Tier List Test/Wind
Revision as of 22:03, 20 January 2019 by >Shark3143 (Edited placements to match, edited some writeups)
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
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Addis | S+ | Attacker | Imperial Onslaught | Addis boasts the highest damage output among wind adventurers. He inflicts powerful bleeds when you use his S1 during his S2 self buff, and he has multiple passive skills to augment his damage output in Bleed Punisher and Broken Punisher. Addis might not maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage. |
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Maribelle | S | Attacker | Mercury | With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand, but her damage output won’t excel if she can’t maintain it. |
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Musashi | A+ | Attacker | Mercury | As a DPS, Musashi excels as his base strength very high for a 4* character, and his kit is built around dealing additional damage through buffs and poison. However, he’s held back because his S2 self buff seriously lacks the potency to make up for it’s minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. |
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Melody | A+ | Support | Imperial Onslaught | A good support character with a 15% team strength boost as her S1, which boasts a 3000SP charge rate which is faster than other support buffers such as Elly and Sinoa, who need to build up 3800SP. She doesn’t contribute much damage alone, but she can maintain a solid uptime on buffs and make the entire room more powerful. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5* wind blade with a good attack skill, and has Freeze res to help with Water IO. |
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Lowen | A+ | Healer | Mercury | The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a slightly better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match. |
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Johanna | A+ | Attacker | Imperial Onslaught | Johanna has hard hitting skills with good animation speeds, and the 5* wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is very good even when it’s not topped off by Slayer’s Strength. |
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Ranzal | A | Attacker | None | Ranzal excels versus multiple targets thanks to the wide swing of axes and his circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lower, but his 30% HP Shields are potentially a useful survival tool, albeit inconsistent. |
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Louise | A | Attacker | Mercury | Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual. |
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Eleonora | B | Attacker | Mercury | Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack AoE to compensate. |
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Hawk | B | Attacker | Imperial Onslaught | His natural strength is high and his stun based kit has good synergy, but his S1 charges far too slowly for him to do good damage, and stun immune enemies completely invalidate him. In ideal circumstances, however, Hawk is able to contribute decently despite his lower damage since even short stuns have utility value. He’s specialized for Water IO since the boss hardly resists stun, and he also has Freeze Res. Stun Punisher has potential synergy with Roc and Zephyr, but its use is limited since stuns quickly wear off. |
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Aeleen | B | Attacker Support | Imperial Onslaught | A generally solid choice for Water IO with Slayer’s Strength, Freeze Res, and a lengthy 20% defense buff. Unfortunately for her, strength buffs are better, and her damage is on the low end due to her lack of attack skills, but she is a good pair for doublebuff characters like Louise. |
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Nicolas | B | Attacker | Imperial Onslaught | His strength is decent and he has a chance at stunning enemies with his S2. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon. |
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Francesca | B | Attacker | Mercury | Her damage isn’t great, but the extra Force Strike damage gives her a bit of an edge thanks to the useful dagger force strike. |
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Philia | C | Attacker | None | Full HP = 10% Strength patches up her strength somewhat if she manages to keep it active, but she’s unlikely to actually inflict paralysis, which she also resists for some reason. |
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Sophie | C | Healer | Imperial Onslaught | Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as it’s poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else. |
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Pia | C | Attacker Support | Mercury | Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere. |