Elements

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Revision as of 20:51, 1 October 2018 by >Maximum Leech
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Elements are characteristics attributed to Adventurers, Weapons, Dragons, and even Quests. They serve many purposes, including damage modifiers, categorization, and resource management. Elements can be effective against or weak against each other in a triangle pattern of Fire > Wind > Water > Fire. Light and Shadow are effective against each other as well. There are five primary elements: Fire, Water, Wind, Light, and Shadow. Weapons are unique in that they can also lack an element.

Damage Modifiers

Player Attacking Enemy

Attacker\Defender None Fire Water Wind Light Shadow
None 1x 1x 1x 1x 1x 1x
Fire 1x 1x 0.5x 1.5x 1x 1x
Water 1x 1.5x 1x 0.5x 1x 1x
Wind 1x 0.5x 1.5x 1x 1x 1x
Light 1x 1x 1x 1x 1x 1.5x
Shadow 1x 1x 1x 1x 1.5x 1x

Enemy Attacking Player

Attacker\Defender None Fire Water Wind Light Shadow
None 1x 1x 1x 1x 1x 1x
Fire 1x 1x 0.5x 1.5x 1x 1x
Water 1x 1.5x 1x 0.5x 1x 1x
Wind 1x 0.5x 1.5x 1x 1x 1x
Light 1x 1x 1x 1x 1x 0.5x
Shadow 1x 1x 1x 1x 0.5x 1x