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Showing below up to 50 results in range #2,401 to #2,450.

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  1. (hist) ‎(Water) Combo Time I ‎[303 bytes]
  2. (hist) ‎(Light) Combo Time I ‎[303 bytes]
  3. (hist) ‎Guardian Shadow I ‎[303 bytes]
  4. (hist) ‎Recovery Potency +3% ‎[304 bytes]
  5. (hist) ‎Recovery Potency +5% ‎[304 bytes]
  6. (hist) ‎Midgardsormr Res +15% ‎[304 bytes]
  7. (hist) ‎Midgardsormr Res +20% ‎[304 bytes]
  8. (hist) ‎Gauge Inhibitor +15% ‎[304 bytes]
  9. (hist) ‎Gauge Inhibitor +20% ‎[304 bytes]
  10. (hist) ‎Gauge Inhibitor +25% ‎[304 bytes]
  11. (hist) ‎Gauge Inhibitor +30% ‎[304 bytes]
  12. (hist) ‎Recovery Potency +8% ‎[304 bytes]
  13. (hist) ‎Recovery Potency +2% ‎[304 bytes]
  14. (hist) ‎HP 50% = Defense +4% ‎[304 bytes]
  15. (hist) ‎Shapeshift Prep +10% (Alt) ‎[304 bytes]
  16. (hist) ‎Parallel Zodiark/Misc ‎[304 bytes]
  17. (hist) ‎Holiday Cheer +35% ‎[304 bytes]
  18. (hist) ‎Thaumian's Bane +35% ‎[304 bytes]
  19. (hist) ‎Poisoned Punisher +30% ‎[304 bytes]
  20. (hist) ‎(Water) HP 80% = Flame Res +1% ‎[304 bytes]
  21. (hist) ‎(Water) HP 80% = Flame Res +2% ‎[304 bytes]
  22. (hist) ‎(Water) HP 80% = Flame Res +3% ‎[304 bytes]
  23. (hist) ‎(Water) HP 80% = Flame Res +4% ‎[304 bytes]
  24. (hist) ‎(Water) HP 80% = Flame Res +6% ‎[304 bytes]
  25. (hist) ‎(Wind) HP 60% = Critical Rate +3% ‎[304 bytes]
  26. (hist) ‎(Wind) HP 60% = Critical Rate +4% ‎[304 bytes]
  27. (hist) ‎(Wind) HP 60% = Critical Rate +5% ‎[304 bytes]
  28. (hist) ‎(Wind) HP 60% = Critical Rate +6% ‎[304 bytes]
  29. (hist) ‎(Wind) HP 60% = Critical Rate +7% ‎[304 bytes]
  30. (hist) ‎(Wind) HP 60% = Critical Rate +8% ‎[304 bytes]
  31. (hist) ‎Midgardsormr Res +25% ‎[305 bytes]
  32. (hist) ‎Tricker Treats +50% ‎[305 bytes]
  33. (hist) ‎High Mercury Res +20% ‎[305 bytes]
  34. (hist) ‎High Mercury Res +25% ‎[305 bytes]
  35. (hist) ‎High Brunhilda Res +23% ‎[305 bytes]
  36. (hist) ‎High Jupiter Res +20% ‎[305 bytes]
  37. (hist) ‎High Jupiter Res +25% ‎[305 bytes]
  38. (hist) ‎High Zodiark Res +20% ‎[305 bytes]
  39. (hist) ‎High Zodiark Res +25% ‎[305 bytes]
  40. (hist) ‎(Flame) Combo Time IV ‎[305 bytes]
  41. (hist) ‎(Flame) Combo = Energy Level Up I ‎[305 bytes]
  42. (hist) ‎(Water) Combo Time IV ‎[305 bytes]
  43. (hist) ‎(Water) Combo = Energy Level Up I ‎[305 bytes]
  44. (hist) ‎(Wind) Above 10 Hits = Strength +6% ‎[305 bytes]
  45. (hist) ‎(Wind) Above 10 Hits = Strength +7% ‎[305 bytes]
  46. (hist) ‎(Wind) Above 10 Hits = Strength +8% ‎[305 bytes]
  47. (hist) ‎(Wind) Above 10 Hits = Strength +9% ‎[305 bytes]
  48. (hist) ‎(Light) Combo Time IV ‎[305 bytes]
  49. (hist) ‎Reduced Strength & Defense Punisher +4% ‎[305 bytes]
  50. (hist) ‎Reduced Strength & Defense Punisher +5% ‎[305 bytes]

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