Revision as of 20:51, 1 October 2018 by >Maximum Leech
Elements are characteristics attributed to Adventurers, Weapons, Dragons, and even Quests. They serve many purposes, including damage modifiers, categorization, and resource management. Elements can be effective against or weak against each other in a triangle pattern of Fire > Wind > Water > Fire. Light and Shadow are effective against each other as well. There are five primary elements: Fire, Water, Wind, Light, and Shadow. Weapons are unique in that they can also lack an element.
Damage Modifiers
Player Attacking Enemy
| Attacker\Defender |
None |
Fire |
Water |
Wind |
Light |
Shadow
|
| None |
1x |
1x |
1x |
1x |
1x |
1x
|
| Fire |
1x |
1x |
0.5x |
1.5x |
1x |
1x
|
| Water |
1x |
1.5x |
1x |
0.5x |
1x |
1x
|
| Wind |
1x |
0.5x |
1.5x |
1x |
1x |
1x
|
| Light |
1x |
1x |
1x |
1x |
1x |
1.5x
|
| Shadow |
1x |
1x |
1x |
1x |
1.5x |
1x
|
Enemy Attacking Player
| Attacker\Defender |
None |
Fire |
Water |
Wind |
Light |
Shadow
|
| None |
1x |
1x |
1x |
1x |
1x |
1x
|
| Fire |
1x |
1x |
0.5x |
1.5x |
1x |
1x
|
| Water |
1x |
1.5x |
1x |
0.5x |
1x |
1x
|
| Wind |
1x |
0.5x |
1.5x |
1x |
1x |
1x
|
| Light |
1x |
1x |
1x |
1x |
1x |
0.5x
|
| Shadow |
1x |
1x |
1x |
1x |
0.5x |
1x
|