Difference between revisions of "Template:EnemyData/NameOverrides"
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>Eave (name overrides for enemies - moving this out of the parser for better visibility/editability) |
>Eave m (forgot parenthesis after element) |
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| Line 2: | Line 2: | ||
-->{{#switch:{{{Name|}}} | -->{{#switch:{{{Name|}}} | ||
|Fafnir Roy III | |Fafnir Roy III | ||
| − | |??????? = {{{Name|}}} ({{{ElementalType}}} | + | |??????? = {{{Name|}}} ({{{ElementalType}}}) |
|#default = {{#switch:{{{DataId}}} | |#default = {{#switch:{{{DataId}}} | ||
|400010002 = Head | |400010002 = Head | ||
Latest revision as of 04:10, 8 May 2020
This template is meant to be used only in Template:EnemyData in order to modify enemy names before storing them to cargo. Reasons enemy names may require overrides are:
- They have no name in the game data.
- Such as objects like the Spheres of Salvation in High Mercury which 'exist' but do not have a display name for their HP bar.
- Their name in the game data is ambiguous.
- Such as a lack of disambiguation between different ElementalType variations of the same name, ie 'Fafnir Roy III'.
To see if any enemies are currently missing names, please reference Dragalia Lost Wiki:Missing Enemy Pages.