Combat Mechanics

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Revision as of 14:09, 25 October 2018 by >Neurofey (→‎Afflictions: Minor punctuation and spelling fixes.)
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Basic Attacks

Basic attacks occur when a player taps on the screen while controlling an Adventurer. Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers. Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.

There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points you when a hit lands on an enemy. SP is only gained ONCE for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.

List of Basic Attack Modifiers

Weapon Attack Damage Modifier Number of Hits SP Gain
Sword Combo 1 75% 1 150
Combo 2 80% 1 150
Combo 3 95% 1 196
Combo 4 100% 1 265
Combo 5 (Slash)

Combo 5 (AoE Impact)

150% 1 391
150% 1
Dash Attack 95% 1 143
Blade Combo 1 97% 1 130
Combo 2 97% 1 130
Combo 3 63% 2 220
Combo 4 129% 1 360
Combo 5 [Uncharged] 194% 1 660
Combo 5 (dash) [Charged]

Combo 5 (circle slash)

143% 1 900
143% 1
Dash Attack 94% 1 104
Dagger Combo 1 75% 1 144
Combo 2 38% 2 144
Combo 3 54% 3 264
Combo 4 119% 1 288
Combo 5 150% 1 480
Dash Attack 85% 1 132
Axe Combo 1 114% 1 200
Combo 2 122% 1 240
Combo 3 204% 1 360
Combo 4 216% 1 380, Draws enemies closer for 0.5 seconds
Combo 5 228% 1 420
Dash Attack 73% 1 160
Lance Combo 1 84% 1 120
Combo 2 45% 2 240
Combo 3 108% 1 120
Combo 4 150% 1 480
Combo 5 112% 1 600
Dash Attack 89% 1 111
Bow Combo 1 29% 3 184
Combo 2 37% 2 92
Combo 3 42% 3 276
Combo 4 63% 2 414
Combo 5 35% 5 529
Dash Attack 90% 1 208
Wand Combo 1 98% 1 130
Combo 2 53% 2 200
Combo 3 36% 3 240
Combo 4 78% 2 430
Combo 5 (Big Ball)

Combo 5 (Small Projectiles)

61.8% 1 600
36.05% 4
Dash Attack 100% 1 156
Staff Combo 1 69% 1 232
Combo 2 80% 1 232
Combo 3 45% 2 348
Combo 4 150% 1 464
Combo 5 196% 1 696
Dash Attack 80% 1 300

Force Strikes

Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen. A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon. Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.

The Force Strike attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's Mana Circle. Force Strikes can be aimed by moving your finger to the OPPOSITE side of your character from where you wish to attack. Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.

List of Force Strike Modifiers

Level Damage Multiplier Type Number of Hits SP Gain Effect
Sword 1 104% Directional 1 345 on first enemy hit Deals 8x Damage to OD Bar
2 115%
Blade 1 83% Directional 1 200 on first enemy hit Deals 6x Damage to OD Bar
2 92%
Dagger 1 43.2% 4 288 on first enemy hit Deals 8.4x Damage to OD Bar
2 47%
Axe 1 173% Area of Effect 1 300 on first enemy hit Deals 3.08x Damage to OD Bar

Draws enemies closer until released

(can be charged indefinitely)

2 192%
Lance 1 38% 3 400 on first enemy hit Deals 6.2x Damage to OD Bar
2 42%
Bow 1 28% 8 460 on first enemy hit Deals 3x Damage to OD Bar
2 31%
Wand 1 81% 2 400 on first enemy hit Deals 4x Damage to OD Bar
2 90%
Staff 1 55% Directional 4 580 on first enemy hit Deals 10x Damage to OD Bar
2 61%


Skills

Every Adventurer has two activatable skills that they can use while on missions. These skills appear as small icons along the bottom of the screen during missions. To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission. Once a skill icon is fully lit up, players must tap on the icon to use the skill. Skills can be attacks, buffs, recovery, or a combination of the three. Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.

Shapeshifting

When equipped with a Dragon, all Adventurers gain the ability to shapeshift into that Dragon while on a mission. During the mission, a shapeshifting icon will appear near the bottom of the screen. Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon. Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.

Afflictions

Afflictions are temporary debilitating states which can affect adventurers and enemies, each with their own special effects. While the effects may vary between each different affliction, all afflictions will prevent adventurers from shapeshifting into dragons.

List of Afflictions

Affliction poison large icon.png Poison - Deals periodic damage for a limited time.
56px Burn - Deals periodic damage for a limited time.
Affliction freeze large icon.png Frozen - Blocks actions and movements for a limited time. For Adventurers, this affliction can be removed by damaging the block of ice.
Affliction paralysis large icon.png Paralysis - Deals periodic damage for a limited time, and stops movement.
Affliction blindness large icon.png Blind - Attacks will miss at a fixed chances for a limited time.
Affliction stun large icon.png Stun - Prevents all actions and movements for a limited time. For Adventurers this affliction is removed when attacked.
Affliction curse large icon.png Curse - Prevents the use of skills for a limited time.
Affliction bog large icon.png Bog - Movement speed is lowered for a limited time, and causes received attacks to deal critical damage.

  • Sleep - Prevents all actions and movements for a limited time. For Adventurers, this affliction can be removed when attacked.
  • Caged - Prevents movement and use of abilities, and hinders basic attacks. For Adventurers, this affliction can be removed by damaging the cage.
  • Defense Down - Reduces defense of afflicted unit, causing them to take more damage from attacks.
  • Attack Down - Reduces damage from attacks of afflicted unit.

Affliction Chance Formula

The assumed affliction chance formula is as follows:

Affliction Chance% = Proc Chance% * (1 - Resistance%)
Variable Description
Affliction Chance The overall % chance to inflict the affliction
Proc Chance The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs)
Resistance The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all Afflictions)
No enemies or adventurers possess any Strength Down or Defense Down resistance.