Damage Formula
Revision as of 03:19, 10 February 2019 by >Mornsta-gpuser
- See: Combat Mechanics
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
General Damage Formula
This is the estimated formula to calculate adventurer and enemy damage. Note that dragon form increases your STR value by a currently unknown amount.
File:General Damage Formula.PNG
Variables
| Variable | Description |
|---|---|
| Damage Resistance | Sum all resistances of the same type together and then multiply them by the other types.
|
| Skill Modifier | If using a skill, the skill damage multiplier. Refer to specific skill pages for the numbers. Skill Damage boosts are added up and then multiplied with this number.
If using a normal attack, refer to Combat Mechanics. Normal attacks do not receive boosts from Skill Damage. |
| Damage Spread | This is essentially an "RNG" variable to determine the range of values a player can deal damage for. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
| Strength | (Displayed Strength - Displayed Strength from Ability) x (1 + Dragon STR Passive + Sum of all Abilities) x (1 + Sum of all Buffs) x (1 + blade unit Co-abilities)
|
| Critical | When a unit lands a critical hit, the damage will have a 1.7 modifier + Sum of all Crit Damage modifiers. |
| Punisher Modifier | Add up all Punisher and Bane damage except Broken Punisher
Add up all Broken Punisher
Then multiply them to get the total punisher modifier
|
| Elemental Modifier | See Elemental Modifier below. |
| Defense | Base Defense for most enemies is 10 while some thaumians have a base Defense of 50. Rare enemies can have a defense range anywhere between 12 to 250. Melee adventurers (Sword/Blade/Dagger/Axe/Lance) have a base defense of 10, while Ranged adventurers (Bow/Wand/Staff) have a base defense of 8. To check the defense of a specific enemy or adventurer, refer to their individual Wiki pages. |
| Defense Change | Modifier sum of all status changes which have an effect on defense. For Boss Mode Modifiers see below. Note that some thaumians have unique Overdrive/Break modifiers. |
Elemental Modifier
The elemental bonus value is one of the following, depending on element advantage / disadvantage. See Elements for more information.
| Elemental Bonus | Value |
|---|---|
| Neutral | 1 |
| Advantage | 1.5 |
| Disadvantage | 0.5 |
Boss Mode Modifiers
Regular Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1 |
| Break | 0.7 | 0.6 |
Sentinel Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.7 | 0.1 |
Golem Bosses
| Str Modifier | Def Modifier | |
|---|---|---|
| Overdrive | 1.2 | 1.2 |
| Break | 0.5 | 0.3 |
Unique Break Defense Bosses List
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