Difference between revisions of "Ricardt"
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Ricardt
>Teg (Created page with "{{Character |Title= |Weapon=Staff |Element=Water |Type= |Rarity=3 |Skill1= |Skill2= }}") |
imported>Elaeagnifolia |
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{{Character | {{Character | ||
| − | |Title= | + | |Name=Ricardt |
| + | |Title=Kindly Coward | ||
| + | |Element=Water | ||
|Weapon=Staff | |Weapon=Staff | ||
| − | + | |Type=Healing | |
| − | |Type= | ||
|Rarity=3 | |Rarity=3 | ||
| − | | | + | |VoiceEN= |
| − | | | + | |VoiceJP=Daiki Yamashita |
| + | |Details=A priest who's not good with people or blood. Although he wants to be of use and has the talent to back it up, his personality prevents it. He knows this and actively tries to better himself, but it's all to little avail. | ||
| + | |skill1=Measure of Mercy | ||
| + | |skill1Description=Restores HP to all teammates. | ||
| + | |skill2=Holy Water | ||
| + | |skill2Description=Restores HP to all teammates and continues healing over the next 15 seconds. | ||
| + | |coability1=Recovery Potency +2% | ||
| + | |coability1Description=Increases the potency of recovery skills by 2%. Benefits your whole team. | ||
| + | |ability1=Full HP = Defense +15% | ||
| + | |ability1Description=Increases defense by 15% when HP is full. | ||
| + | |ability2=Stun Res +25% | ||
| + | |ability2Description=Reduces susceptibility to stun by 25%. | ||
| + | |ability3=Stun Res +25% | ||
| + | |ability3Description=Reduces susceptibility to stun by 25%. | ||
}} | }} | ||
Revision as of 20:27, 27 September 2018
Kindly Coward
Skills
| Measure of Mercy |
|---|
| Restores HP to all teammates. |
| Holy Water |
|---|
| Restores HP to all teammates and continues healing over the next 15 seconds. |
Co-abilities
| Recovery Potency +2% |
|---|
| Increases the potency of recovery skills by 2%. Benefits your whole team. |
Abilities
| Full HP = Defense +15% |
|---|
| Increases defense by 15% when HP is full. |
| Stun Res +25% |
|---|
| Reduces susceptibility to stun by 25%. |
| Stun Res +25% |
|---|
| Reduces susceptibility to stun by 25%. |
Mana Circle
| Nodes |
|---|
| Floor 2 Unbind Materials |
|---|
| Floor 3 Unbind Materials |
|---|
| Floor 4 Unbind Materials |
|---|
| Floor 5 Unbind Materials |
|---|