Difference between revisions of "Template:GalaLaxiCombos"
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>Boblers m (typo) |
>Boblers m (typo) |
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Revision as of 11:08, 30 July 2020
Gala Laxi's standard attacks, dash attack, and force strike will fill CP for her charge gauge. Meeting certain CP thresholds will grant bonuses based on the level of
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]]Lv. 1: Error: Table Abilities not found.
Lv. 2:
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.
Resonant Hearts I
| Bonus | Total CP needed |
|---|---|
| Defense +10% | 33 |
| Skill Damage +10% | 66 |
| Strength +10% | 100 |
Resonant Hearts II
| Bonus | Total CP needed |
|---|---|
| Defense +20% | 33 |
| Skill Damage +15% | 66 |
| Strength +15% | 100 |
Additionally, Gala Laxi has a unique combo, dash attack, and force strike.
The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.
- It is possible to weave between the two combo types. For instance, waiting for the flash after combo 2 of the Standard Combo will trigger combo 3 of the Delayed Combo.
- The wait time for Standard Combo 4 into Delayed Combo 1 is 0.667 seconds instead of 0.5 seconds.
Standard
| Attack | Damage Multiplier | Hits | SP Gain | CP Gain per hit |
|---|---|---|---|---|
| Combo 1 | 38.5% | 2 | 172 | 1 |
| Combo 2 | 42.3% | 2 | 172 | 1 |
| Combo 3 | 46.2% | 2 | 315 | 1 |
| Combo 4 | 48.1% | 2 | 344 | 2 |
| 50% | 1 |
Delayed
| Attack | Damage Multiplier | Hits | SP Gain | CP Gain per hit |
|---|---|---|---|---|
| Combo 1 | 21.1% | 5 | 216 | 1 |
| Combo 2 | 23.2% | 5 | 216 | 1 |
| Combo 3 | 25.3% | 5 | 396 | 1 |
| Combo 4 | 27.4% | 6 | 432 | 2 |
| FS Level | Damage Multiplier | Type | Hits | SP Gain | CP Gain per hit |
|---|---|---|---|---|---|
| Lv1 | 23.2% | Pivot, Directional | 6 | 288 | 1 |
| Lv2 | 25.8% | Pivot, Directional | 6 | 288 | 1 |
| Attack | Damage Multiplier | Hits | SP Gain | CP Gain per hit |
|---|---|---|---|---|
| Dash Attack | 46.7% | 2 | 132 | 1 |