User:Elaeagnifolia/Sandbox

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Revision as of 11:59, 3 October 2018 by imported>Elaeagnifolia
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Rough Draft WIP, need to clean up a lot and add examples


General Damage Formula

This formula is used to calculate adventurer damage as well as enemy damage. Damage dealt in dragon form, however, follows a different formula.

4/3(((100-Damage Cut)% x Skill Modifier % x Damage Spread % x Strength (STR) x Crit x Punisher)/(0.8 x (Enemy Defense x Enemy Defense Change) ))

Damage Cut

Sum of all resistance based effects.

Skill Modifier

When using Skills, each skill has an associated damage modifier.

Damage Spread

Damage Spread is to account for the RNG damage range of an adventurer. This value seems to vary between 95% to 105%, but for most calculations, this can be left at 100%.

Strength

The formula for Strength breaks down into the following: Displayed Strength x (STR Boosting Skill(s) x STR Boosting Abilities x Wyrmprint Abilities x CoAbilities x Elemental Bonus x Overdrive Mode Bonus

Elemental Bonus Value
Neutral 1
Advantage 1
Disadvantaged 0.5

Overdrive Mode bonus is 1 for Adventurers and 1.2 for Enemies. Displayed Strength breaks down further into the following:

Critical

When a unit lands a critical hit, the damage will have a 1.5 modifier + Sum of other Crit Mods

Punisher

Sum of all active punisher type skills.

Defense

Base Defense for an enemy is 10 while Golem-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250.

Defense Change

Modifier sum of all status changes which have an effect on defense. This is mostly used to calculate enemies that are in Break mode. For most enemies in break mode, the modifier will be 0.6. Golems have a 0.3 Break Defense Modifier.