Difference between revisions of "Team Building"

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Team Building is the action of choosing and outfitting the four adventurers that will be sent on a quest. This is done in the "Teams" tab in the menu.

Edit Teams

Edit Teams will allow the player to choose party members and adjust their gear. To include an adventurer, tap them and then tap the slot they will fill, and they will be placed into the active party. Whenever a team member is added to the team, they will not have any gear equipped, and they will equip their default shared skills. To equip their gear, tap the appropriate location on their info window below them, and then tap the desired item.

Team Building Considerations

The main five components to consider when team building are:

Choosing Adventurers

The first consideration when building a team is the core element the team should be, which will decide which adventurers and dragons to bring.

Since each quest has an attributed element that the majority of the enemies, including the boss, within the quest have, a team should usually be built to contain the element that is stronger against that element, to improve defensive capabilities and to a lesser extent, offensive capabilities. For example, a Flame quest is best tackled by a team of Water-attuned adventurers and gear, as Water-attuned adventurers enjoy a 50% damage reduction against all Flame damage, as well as 50% increased damage towards Flame enemies. However, it may not always be possible to have the resources to build a mono-element team. In this case, it is fine to bring adventurers and gear of other types (Rainbow teams), as long as the adventurers are not weak to the quest element. For example, Wind-attuned adventurers should not be used for a Flame quest.

  • Some quests later on in the Main Campaign introduces off-element enemies and sometimes enemies with an elemental advantage against you. Caution is advised in this situation.

Since the player controls the first character, it is possible to just have a main character strong against the quest element to carry the AI regardless of element, especially since AI adventurers enjoy a permanent damage reduction to compensate for their worse attack-dodging capabilities.

Some adventurers may also have a niche that overrides elemental consideration.

  • Exceptionally strong melee DPS like
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    are valuable on most teams for their very high damage output, even outside of their element, as long as elemental disadvantages aren't at play.
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    and
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    grant access to high amounts of unconditional strength and/or defense buffs, and also provide a universal HP co-ability, and hence can make significant contributions to a team as long as elemental disadvantages aren't at play.
  • Healers like
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    ,
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    ,
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    are valuable on most teams for sustain or protection.

Additionally, players may only place one variation of each character in the game. This means, for example, that

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and

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cannot be on the same team.

Choosing Dragons

Dragons should be taken into consideration alongside adventurers. This is because if an adventurer and equipped dragon share the same element, not only does the adventurer benefit from the dragon's abilities (e.g. (Flame) Strength +40%, etc.), but sharing the same element also grants a 50% HP and strength increase to the dragon's base stats.

Thus, when selecting adventurers, a player should also take into consideration what elemental dragons are available to equip to those adventurers as well.

Similar to adventurers, exceptions may be made for niche off-element dragons.

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    's,
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    's, and
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    's abilities still function on off-element adventurers, making them pretty good choices if you need a filler dragon, as they're stronger than story and most welfare event dragons.
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    's and
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    's healing skills grant an extremely potent regen heal which can heal an entire team to full, even in raids, making them incredibly valuable even off-element.

Choosing Weapons

Main article: Weapons Guide

Weapons should be crafted in consideration to adventurers' weapon types. For example, if using an adventurer that wields daggers, then craft a dagger.

Core crafted weapons gain an element at Tier 3. Chimeratech, High Dragon, and Agito weapons are always elemental weapons. Similar to dragons, elemental weapons equipped with an adventurer of the same elemental type, will grant an additional 50% HP and strength to the weapon's base stats.

Choosing Wyrmprints

Main article: Wyrmprints Guide

Effectively selecting wyrmprints will highly depend on the adventurer's skills and player preference. It is best to analyze the wyrmprint's abilities and determine which adventurers match best with the provided abilities.

There are also wyrmprints which have high risk, high reward abilities such as Lua error: Error: Table Wyrmprints not found..'s

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and

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. If a player can maintain the adventurer's HP levels (which may be easier on ranged characters vs. melee, or with regen healing), then the additional stats and damage these abilities provide may pay off. Ultimately, this is all dependent on synergizing with what skills and abilities an adventurer has, as well as playstyle.

Choosing Shared Skills

Main article: Shared Skills


Optimize

The Optimize button will automatically create a team based on a few specifications. These specifications include the dominant element desired and an emphasis on offense, defense, or balance. Additionally, there are options to remove adventurers, weapons, etc. from the automated optimization.

The Optimize function focuses on maximizing Might, which may be convenient to unlock quests, but will often give quirky results. For example, the Optimize function will not hesitate to pair wyrmprints that do not benefit the selected adventurer at all due to class locks. Therefore, while this function can be used for convenience occasionally, the player is encouraged to evaluate teams created using Optimize to ensure it suits their needs before going on quests.

For best result when mixing multiple elements, hand pick the fighters first, then choose optimize for All without Adventures checked. This is most useful when you don't have the right element healer for your team and still want the Optimize to choose matching element dragons for all adventurers. Or, choose a single element without adventurers checked for more single dragon element oriented team even when you don't have high tier adventurers for the same element.

Collection

In the Collection menu, the player can see all of their adventurers, weapons, wyrmprints, and dragons in a larger window. Most notably, this is where unwanted items can be sold or unwanted dragons can be parted with. Wyrmprints (3 Icon Rarity 3.png and higher) and dragons are exchanged for Icon Resource Rupies.png Rupies and Icon Resource Eldwater.png Eldwater. Weapons and 2 Icon Rarity 2.png wyrmprints, however, can be sold for Icon Resource Rupies.png Rupies only. Items must be unlocked and unequipped before they can be exchanged, and only 50 items can be exchanged at once.

If selling an 4 Icon Rarity 4.png or higher rarity, unbound, or augmented wyrmprint, weapon, or dragon, a warning message will be shown and you will have to permit the sale of such items at the confirmation window.