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Showing below up to 50 results in range #2,401 to #2,450.
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- (hist) (Water) Combo Time I [303 bytes]
- (hist) (Light) Combo Time I [303 bytes]
- (hist) Guardian Shadow I [303 bytes]
- (hist) Recovery Potency +3% [304 bytes]
- (hist) Recovery Potency +5% [304 bytes]
- (hist) Midgardsormr Res +15% [304 bytes]
- (hist) Midgardsormr Res +20% [304 bytes]
- (hist) Gauge Inhibitor +15% [304 bytes]
- (hist) Gauge Inhibitor +20% [304 bytes]
- (hist) Gauge Inhibitor +25% [304 bytes]
- (hist) Gauge Inhibitor +30% [304 bytes]
- (hist) Recovery Potency +8% [304 bytes]
- (hist) Recovery Potency +2% [304 bytes]
- (hist) HP 50% = Defense +4% [304 bytes]
- (hist) Shapeshift Prep +10% (Alt) [304 bytes]
- (hist) Parallel Zodiark/Misc [304 bytes]
- (hist) Holiday Cheer +35% [304 bytes]
- (hist) Thaumian's Bane +35% [304 bytes]
- (hist) Poisoned Punisher +30% [304 bytes]
- (hist) (Water) HP 80% = Flame Res +1% [304 bytes]
- (hist) (Water) HP 80% = Flame Res +2% [304 bytes]
- (hist) (Water) HP 80% = Flame Res +3% [304 bytes]
- (hist) (Water) HP 80% = Flame Res +4% [304 bytes]
- (hist) (Water) HP 80% = Flame Res +6% [304 bytes]
- (hist) (Wind) HP 60% = Critical Rate +3% [304 bytes]
- (hist) (Wind) HP 60% = Critical Rate +4% [304 bytes]
- (hist) (Wind) HP 60% = Critical Rate +5% [304 bytes]
- (hist) (Wind) HP 60% = Critical Rate +6% [304 bytes]
- (hist) (Wind) HP 60% = Critical Rate +7% [304 bytes]
- (hist) (Wind) HP 60% = Critical Rate +8% [304 bytes]
- (hist) Midgardsormr Res +25% [305 bytes]
- (hist) Tricker Treats +50% [305 bytes]
- (hist) High Mercury Res +20% [305 bytes]
- (hist) High Mercury Res +25% [305 bytes]
- (hist) High Brunhilda Res +23% [305 bytes]
- (hist) High Jupiter Res +20% [305 bytes]
- (hist) High Jupiter Res +25% [305 bytes]
- (hist) High Zodiark Res +20% [305 bytes]
- (hist) High Zodiark Res +25% [305 bytes]
- (hist) (Flame) Combo Time IV [305 bytes]
- (hist) (Flame) Combo = Energy Level Up I [305 bytes]
- (hist) (Water) Combo Time IV [305 bytes]
- (hist) (Water) Combo = Energy Level Up I [305 bytes]
- (hist) (Wind) Above 10 Hits = Strength +6% [305 bytes]
- (hist) (Wind) Above 10 Hits = Strength +7% [305 bytes]
- (hist) (Wind) Above 10 Hits = Strength +8% [305 bytes]
- (hist) (Wind) Above 10 Hits = Strength +9% [305 bytes]
- (hist) (Light) Combo Time IV [305 bytes]
- (hist) Reduced Strength & Defense Punisher +4% [305 bytes]
- (hist) Reduced Strength & Defense Punisher +5% [305 bytes]