Difference between revisions of "User:Boblers/Sandbox2"
>Boblers (→Wyrmprint Basics: adding a section on how to buy wyrmprints) |
>Boblers (→Wyrmprint Basics: adding a section on how to buy wyrmprints) |
(No difference)
| |
Revision as of 22:20, 27 April 2020
Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.
Changelog
| Update Changelog | ||
|---|---|---|
| Date | Changes | |
| April 13, 2020 |
| |
| March 31, 2020 |
| |
| March 29, 2020 |
| |
| March 27, 2020 |
| |
| March 20, 2020 |
| |
| March 14, 2020 |
| |
| March 13, 2020 |
| |
| March 1, 2020 |
| |
| February 29, 2020 |
| |
| February 19, 2020 |
| |
| February 16, 2020 |
| |
| February 14, 2020 |
| |
| February 9, 2020 |
| |
Wyrmprint Basics
Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.
For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.
The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or withHow do I get Wyrmprints?
Wyrmprints tend to be available in 3 ways:
1. Exchanging
Eldwater in the Shop - This is the primary method that you will use to get Wyrmprints. Every print except for limited ones will be available to purchase in the shop, in exchange for Eldwater. Buying a print will increase the counter on that print in the shop, making its price increase until 5 copies are purchased, at which point the cost will reset. Cost also varies depending on the Wyrmprint's Rarity, as listed below:
| Rarity | 1st Copy | 2nd Copy | 3rd Copy | 4th Copy | 5th Copy |
|---|---|---|---|---|---|
| 5 |
4,000 |
6,000 |
9,000 |
9,000 |
9,000 |
| 4 |
2,000 |
3,000 |
4,000 |
4,000 |
4,000 |
| 3 |
200 |
300 |
400 |
400 |
400 |
2. Event Rewards - Events will often reward Wyrmprints for free, and several of these prints are limited to their event specifically. The quality of these prints can vary widely, and they sell for less Eldwater than normal prints do, but they're relatively easy to get.
3. Quest Drops - Wyrmprints released in April 2019 or earlier will rarely appear as drops in some quests. However, the drop rate is very low, so it is not worth waiting for these drops to happen. Any prints released after April 2019 will not appear as drops at all.
Using this Guide
This guide is intended to give general tips on what builds to run on your units. It is not going to list builds for every single unit in the game, as a lot of them come down to:
- Step 1: start with your unit's Weapon-Specific Build
- Step 2: adjust your Strength print according to the Secondary Print Archetypes that your unit can make use of
Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section at the bottom of the page.
Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass - blue for prints tied to events or holidays that may get a rerun (
), and red for prints tied to collab events that will likely never return(
). Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.
In the Specific Builds section, if multiple print options can do basically the same thing - for example, Lua error: Error: Table Wyrmprints not found.. vs Lua error: Error: Table Wyrmprints not found.. - then only the best option will be pictured. The alternatives will be listed with small icons in the build's description.
Which Wyrmprints should I buy first?
The general strategy with Wyrmprint builds on dps units is to equip 1 print with
Skill Damage Up as a primary print, and 1 print with
Strength Up as a secondary print.
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt. | ||
- A good starter pack for beginners is to buy 4 0ub copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units.
- Once RR and BN are set up, start to buy 0ub copies of Weapon-Specific prints, particularly the primary slot/Skill Damage ones.
- After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
- Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
- Look into Secondary Print Archetypes and Unit-Specific Builds below to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
Weapon-Specific Builds
Swords
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.
| ||
| Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well. | ||
Blades
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the basic RR + BN dps setup. | ||
Daggers
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print.
| ||
Axes
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
| ||
Lances
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Lance build - Despite a 40% skill damage print existing in Lua error: Error: Table Wyrmprints not found.., its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.
| ||
| Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however. | ||
Bows
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
| General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs. | ||
Wands
| Wyrmprint 1 | Wyrmprint 2 | |
|---|---|---|
General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
| ||
Staffs
Secondary Wyrmprint Archetypes
These prints can be slotted into builds on multiple different weapon types, but may be dependent on specific content and strategies. These will usually take the place of the strength print in builds.
Affliction Punishers
The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
| Affliction Punishers - When put on a team that can reliably inflict a given status on the enemy, these prints offer a powerful 25-30% boost to damage. These are incredibly strong contenders for the strength slot, and are at the core of the current Meta. | ||
Other Options
If punishers aren't available for your chosen unit or team, then other print options may be considered for the secondary slot:
| Secondary Wyrmprint Archetypes | ||
|---|---|---|
Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , or Error: Table Adventurers not found. ) appreciate more buff time to ensure their buffs are always active.
| ||
| ||
Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. ).
An alternate approach is to use Force Charge, which can instantly fill skill gauges by 25% from a Force Strike, 3 times per quest, for a total of 75% skill prep.
| ||
Error: Table Adventurers not found. , Error: Table Adventurers not found. , and Error: Table Adventurers not found. ), and units with extended Combo Time (such as Error: Table Adventurers not found. , Error: Table Adventurers not found. , and Error: Table Adventurers not found. ).
| ||
Error: Table Adventurers not found. and Error: Table Adventurers not found. with enhanced Force Strikes from skill effects also benefit from running Force Strike prints, even if their goal isn't to break Overdrive.
| ||
| ||
Error: Table Adventurers not found. or Error: Table Adventurers not found. with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it.
| ||
Dragon Form - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on dps during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts.
| ||
| ||
| ||
Full HP/Helpers - These prints can offer more skill damage, recovery potency, or strength than the average print, but with the downside of needing to maintain Full HP throughout a fight, which is usually not reasonable. However, these prints can keep their full potential no problem on Helper units, which the game considers to always be at Full HP.
| ||
Error: Table Adventurers not found. (with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.
| ||
Unit-Specific Builds
These prints don't necessarily follow the general build patterns listed above, and are often custom-made to fit an adventurer's unique strengths.
| Adventurer | Wyrmprint 1 | Wyrmprint 2 |
|---|---|---|
Error: Table Adventurers not found.
|
||
Poison-focused dps - Delphi's defining trait is his incredibly-strong poison, boasting 300% damage when all other poison sources are only around 58% at the high end. The damage of poison depends on what inflicted it, and in Delphi's case that includes both his skills and enhanced force strike (after using s1). Therefore, he wants to boost both his skill damage and force strikes where possible.
| ||
Error: Table Adventurers not found.
|
||
No Skill Damage, Full HP only, Flurry Devastation - Durant has no damaging skills, so Skill Damage prints are a no-go. Instead, Durant self-buffs for str and crit, and his passive abilities improve his damage when at full HP. This makes him a perfect fit for Mercurial Gauntlet levels below 51, where maintaining Full HP is easy. Since Fafnir Roy III also doesn't move all that much, Flurry prints can work quite well.
| ||
Error: Table Adventurers not found.
|
||
Skill Chain Assassin - Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession.
| ||
Error: Table Adventurers not found.
|
||
| Master High Brunhilda: ranged unit enabler - This build is commonly used in the "2 Ranged units + Gala Elisanne(Gelly) + Jiang Ziya" team comp for Master High Brunhilda's Trial. Choco allows Gelly to cast s2 before the opening blast, granting the ranged units enough bulk to survive without defensive prints. For the remainder of the fight, the buff time and skill haste boost on Beach Battle helps to maintain good uptime of Gelly's s1 strength buff.
| ||
Error: Table Adventurers not found.
|
||
High-crit dps - Gala Luca (Gluca) has very high crit, reaching upwards of 77% on his s1 before team support. This means he can make great use of crit damage on his prints, so The Wyrmclan Duo is preferred for the skill damage slot. Due to his natural Flurry Devastation ability, Gluca should be aiming for high combos, which synergizes well with Primal Crisis to bring his crit to 87% or higher.
| ||
Error: Table Adventurers not found.
|
||
| High Zodiark speed strategy - This build is commonly used in the "2 Gala Prince + Fleur/Mitsuhide + flexible dps" speed strategy for High Zodiark's Trial. Choco ensures that each Prince has his s2 Error: Table Skills not found. Exalted GloryLv. 1: Error: Table Skills not found. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. ready before the opening blast. Casting 2 of these will buff the team's defense by 30%, allowing everyone to skip equipping Lua error: Error: Table Wyrmprints not found.. in favor of a second dps print.
| ||
Error: Table Adventurers not found.
|
||
Eternal Life Shields - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
| ||
Error: Table Adventurers not found.
|
||
| "Vampire" Staff dps build - Heinwald is a very unusual healer. His focus is much more on dealing damage than healing, and most of the amount that he does heal is dependent on the damage he dealt (think of him like a vampire). Since, like blades, Staffs have no 40% Skill Damage print available, Heinwald has to settle for a general dps build using RR. Since he has skill haste breakpoints at 4% for S1 and 7% for S2, he can make use of the 8% skill haste from United by One Vision or Lua error: Error: Table Wyrmprints not found...
| ||
Error: Table Adventurers not found.
|
||
| "True Charge Slash" FS dps - The majority of Hunter Berserker's damage comes from his Force Strikes, very much overtaking his skill damage. Instead, his S1 is used to set up defense down on enemies, which grants Berserker upwards of 22% crit rate due to Reduced Defense Devastator. Additionally, his force strike also has built-in Broken Punisher.
Since Skill Damage isn't quite so important on Berserker, and his kit grants him a good amount of crit, we can trade off the extra 10% skill damage on Lua error: Error: Table Wyrmprints not found.. for the extra 8% crit on Resounding Rendition. We can then pair this with The Lurker in the Woods, which boosts both his FS's overall damage and its Broken Punisher effect.
| ||
Error: Table Adventurers not found.
|
||
"Dragon Piercer" FS dps - Hunter Sarisse's Force Strike is incredibly strong, and her entire kit is built around it. Even her s1 pales in comparison to her FS's power, plus it boosts her next FS anyway. Therefore Sarisse can forego the Skill Damage of Forest Bonds and replace it with The Lurker in the Woods for its FS boost. For her secondary print she still would want the standard Dear Diary for bows.
| ||
Error: Table Adventurers not found.
|
||
S2 quick charge + Overdrive melter - Hunter Vanessa possesses a strong unique FS, but unlike Hunter Sarisse her skill 1 still deals substantial damage as well. Her s2 can grant a 30% str buff for 90 seconds - both a huge amount and a huge duration - but it's slow to charge. This can be worked around by running Sisters' Day Out and using the Force Charge to set up s2 quickly, plus the FS boost will still apply for the rest of the fight - great for her FS spamming in Overdrive. Alternatively, in Paralyze-able content Vanessa can run Spirit of the Season to boost the damage of all her attacks on a paralyzed foe.
| ||
Error: Table Adventurers not found.
|
||
Kung Fu Combo Master - Lin You's Mana Spiral puts a strong focus on Flurry combos, granting her up to 40% bonus crit rate as well as extending her combo time & attack speed, to compensate for Axes' usually-slow attack swings. When combined with the 4% base crit of axes, her kit now puts her at an impressive 54% crit rate before wyrmprints. This means she can make use of the high crit damage from The Wyrmclan Duo, and combine it with a flurry print such as Primal Crisis (or Lua error: Error: Table Wyrmprints not found..) to further push the benefits of her combos.
| ||
Error: Table Adventurers not found.
|
||
"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly.
| ||
Error: Table Adventurers not found.
|
||
| Low HP Offense build - Natalie's playstyle revolves around being at very low HP: less than 30%. This unfortunately means that Natalie doesn't qualify for Wyrmprint effects that expect you to be at high hp. Heralds of Hinomoto is one of few skill damage prints whose second ability Natalie can actually use, and its 6% haste happens to be enough to hit a couple of skill breakpoints for her. The Synthetic Dragon is chosen since its Resilient Offense relies on getting into low hp, a thing that Natalie can do on command with her s2. The Last Recovery of Synthetic also brings her HP back up so she can drop it again for another RO activation, which would normally require a healing source to do.
| ||
Error: Table Adventurers not found.
|
||
| Jack-of-all-Doublebuffs - Pipple is an interesting unit - He has no damaging skills, but that's actually to his advantage. He has a passive that grants high strength and crit at max Energy stacks, and since he has no damaging skills, his Energy will stay capped for the entire match after it gets maxed once. His standard attacks also have boosted damage compared to that of a regular Wand, and he has a defense buff on Skill 1 to enable doublebuff utility.
With all this in mind, Pipple would want a Flurry print such as Primal Crisis or Lua error: Error: Table Wyrmprints not found.., since his standard attacks are the bulk of his damage and his skills are short enough as to not interrupt combo. For his secondary print, he would want Odd Sparrows to turn his S1 into a defense, self-healing and strength-boosting skill, granting Pipple a lot of self-sustainability.
| ||
Error: Table Adventurers not found.
|
||
| Skill Damage + Crit + Doublebuff - Ramona's natural Strength Doublebuff goes great with another strength doublebuff source. Since Kung Fu Masters doesn't max out skill damage by itself however, Valiant Crown can complete the 40% skill damage to replace Flower in the Fray, on top of the doublebuff benefits. | ||