Elements
Elements are characteristics attributed to Adventurers, Dragons, Quests, and certain crafted Weapons. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame
, Water
, Wind
, Light
, and Shadow
. Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well.
When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%. In addition, when a dragon is equipped onto an adventurer of the same element, the adventurer's base stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer Details screen. Since this strength increase is calculated before the elemental damage modifiers shown below, it is highly recommended to equip adventurers with weapons matching their element, since it effectively deals 2.25x against enemies they have an elemental advantage against. For more information on assembling teams, see the Team Building page.
Damage Modifiers
Player Attacking Enemy
| Defender | |||||||
|---|---|---|---|---|---|---|---|
| None | |||||||
| None | 1x | 1x | 1x | 1x | 1x | 1x | |
| 1x | 1x | 0.5x | 1.5x | 1x | 1x | ||
| 1x | 1.5x | 1x | 0.5x | 1x | 1x | ||
| 1x | 0.5x | 1.5x | 1x | 1x | 1x | ||
| 1x | 1x | 1x | 1x | 1x | 1.5x | ||
| 1x | 1x | 1x | 1x | 1.5x | 1x | ||
Enemy Attacking Player
| Defender | |||||||
|---|---|---|---|---|---|---|---|
| None | |||||||
| None | 1x | 1x | 1x | 1x | 1x | 1x | |
| 1x | 1x | 0.5x | 1.5x | 1x | 1x | ||
| 1x | 1.5x | 1x | 0.5x | 1x | 1x | ||
| 1x | 0.5x | 1.5x | 1x | 1x | 1x | ||
| 1x | 1x | 1x | 1x | 1x | 0.5x | ||
| 1x | 1x | 1x | 1x | 0.5x | 1x | ||