Difference between revisions of "Template:GalaLaxiCombos"

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>Caledor92
>Caledor92
(Normal/Enhanced -> Standard/Delayed from official video)
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Additionally, Gala Laxi has a unique combo, dash attack, and force strike.
 
Additionally, Gala Laxi has a unique combo, dash attack, and force strike.
  
The combo has a Normal and a Enhanced version. The Normal version will be applied if the player simply taps rapidly. The Enhanced version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.
+
The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.
* It is possible to weave between the two combo types. For instance, waiting for the flash after combo 2 of the Normal combo will trigger combo 3 of the Enhanced combo.
+
* It is possible to weave between the two combo types. For instance, waiting for the flash after combo 2 of the Standard Combo will trigger combo 3 of the Delayed Combo.
* The wait time for Normal combo 4 into Enhanced combo 1 is 0.667 seconds instead of 0.5 seconds.
+
* The wait time for Standard Combo 4 into Delayed Combo 1 is 0.667 seconds instead of 0.5 seconds.
  
 
{{Tab/start}}
 
{{Tab/start}}
{{Tab/header|Normal}}
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{{Tab/header|Standard}}
 
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{{Tab/header|Enhanced}}
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{{Tab/header|Delayed}}
 
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Revision as of 09:39, 30 July 2020

Gala Laxi's standard attacks, dash attack, and force strike will fill CP for her charge gauge. Metting certain CP thresholds will grant bonuses based on the level of

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]]Lv. 1:
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Lv. 2:
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.

Resonant Hearts I
Bonus Total CP needed
Defense +10% 33
Skill Damage +10% 66
Strength +10% 100
Resonant Hearts II
Bonus Total CP needed
Defense +20% 33
Skill Damage +15% 66
Strength +15% 100

Additionally, Gala Laxi has a unique combo, dash attack, and force strike.

The combo has a Standard and a Delayed version. The Standard version will be applied if the player simply taps rapidly. The Delayed version will be applied if the player instead waits for a flash of light about 0.5 seconds after each combo before tapping again.

  • It is possible to weave between the two combo types. For instance, waiting for the flash after combo 2 of the Standard Combo will trigger combo 3 of the Delayed Combo.
  • The wait time for Standard Combo 4 into Delayed Combo 1 is 0.667 seconds instead of 0.5 seconds.
Standard
Attack Damage Multiplier Hits SP Gain CP Gain per hit
Combo 1 38.5% 2 172 1
Combo 2 42.3% 2 172 1
Combo 3 46.2% 2 315 1
Combo 4 48.1% 2 344 2
50% 1
Delayed
Attack Damage Multiplier Hits SP Gain CP Gain per hit
Combo 1 21.1% 5 216 1
Combo 2 23.2% 5 216 1
Combo 3 25.3% 5 396 1
Combo 4 27.4% 6 432 2


FS Level Damage Multiplier Type Hits SP Gain CP Gain per hit
Lv1 23.2% Pivot, Directional 6 288 1
Lv2 25.8% Pivot, Directional 6 288 1


Attack Damage Multiplier Hits SP Gain CP Gain per hit
Dash Attack 46.7% 2 132 1