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Showing below up to 50 results in range #251 to #300.

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  1. (Flame) Striking Haste II & Gauge Decelerator +30%
  2. (Flame) Striking Haste II & Gauge Decelerator +30% (Alt)
  3. (Flame) Striking Haste I & Gauge Decelerator +30%
  4. (Flame) Striking Haste I & Gauge Decelerator +30% (Alt)
  5. (Flame) Svalinn
  6. (Flame) Taking Damage = Strength +10%
  7. (Flame) Taking Damage = Strength +13%
  8. (Flame) Taking Damage = Strength +7%
  9. (Flame) Taking Damage = Strength +8%
  10. (Flame) Taking Damage = Strength +9%
  11. (Flame) Tempest Chimera's Bane +20%
  12. (Flame) Tempest Chimera's Bane +30%
  13. (Flame) Thaumian's Bane +10%
  14. (Flame) Thaumian's Bane +15%
  15. (Flame) Undead's Bane +10%
  16. (Flame) Undead's Bane +15%
  17. (Flame) Unyielding Offense +2%
  18. (Flame) Unyielding Offense +4%
  19. (Lance) Skill Damage +30%
  20. (Lance) Skill Damage +35%
  21. (Lance) Skill Damage +40%
  22. (Light) Above 10 Hits = Critical Rate +7%
  23. (Light) Above 10 Hits = Critical Rate +8%
  24. (Light) Above 10 Hits = Critical Rate +9%
  25. (Light) Above 10 Hits = Shadow Res +10%
  26. (Light) Above 10 Hits = Shadow Res +5%
  27. (Light) Above 10 Hits = Shadow Res +6%
  28. (Light) Above 10 Hits = Shadow Res +7%
  29. (Light) Above 10 Hits = Shadow Res +8%
  30. (Light) Above 10 Hits = Shadow Res +9%
  31. (Light) Above 10 Hits = Strength +13%
  32. (Light) Above 10 Hits = Strength +6%
  33. (Light) Above 10 Hits = Strength +7%
  34. (Light) Above 10 Hits = Strength +8%
  35. (Light) Above 10 Hits = Strength +9%
  36. (Light) Affliction Guard I
  37. (Light) Affliction Guard II
  38. (Light) Affliction Guard III
  39. (Light) Astral's Bane +60%
  40. (Light) Combo Time I
  41. (Light) Combo Time II
  42. (Light) Combo Time III
  43. (Light) Combo Time IV
  44. (Light) Combo Time V
  45. (Light) Combo Time VI
  46. (Light) Critical Damage +50%
  47. (Light) Critical Damage +50% (Alt)
  48. (Light) Critical Damage +55%
  49. (Light) Critical Damage +60%
  50. (Light) Critical Damage +65%

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