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Showing below up to 50 results in range #251 to #300.
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- (Flame) Striking Haste II & Gauge Decelerator +30%
- (Flame) Striking Haste II & Gauge Decelerator +30% (Alt)
- (Flame) Striking Haste I & Gauge Decelerator +30%
- (Flame) Striking Haste I & Gauge Decelerator +30% (Alt)
- (Flame) Svalinn
- (Flame) Taking Damage = Strength +10%
- (Flame) Taking Damage = Strength +13%
- (Flame) Taking Damage = Strength +7%
- (Flame) Taking Damage = Strength +8%
- (Flame) Taking Damage = Strength +9%
- (Flame) Tempest Chimera's Bane +20%
- (Flame) Tempest Chimera's Bane +30%
- (Flame) Thaumian's Bane +10%
- (Flame) Thaumian's Bane +15%
- (Flame) Undead's Bane +10%
- (Flame) Undead's Bane +15%
- (Flame) Unyielding Offense +2%
- (Flame) Unyielding Offense +4%
- (Lance) Skill Damage +30%
- (Lance) Skill Damage +35%
- (Lance) Skill Damage +40%
- (Light) Above 10 Hits = Critical Rate +7%
- (Light) Above 10 Hits = Critical Rate +8%
- (Light) Above 10 Hits = Critical Rate +9%
- (Light) Above 10 Hits = Shadow Res +10%
- (Light) Above 10 Hits = Shadow Res +5%
- (Light) Above 10 Hits = Shadow Res +6%
- (Light) Above 10 Hits = Shadow Res +7%
- (Light) Above 10 Hits = Shadow Res +8%
- (Light) Above 10 Hits = Shadow Res +9%
- (Light) Above 10 Hits = Strength +13%
- (Light) Above 10 Hits = Strength +6%
- (Light) Above 10 Hits = Strength +7%
- (Light) Above 10 Hits = Strength +8%
- (Light) Above 10 Hits = Strength +9%
- (Light) Affliction Guard I
- (Light) Affliction Guard II
- (Light) Affliction Guard III
- (Light) Astral's Bane +60%
- (Light) Combo Time I
- (Light) Combo Time II
- (Light) Combo Time III
- (Light) Combo Time IV
- (Light) Combo Time V
- (Light) Combo Time VI
- (Light) Critical Damage +50%
- (Light) Critical Damage +50% (Alt)
- (Light) Critical Damage +55%
- (Light) Critical Damage +60%
- (Light) Critical Damage +65%