Difference between revisions of "Might"

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>Boblers
(→‎Adventurer Might: shared skill might only applies to leader)
>Boblers
(→‎Adventurer Might: shared skill might only applies to leader)
(No difference)

Revision as of 06:49, 17 June 2020

Might is one of the stat values given when viewing a team and its units.

Adventurer Might

The formula for Adventurer Might is as follows:

HP + Str + Skill Might Value(s) + Force Strike Might Value + Ability Might Value(s) + Co-Ability Might Value + Shared Skill Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Skill Might Value(s) The sum of the might values of all learned skills. For adventurers, these values are:
  • Level 1: 100 Might
  • Level 2: 200 Might
  • Level 3: 300 Might
  • Level 4: 400 Might
Force Strike Might Value Force Strike has a might value of:
  • Level 1: 60 Might
  • Level 2: 120 Might
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each adventurer's specific page or ability pages for Might values)
Co-Ability Might Value The might value of the adventurer's co-ability (Refer to each adventurer's specific page or co-ability pages for Might values)
Shared Skill Might Value 100 might for each of the 2 Shared Skill slots, regardless of the skill's level. Applied only to the leader unit in a team.
  • This is always applied, even if the shared skills are not actually equipped (weapon skill replacing the first slot, and/or helper skill replacing the second slot)

Dragon Might

The formula for Dragon Might is as follows:

((HP + Str) x Elemental Bonus) + Skill Might Value + Ability Might Value + (Dragon Bond Level x 10)
Variable Description
HP The displayed HP value
Str The displayed Str value
Elemental Bonus If the dragon's element matches the element of the adventurer, this value is 1.5. Otherwise 1.
Skill Might Value The might value of the dragon's skill. For dragons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might
Ability Might Value The might value of the dragon's ability (Refer to each dragon's specific page or ability pages for Might values)
Dragon Bond Level The bond level with a dragon (Can be viewed by selecting the dragon from the Dragon Roost)

Wyrmprint Might

The formula for Wyrmprint Might is:

HP + Str + Ability Might Values
Variable Description
HP The displayed HP value
Str The displayed Str value
Ability Might Value(s) The sum of the might values of all learned abilities (Refer to each wyrmprint's specific page or ability pages for Might values)

Weapon Might

The formula for Weapon Might is:

((HP + Str) x Elemental Bonus) + Skill Might Value
Variable Description
HP The displayed HP value
Str The displayed Str value
Elemental Bonus If the weapon is an elemental weapon and matches the element of the adventurer, this value is 1.5. Otherwise, 1.
Skill Might Value The might value of the weapon's skill. For weapons, these values are:
  • Level 1: 50 Might
  • Level 2: 100 Might

Team Might

The formula for Team Might is thus:

Adventurer Might + Dragon Might + Wyrmprint Might + Weapon Might + Elemental Dragon Ability

The elemental dragon ability is the ability bonus to HP and/or Str of the equipped dragon of a matching element. This bonus is applied to the adventurer's total stats (sum of all sources), if the dragon's element matches the adventurer's. Refer to each dragon's specific page for their respective ability bonus. This value is reflected in the adventurer's Details screen as Ability.