Difference between revisions of "Template:GalaLaxiCombos"
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>Caledor92 |
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| − | Additionally, Gala Laxi has a unique combo, dash attack, and force strike. | + | Additionally, Gala Laxi has a unique combo chain, dash attack, and force strike, all with a higher range than the regular dagger conterparts. |
The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again. | The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again. | ||
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{| class="wikitable" style="margin: 0 auto" | {| class="wikitable" style="margin: 0 auto" | ||
|- | |- | ||
| − | ! Attack !! Damage Multiplier !! Hits !! SP Gain !! CP Gain per hit | + | ! Attack !! Damage Multiplier !! Hits !! Range !! SP Gain !! CP Gain per hit |
|- | |- | ||
| − | | Combo 1 || 38.5% || 2 || 172 || 1 | + | | Combo 1 || 38.5% || 2 || 6 || 172 || 1 |
|- | |- | ||
| − | | Combo 2 || 42.3% || 2 || 172 || 1 | + | | Combo 2 || 42.3% || 2 || 6 || 172 || 1 |
|- | |- | ||
| − | | Combo 3 || 46.2% || 2 || 315 || 1 | + | | Combo 3 || 46.2% || 2 || 6 || 315 || 1 |
|- | |- | ||
| − | | rowspan="2" | Combo 4 || 48.1% || 2 || rowspan="2" | 344 || rowspan="2" | 2 | + | | rowspan="2" | Combo 4 || 48.1% || 2 || rowspan="2" | 6 || rowspan="2" | 344 || rowspan="2" | 2 |
|- | |- | ||
| 50% || 1 | | 50% || 1 | ||
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{| class="wikitable" style="margin: 0 auto" | {| class="wikitable" style="margin: 0 auto" | ||
|- | |- | ||
| − | ! Attack !! Damage Multiplier !! Hits !! SP Gain !! CP Gain per hit | + | ! Attack !! Damage Multiplier !! Hits !! Range !! SP Gain !! CP Gain per hit |
|- | |- | ||
| − | | Combo 1 || 21.1% || 5 || 216 || 1 | + | | Combo 1 || 21.1% || 5 || 6 || 216 || 1 |
|- | |- | ||
| − | | Combo 2 || 23.2% || 5 || 216 || 1 | + | | Combo 2 || 23.2% || 5 || 6 || 216 || 1 |
|- | |- | ||
| − | | Combo 3 || 25.3% || 5 || 396 || 1 | + | | Combo 3 || 25.3% || 5 || 6 || 396 || 1 |
|- | |- | ||
| − | | Combo 4 || 27.4% || 6 || 432 || 2 | + | | Combo 4 || 27.4% || 6 || 6 || 432 || 2 |
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="margin: 0 auto" | {| class="wikitable" style="margin: 0 auto" | ||
|- | |- | ||
| − | ! FS Level !! Damage Multiplier !! Type !! Hits !! SP Gain !! CP Gain per hit | + | ! FS Level !! Damage Multiplier !! Type !! Hits !! Range !! SP Gain !! CP Gain per hit |
|- | |- | ||
| − | | Lv1 || 23.2% || Pivot, Directional || 6 || 288 || 1 | + | | Lv1 || 23.2% || Pivot, Directional || 6 || 6 || 288 || 1 |
|- | |- | ||
| − | | Lv2 || 25.8% || Pivot, Directional || 6 || 288 || 1 | + | | Lv2 || 25.8% || Pivot, Directional || 6 || 6 || 288 || 1 |
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="margin: 0 auto" | {| class="wikitable" style="margin: 0 auto" | ||
|- | |- | ||
| − | ! Attack !! Damage Multiplier !! Hits !! SP Gain !! CP Gain per hit | + | ! Attack !! Damage Multiplier !! Hits !! Range !! SP Gain !! CP Gain per hit |
|- | |- | ||
| − | | Dash Attack || 46.7% || 2 || 132 || 1 | + | | Dash Attack || 46.7% || 2 || 6 || 132 || 1 |
|- | |- | ||
|} | |} | ||
<noinclude>[[Category:Adventurer Note Templates]]</noinclude> | <noinclude>[[Category:Adventurer Note Templates]]</noinclude> | ||
Latest revision as of 09:38, 1 August 2020
Gala Laxi's standard attacks, dash attack, and force strike will fill CP for her charge gauge. Meeting certain CP thresholds will grant bonuses based on the level of
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]]Lv. 1: Error: Table Abilities not found.
Lv. 2:
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.
Resonant Hearts I
| Bonus | Total CP needed |
|---|---|
| Defense +10% | 33 |
| Skill Damage +10% | 66 |
| Strength +10% | 100 |
Resonant Hearts II
| Bonus | Total CP needed |
|---|---|
| Defense +20% | 33 |
| Skill Damage +15% | 66 |
| Strength +15% | 100 |
Additionally, Gala Laxi has a unique combo chain, dash attack, and force strike, all with a higher range than the regular dagger conterparts.
The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.
- It is possible to weave between the two combo types. For instance, waiting for the flash after combo 2 of the Standard Combo will trigger combo 3 of the Delayed Combo.
- The wait time for Standard Combo 4 into Delayed Combo 1 is 0.667 seconds instead of 0.5 seconds.
Standard
| Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
|---|---|---|---|---|---|
| Combo 1 | 38.5% | 2 | 6 | 172 | 1 |
| Combo 2 | 42.3% | 2 | 6 | 172 | 1 |
| Combo 3 | 46.2% | 2 | 6 | 315 | 1 |
| Combo 4 | 48.1% | 2 | 6 | 344 | 2 |
| 50% | 1 |
Delayed
| Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
|---|---|---|---|---|---|
| Combo 1 | 21.1% | 5 | 6 | 216 | 1 |
| Combo 2 | 23.2% | 5 | 6 | 216 | 1 |
| Combo 3 | 25.3% | 5 | 6 | 396 | 1 |
| Combo 4 | 27.4% | 6 | 6 | 432 | 2 |
| FS Level | Damage Multiplier | Type | Hits | Range | SP Gain | CP Gain per hit |
|---|---|---|---|---|---|---|
| Lv1 | 23.2% | Pivot, Directional | 6 | 6 | 288 | 1 |
| Lv2 | 25.8% | Pivot, Directional | 6 | 6 | 288 | 1 |
| Attack | Damage Multiplier | Hits | Range | SP Gain | CP Gain per hit |
|---|---|---|---|---|---|
| Dash Attack | 46.7% | 2 | 6 | 132 | 1 |