Difference between revisions of "Crisis Edge"
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>Caledor92 |
>Boblers (rewording conditions for skill chain, to clarify that the conditions are during Umbral Erasure, not during Crisis Edge) |
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| Line 16: | Line 16: | ||
-->Furthermore, if the target has a buff or is in break state when using [[Umbral Erasure]], this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:<br/><br/><!-- | -->Furthermore, if the target has a buff or is in break state when using [[Umbral Erasure]], this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:<br/><br/><!-- | ||
| − | -->1. If the target | + | -->1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of {{ColorText|Purple|161%}} and 1 hit of {{ColorText|Purple|385%}} shadow damage. Foes with reduced defense take 3 hits of {{ColorText|Purple|161%}} and 1 hit of {{ColorText|Purple|423.5%}} shadow damage instead.<br/><br/><!-- |
| − | -->2. If the target | + | -->2. If the target was in break state: this skill will deal 3 hits of {{ColorText|Purple|194%}} and 1 hit of {{ColorText|Purple|535%}} shadow damage. Broken enemies will take 3 hits of {{ColorText|Purple|291%}} and 1 hit of {{ColorText|Purple|802.5%}} shadow damage instead.<br/><br/><!-- |
-->If an enemy meets both of the above conditions, condition one will be prioritized. | -->If an enemy meets both of the above conditions, condition one will be prioritized. | ||
| Line 27: | Line 27: | ||
-->Furthermore, if the target has a buff or is in break state when using [[Umbral Erasure]], this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:<br/><br/><!-- | -->Furthermore, if the target has a buff or is in break state when using [[Umbral Erasure]], this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:<br/><br/><!-- | ||
| − | -->1. If the target | + | -->1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of {{ColorText|Purple|180%}} and 1 hit of {{ColorText|Purple|431%}} shadow damage. Foes with reduced defense take 3 hits of {{ColorText|Purple|180%}} and 1 hit of {{ColorText|Purple|474.1%}} shadow damage instead.<br/><br/><!-- |
| − | -->2. If the target | + | -->2. If the target was in break state: this skill will deal 3 hits of {{ColorText|Purple|214%}} and 1 hit of {{ColorText|Purple|590%}} shadow damage. Broken enemies will take 3 hits of {{ColorText|Purple|321%}} and 1 hit of {{ColorText|Purple|885%}} shadow damage instead.<br/><br/><!-- |
-->If an enemy meets both of the above conditions, condition one will be prioritized. | -->If an enemy meets both of the above conditions, condition one will be prioritized. | ||
| Line 38: | Line 38: | ||
-->Furthermore, if the target has a buff or is in break state when using [[Umbral Erasure]], this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:<br/><br/><!-- | -->Furthermore, if the target has a buff or is in break state when using [[Umbral Erasure]], this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:<br/><br/><!-- | ||
| − | -->1. If the target | + | -->1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of {{ColorText|Purple|202%}} and 1 hit of {{ColorText|Purple|485%}} shadow damage. Foes with reduced defense take 3 hits of {{ColorText|Purple|202%}} and 1 hit of {{ColorText|Purple|533.5%}} shadow damage instead.<br/><br/><!-- |
| − | -->2. If the target | + | -->2. If the target was in break state: this skill will deal 3 hits of {{ColorText|Purple|235%}} and 1 hit of {{ColorText|Purple|658%}} shadow damage. Broken enemies will take 3 hits of {{ColorText|Purple|352.5%}} and 1 hit of {{ColorText|Purple|987%}} shadow damage instead.<br/><br/><!-- |
-->If an enemy meets both of the above conditions, condition one will be prioritized. | -->If an enemy meets both of the above conditions, condition one will be prioritized. | ||