User:Elaeagnifolia/Sandbox
Rough Draft WIP, need to clean up a lot and add examples
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula
This formula is used to calculate adventurer damage as well as enemy damage. Damage dealt in dragon form, however, follows a different formula.
4/3(((100-Damage Cut)% x Skill Modifier % x Damage Spread % x Strength (STR) x Crit x Punisher)/(0.8 x (Enemy Defense x Enemy Defense Change) ))
Damage Cut
Sum of all resistance based effects.
Skill Modifier
When using Skills, each skill has an associated damage modifier.
Damage Spread
Damage Spread is to account for the RNG damage range of an adventurer. This value seems to vary between 95% to 105%, but for most calculations, this can be left at 100%.
Strength
The formula for Strength breaks down into the following: Displayed Strength x (STR Boosting Skill(s) x STR Boosting Abilities x Wyrmprint Abilities x CoAbilities x Elemental Bonus x Overdrive Mode Bonus
| Elemental Bonus | Value |
|---|---|
| Neutral | 1 |
| Advantage | 1 |
| Disadvantaged | 0.5 |
Overdrive Mode bonus is 1 for Adventurers and 1.2 for Enemies. Displayed Strength breaks down further into the following:
Critical
When a unit lands a critical hit, the damage will have a 1.5 modifier + Sum of other Crit Mods
Punisher
Sum of all active punisher type skills.
Defense
Base Defense for an enemy is 10 while Golem-type enemies have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250.
Defense Change
Modifier sum of all status changes which have an effect on defense. This is mostly used to calculate enemies that are in Break mode. For most enemies in break mode, the modifier will be 0.6. Golems have a 0.3 Break Defense Modifier.