Facilities
Facilities are structures that can be built in the Castle Grounds. They are divided into four categories: Production, Adventurer, Dragon, and Decorative. Production facilities provide resources over time. Adventurer facilities boost the stats of characters of their respective element. Dragon facilities boost the stats of dragons of their respective element. Decorative facilities are strictly cosmetic.
The Facility Level is the sum of the levels of all facilities, including the Smithy. Increasing the facility level is necessary for increasing the Halidom level.
To make space on the Castle Grounds, facilities can be moved into the Storehouse. All facilities in the Storehouse are inactive and retain their level progress. Note that if a facility has reached its building limit, moving it into the Storehouse does not allow more of that facility to be built.
Facilities are constructed by smithwyrms, who become occupied during construction. Only two smithwyrms are initially available. However, more smithwyrms can be purchased in the Castle Grounds screen for 250
or 250
for the first smithwyrm, increasing to 400 and 700 for the second and third extra smithwyrms respectively.
List of Facilities
Production Facilities
Adventurer Facilities
- Wind Altar
- Flame Altar
- Water Altar
- Shadow Altar
- Light Altar
- Sword Dojo
- Blade Dojo
- Dagger Dojo
- Axe Dojo
- Lance Dojo
- Bow Dojo
- Wand Dojo
- Staff Dojo