Difference between revisions of "Template:GalaLaxiCombos"

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>Boblers
m (typo)
>Caledor92
 
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{{Tab/end}}
 
{{Tab/end}}
  
Additionally, Gala Laxi has a unique combo, dash attack, and force strike.
+
Additionally, Gala Laxi has a unique combo chain, dash attack, and force strike, all with a higher range than the regular dagger conterparts.
  
 
The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.
 
The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.
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{| class="wikitable" style="margin: 0 auto"
 
{| class="wikitable" style="margin: 0 auto"
 
|-
 
|-
! Attack !! Damage Multiplier !! Hits !! SP Gain !! CP Gain per hit
+
! Attack !! Damage Multiplier !! Hits !! Range !! SP Gain !! CP Gain per hit
 
|-
 
|-
| Combo 1 || 38.5% || 2 || 172 || 1
+
| Combo 1 || 38.5% || 2 || 6 || 172 || 1
 
|-
 
|-
| Combo 2 || 42.3% || 2 || 172 || 1
+
| Combo 2 || 42.3% || 2 || 6 || 172 || 1
 
|-
 
|-
| Combo 3 || 46.2% || 2 || 315 || 1
+
| Combo 3 || 46.2% || 2 || 6 || 315 || 1
 
|-
 
|-
| rowspan="2" | Combo 4 || 48.1% || 2 || rowspan="2" | 344 || rowspan="2" | 2
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| rowspan="2" | Combo 4 || 48.1% || 2 || rowspan="2" | 6 || rowspan="2" | 344 || rowspan="2" | 2
 
|-
 
|-
 
| 50% || 1
 
| 50% || 1
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{| class="wikitable" style="margin: 0 auto"
 
{| class="wikitable" style="margin: 0 auto"
 
|-
 
|-
! Attack !! Damage Multiplier !! Hits !! SP Gain !! CP Gain per hit
+
! Attack !! Damage Multiplier !! Hits !! Range !! SP Gain !! CP Gain per hit
 
|-
 
|-
| Combo 1 || 21.1% || 5 || 216 || 1
+
| Combo 1 || 21.1% || 5 || 6 || 216 || 1
 
|-
 
|-
| Combo 2 || 23.2% || 5 || 216 || 1
+
| Combo 2 || 23.2% || 5 || 6 || 216 || 1
 
|-
 
|-
| Combo 3 || 25.3% || 5 || 396 || 1
+
| Combo 3 || 25.3% || 5 || 6 || 396 || 1
 
|-
 
|-
| Combo 4 || 27.4% || 6 || 432 || 2
+
| Combo 4 || 27.4% || 6 || 6 || 432 || 2
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="margin: 0 auto"
 
{| class="wikitable" style="margin: 0 auto"
 
|-
 
|-
!  FS Level !! Damage Multiplier !! Type !! Hits !! SP Gain !! CP Gain per hit
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!  FS Level !! Damage Multiplier !! Type !! Hits !! Range !! SP Gain !! CP Gain per hit
 
|-
 
|-
| Lv1 || 23.2% || Pivot, Directional || 6 || 288 || 1
+
| Lv1 || 23.2% || Pivot, Directional || 6 || 6 || 288 || 1
 
|-
 
|-
| Lv2 || 25.8% || Pivot, Directional || 6 || 288 || 1
+
| Lv2 || 25.8% || Pivot, Directional || 6 || 6 || 288 || 1
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="margin: 0 auto"
 
{| class="wikitable" style="margin: 0 auto"
 
|-
 
|-
!  Attack !! Damage Multiplier !! Hits !! SP Gain !! CP Gain per hit
+
!  Attack !! Damage Multiplier !! Hits !! Range !! SP Gain !! CP Gain per hit
 
|-
 
|-
| Dash Attack || 46.7% || 2 || 132 || 1
+
| Dash Attack || 46.7% || 2 || 6 || 132 || 1
 
|-
 
|-
 
|}
 
|}
 
<noinclude>[[Category:Adventurer Note Templates]]</noinclude>
 
<noinclude>[[Category:Adventurer Note Templates]]</noinclude>

Latest revision as of 09:38, 1 August 2020

Gala Laxi's standard attacks, dash attack, and force strike will fill CP for her charge gauge. Meeting certain CP thresholds will grant bonuses based on the level of

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[[
Error: Table Abilities not found.
]]Lv. 1:
Error: Table Abilities not found.


Lv. 2:
Error: Table Abilities not found.

.

Resonant Hearts I
Bonus Total CP needed
Defense +10% 33
Skill Damage +10% 66
Strength +10% 100
Resonant Hearts II
Bonus Total CP needed
Defense +20% 33
Skill Damage +15% 66
Strength +15% 100

Additionally, Gala Laxi has a unique combo chain, dash attack, and force strike, all with a higher range than the regular dagger conterparts.

The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.

  • It is possible to weave between the two combo types. For instance, waiting for the flash after combo 2 of the Standard Combo will trigger combo 3 of the Delayed Combo.
  • The wait time for Standard Combo 4 into Delayed Combo 1 is 0.667 seconds instead of 0.5 seconds.
Standard
Attack Damage Multiplier Hits Range SP Gain CP Gain per hit
Combo 1 38.5% 2 6 172 1
Combo 2 42.3% 2 6 172 1
Combo 3 46.2% 2 6 315 1
Combo 4 48.1% 2 6 344 2
50% 1
Delayed
Attack Damage Multiplier Hits Range SP Gain CP Gain per hit
Combo 1 21.1% 5 6 216 1
Combo 2 23.2% 5 6 216 1
Combo 3 25.3% 5 6 396 1
Combo 4 27.4% 6 6 432 2


FS Level Damage Multiplier Type Hits Range SP Gain CP Gain per hit
Lv1 23.2% Pivot, Directional 6 6 288 1
Lv2 25.8% Pivot, Directional 6 6 288 1


Attack Damage Multiplier Hits Range SP Gain CP Gain per hit
Dash Attack 46.7% 2 6 132 1