Rupie Mine
Revision as of 03:12, 1 January 2019 by imported>LikableBrute
Rupie Mine
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Description
Short Summary
The Rupie Mine collects
Rupies at set intervals and stores them up to a limit.
Two Rupie Mine are immediately available, and a 3rd and 4th mine can be built at Player Lv. 22 and 34, respectively.
Upgrade Table
Payback Period
The time it takes for each level of the Rupie Mine to pay itself off based on its improved earnings can be calculated with the following formula.
PaybackPeriod[hr] = BreakEvenTime[hr] + max(BuildTime[hr]-8[hr],0)
where
BreakEvenTime[hr] = (UpgradeCost[rup]+LostIncome[rup]) / (IncreasedIncomeDifference[rup]/8[hr])
with Lost Income defined as
LostIncome[rup] = (PrevProductionLimit[rup]/8[hr]) * max(BuildTime[hr]-8[hr],0)
The Break Even Time formula calculates the time it takes to recover the cost of the upgrade AND the lost income during construction at that level's increased income rate. The max() function rejects negative numbers, representing the fact that rupies are only lost when the build time exceeds 6 hours. The Build Time is added in the Payback Period formula to account for the period of time where the Rupie Mine does not produce any rupies after hitting its limit during construction. These all assume that you are NOT using
/
to speed up upgrades.
The payback period of one level has no effect on the payback period of another level. They are all independent, and some can occur simultaneously. As a consequence of this, when the payback period for Level 30 has passed, then ALL OTHER PAYBACK PERIODS will have completed BEFORE then and therefore that mine is no longer paying off the costs of ANY upgrades. Thus the fastest PaybackPeriod would be 95.3863 days (PaybackPeriod of Level 30 + Build Time of Level 1-29) assuming you did not speed up any upgrades and you immediately started the next upgrade as soon as the current one finished.
| Variable | Description |
|---|---|
| PaybackPeriod | The time it takes to break even, and begin making profit from upgrading. This point is when the previous level mine and the current level mine would have made the same amount of money starting from when the upgrade button is pressed. This factors in the costs of the upgrade AND the rupies lost due to build time, as well as the amount of time it takes for the upgrade to finish. |
| BreakEvenTime | The amount of time it takes for the new level's increased income to generate enough profit to cover the losses from upgrading. This does NOT factor in build time, but it DOES factor in rupies lost due to build time. |
| max(BuildTime[hr]-8[hr],0) | Accounts for the period of time where your mine would be generating no rupies if the upgrade time exceeds the production time. |
| Upgrade Cost | The price (in rupies) of the level being upgraded to (The level the mine will be at after the upgrade finishes) For example, the upgrade cost of upgrading to Level 17 is 1400[rup]. |
| LostIncome | The amount of rupies the mine would have generated if it hadnt been upgraded, thus effectively serving as a "bonus" Upgrade Cost.
For example, the LostIncome of upgrading to Level 17 is: |
| IncreasedIncomeDifference | The difference between the next upgrade level's production limit and the current upgrade level's production limit. This will be 170[rup] when upgrading to an even level (such as Level 2) or 160[rup] when upgrading to an odd level (such as Level 3). The exception is Level 1 as there is no previous production value, and therefore the IncreasedIncomeDifference for Level 1 is its production limit of 2640[rup]. |
| PrevProductionLimit | The total production limit of the level you are upgrading from.
For example, when upgrading to Level 17 you would use the production limit of level 16 which is 5120[rup] |
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