Healing Formula
Revision as of 23:02, 2 February 2019 by >Mornsta-gpuser
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
Formula
The current estimated healing formula is:
Modifiers within the same variable are additive.
Variable Descriptions
| Variable | Description |
|---|---|
| HP | The healer's Max HP. |
| STR | The healer's total Strength. |
| Potency % | The base recovery potency modifier on a skill. (e.g. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.) |
| Potency Buffs % | Potency Buffs obtained from other sources such as abilities and wyrmprints. |
| CoAbility % | Any Co-abilities that increase Recovery Potency. |
| Element Heal Adjustment | When healing adventurers that share element with the healer, the adventurer receives a bonus multiplier of x1.2 otherwise this is 1. |
| Healer Spread % | This is essentially an "RNG" variable to determine the range of values a player can heal for. This usually ranges from 95% to 105%, but for simple calculations, 100% is sufficient. |
| Player Max Entity | Value that varies depending on the content. For normal content, this value is 4 while for raids, this value is 16. Refers to the maximum # of units that can potentially participate. |
Healing Calculator
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