Combat Mechanics
Basic Attacks
Basic attacks occur when a player taps on the screen while controlling an Adventurer. Multiple taps on the screen will unleash combos of basic attacks with different animations and damage modifiers. Basic attacks are dependent on weapon type, so adventurers with the same weapon type will use the same basic attacks and combos.
There are the modifiers for the basic attack combos and dash attacks for every weapon. Every adventurer of the same weapon type will use the same attack modifiers. Basic Attacks will cause adventurers to gain Skill Points you when a hit lands on an enemy. SP is only gained ONCE for each attack, regardless of the number of times you hit an enemy or the number of enemies you hit.
List of Basic Attack Modifiers
| Weapon | Attack | Damage Modifier | Number of Hits | SP Gain |
|---|---|---|---|---|
| Sword | Combo 1 | 75% | 1 | 150 |
| Combo 2 | 80% | 1 | 150 | |
| Combo 3 | 95% | 1 | 196 | |
| Combo 4 | 100% | 1 | 265 | |
| Combo 5 (Slash)
Combo 5 (AoE Impact) |
150% | 1 | 391 | |
| 150% | 1 | |||
| Dash Attack | 95% | 1 | 143 | |
| Blade | Combo 1 | 97% | 1 | 130 |
| Combo 2 | 97% | 1 | 130 | |
| Combo 3 | 63% | 2 | 220 | |
| Combo 4 | 129% | 1 | 360 | |
| Combo 5 [Uncharged] | 194% | 1 | 660 | |
| Combo 5 (dash) [Charged]
Combo 5 (circle slash) |
143% | 1 | 900 | |
| 143% | 1 | |||
| Dash Attack | 94% | 1 | 104 | |
| Dagger | Combo 1 | 75% | 1 | 144 |
| Combo 2 | 38% | 2 | 144 | |
| Combo 3 | 54% | 3 | 264 | |
| Combo 4 | 119% | 1 | 288 | |
| Combo 5 | 150% | 1 | 480 | |
| Dash Attack | 85% | 1 | 132 | |
| Axe | Combo 1 | 114% | 1 | 200 |
| Combo 2 | 122% | 1 | 240 | |
| Combo 3 | 204% | 1 | 360 | |
| Combo 4 | 216% | 1 | 380, Draws enemies closer for 0.5 seconds | |
| Combo 5 | 228% | 1 | 420 | |
| Dash Attack | 73% | 1 | 160 | |
| Lance | Combo 1 | 84% | 1 | 120 |
| Combo 2 | 45% | 2 | 240 | |
| Combo 3 | 108% | 1 | 120 | |
| Combo 4 | 150% | 1 | 480 | |
| Combo 5 | 112% | 1 | 600 | |
| Dash Attack | 89% | 1 | 111 | |
| Bow | Combo 1 | 29% | 3 | 184 |
| Combo 2 | 37% | 2 | 92 | |
| Combo 3 | 42% | 3 | 276 | |
| Combo 4 | 63% | 2 | 414 | |
| Combo 5 | 35% | 5 | 529 | |
| Dash Attack | 90% | 1 | 208 | |
| Wand | Combo 1 | 98% | 1 | 130 |
| Combo 2 | 53% | 2 | 200 | |
| Combo 3 | 36% | 3 | 240 | |
| Combo 4 | 78% | 2 | 430 | |
| Combo 5 (Big Ball)
Combo 5 (Small Projectiles) |
61.8% | 1 | 600 | |
| 36.05% | 4 | |||
| Dash Attack | 100% | 1 | 156 | |
| Staff | Combo 1 | 69% | 1 | 232 |
| Combo 2 | 80% | 1 | 232 | |
| Combo 3 | 45% | 2 | 348 | |
| Combo 4 | 150% | 1 | 464 | |
| Combo 5 | 196% | 1 | 696 | |
| Dash Attack | 80% | 1 | 300 |
Force Strikes
Force Strikes are secondary attacks that occur when a player taps and holds their finger on the screen. A special charge icon will appear under or near the adventurer, and when it fully lights up, release the held finger will launch the attack in the direction or location of the icon. Force Strikes are dependent on weapon type, so adventurers with the same weapon type will use the same type of Force Strike.
The Force Strike attack is initially locked for every Adventurer, and is gained by unlocking the first Force Strike node on an adventurer's Mana Circle. Force Strikes can be aimed by moving your finger to the OPPOSITE side of your character from where you wish to attack. Force Strikes do bonus damage to the Overdrive Gauge Bars of bosses, causing them to enter the Break state faster than regular attacks.
List of Force Strike Modifiers
| Level | Damage Multiplier | Type | Number of Hits | SP Gain | Effect | |
|---|---|---|---|---|---|---|
| Sword | 1 | 104% | Directional | 1 | 345 on first enemy hit | Deals 8x Damage to OD Bar |
| 2 | 115% | |||||
| Blade | 1 | 83% | Directional | 1 | 200 on first enemy hit | Deals 6x Damage to OD Bar |
| 2 | 92% | |||||
| Dagger | 1 | 43.2% | 4 | 288 on first enemy hit | Deals 8.4x Damage to OD Bar | |
| 2 | 47% | |||||
| Axe | 1 | 173% | Area of Effect | 1 | 300 on first enemy hit | Deals 3.08x Damage to OD Bar
Draws enemies closer until released (can be charged indefinitely) |
| 2 | 192% | |||||
| Lance | 1 | 38% | 3 | 400 on first enemy hit | Deals 6.2x Damage to OD Bar | |
| 2 | 42% | |||||
| Bow | 1 | 28% | 8 | 460 on first enemy hit | Deals 3x Damage to OD Bar | |
| 2 | 31% | |||||
| Wand | 1 | 81% | 2 | 400 on first enemy hit | Deals 4x Damage to OD Bar | |
| 2 | 90% | |||||
| Staff | 1 | 55% | Directional | 4 | 580 on first enemy hit | Deals 10x Damage to OD Bar |
| 2 | 61% |
Skills
Every Adventurer has two activatable skills that they can use while on missions. These skills appear as small icons along the bottom of the screen during missions. To use one of the skills, the icon must be fully lit up, which only occurs after a certain amount of SP has been acquired during the mission. Once a skill icon is fully lit up, players must tap on the icon to use the skill. Skills can be attacks, buffs, recovery, or a combination of the three. Once a skill has been used, the Adventurer must gain enough SP to fully light the icon to use the same skill again.
Shapeshifting
When equipped with a Dragon, all Adventurers gain the ability to shapeshift into that Dragon while on a mission. During the mission, a shapeshifting icon will appear near the bottom of the screen. Once the icon is fully lit, players can cause their adventurers to shapeshift by tapping on the icon. Shapeshifting allows the player to temporarily fight as the Dragon, giving the adventurer new basic attacks, a new skill, and a Dragon timer that shows how much longer the adventurer will remain in their shapeshifted form.
Afflictions
Afflictions are temporary debilitating states which can affect adventurers and enemies, each with their own special effects. While the effects may vary between each different affliction, all afflictions will prevent adventurers from shapeshifting into dragons.
List of Afflictions
Poison - Deals periodic damage for a limited time
56px Burn - Deals periodic damage for a limited time
Frozen - Blocks actions and movements for a limited time. For Adventurers, this affliction can be removed by damaging the block of ice.
Paralysis - Deals periodic damage for a limited time, and stops movement.
Blind - Attacks will miss at a fixed chances for a limited time.
Stun - Prevents all actions and movements for a limited time. For Adventurer's this afflication is removed when attacked.
Curse - Prevents the use of skills for a limited time
Bog - Movement speed is lowered for a limited time, and causes recieved attacks to deal critical damage.
- Sleep - Prevents all actions and movements for a limited time. For Adventurers, this affliction can be removed when attacked.
- Caged - Prevents movement and use of abilities, and hinders basic attacks. For Adventurers, this affliction can be removed by damaging the cage.
- Defense Down - Reduces defense of afflicted unit, causing them to take more damage from attacks.
- Attack Down - Reduces damage from attacks of afflicted unit.
Affliction Chance Formula
The assumed affliction chance formula is as follows:
Affliction Chance% = Proc Chance% * (1 - Resistance%)
| Variable | Description |
|---|---|
| Affliction Chance | The overall % chance to inflict the affliction |
| Proc Chance | The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs) |
| Resistance | The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all Afflictions) No enemies or adventurers possess any Strength Down or Defense Down resistance. |