Tier List Test/Light

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Revision as of 22:44, 20 January 2019 by >Shark3143
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Portrait Name Tier Role Preference Notes
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Halloween Elisanne S+ Attacker Support Zodiark Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing.
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Annelie S+ Attacker Imperial Onslaught Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. The only thing that holds her back from even greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
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Hildegarde S+ Healer None She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
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Lucretia S Attacker Support Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
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Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but is rarely the best pick outside of Shadow IO or a facility event since she currently suffers from a poor 5* elemental weapon, and current light-advantage content doesn’t demand this level of personal survivability when you assume player control over AI control.
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Amane A+ Attacker Zodiark A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Vixel A+ Healer None His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
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Estelle A Healer None Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless.
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Raemond A Attacker Imperial Onslaught Raemond appears underwhelming at first since he has bad passives and below average damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has solid damage output in the end.
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Malka A Attacker Support Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana, and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught Striker’s Skill is difficult to proc using bows, and Rawn will struggle get value out of Stunned Punisher since his chance to proc stun isn’t great, and it also isn’t geared to light-advantage content. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkward kit, but he’s not a good pick elsewhere.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
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Fritz B Attacker Imperial Onslaught His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. He has utility value because he can occasionally stun, but stuns wear off far faster than freeze and even sleep, but he doesn’t have any synergy in his passives related to stun. He also can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Ryozen C Support None He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
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Malora C Attacker Imperial Onslaught Has Broken Punisher and lowers enemy defense slightly, but her own damage is lacking.
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Luca C Attacker None His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
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Elias D Attacker Support None Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.