Difference between revisions of "Elements"
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[[File:Screenshot Elements.jpg|right|thumb]] | [[File:Screenshot Elements.jpg|right|thumb]] | ||
| − | '''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame {{InlineIcon|Icon Element|Flame}}, Water {{InlineIcon|Icon Element|Water}}, Wind {{InlineIcon|Icon Element|Wind}}, Light {{InlineIcon|Icon Element|Light}}, and Shadow {{InlineIcon|Icon Element|Shadow}}. Elements | + | '''Elements''' are characteristics attributed to [[Characters|Adventurers]], [[Dragons]], [[Quests]], and certain crafted [[Weapons]]. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame {{InlineIcon|Icon Element|Flame}}, Water {{InlineIcon|Icon Element|Water}}, Wind {{InlineIcon|Icon Element|Wind}}, Light {{InlineIcon|Icon Element|Light}}, and Shadow {{InlineIcon|Icon Element|Shadow}}. Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well. |
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| + | When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus given by the weapon or dragon is increased by 50%. This bonus is reflected in the adventurer Details screen, but it is not accounted for when calculating [[might]]. Since this strength increase is calculated before the elemental damage modifiers shown below, it is highly recommended to equip adventurers with weapons matching their element, since it effectively deals 2.25x against enemies they have an elemental advantage against. For more information on assembling teams, see the [[Team Building]] page. | ||
==Damage Modifiers== | ==Damage Modifiers== | ||
Revision as of 15:13, 21 October 2018
Elements are characteristics attributed to Adventurers, Dragons, Quests, and certain crafted Weapons. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame
, Water
, Wind
, Light
, and Shadow
. Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well.
When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus given by the weapon or dragon is increased by 50%. This bonus is reflected in the adventurer Details screen, but it is not accounted for when calculating might. Since this strength increase is calculated before the elemental damage modifiers shown below, it is highly recommended to equip adventurers with weapons matching their element, since it effectively deals 2.25x against enemies they have an elemental advantage against. For more information on assembling teams, see the Team Building page.
Damage Modifiers
Player Attacking Enemy
| Defender | |||||||
|---|---|---|---|---|---|---|---|
| None | |||||||
| None | 1x | 1x | 1x | 1x | 1x | 1x | |
| 1x | 1x | 0.5x | 1.5x | 1x | 1x | ||
| 1x | 1.5x | 1x | 0.5x | 1x | 1x | ||
| 1x | 0.5x | 1.5x | 1x | 1x | 1x | ||
| 1x | 1x | 1x | 1x | 1x | 1.5x | ||
| 1x | 1x | 1x | 1x | 1.5x | 1x | ||
Enemy Attacking Player
| Defender | |||||||
|---|---|---|---|---|---|---|---|
| None | |||||||
| None | 1x | 1x | 1x | 1x | 1x | 1x | |
| 1x | 1x | 0.5x | 1.5x | 1x | 1x | ||
| 1x | 1.5x | 1x | 0.5x | 1x | 1x | ||
| 1x | 0.5x | 1.5x | 1x | 1x | 1x | ||
| 1x | 1x | 1x | 1x | 1x | 0.5x | ||
| 1x | 1x | 1x | 1x | 0.5x | 1x | ||