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Revision as of 22:20, 27 April 2020

Adventurer's Guide 04: Wyrmprints?

Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.

Icon SandTimer 01 Battle.png Changelog

Changelog

Update Changelog 
Date Changes
April 13, 2020
March 31, 2020
March 29, 2020
March 27, 2020
March 20, 2020
  • Removed Halidom Grooms from the Buff Time Archetype. Its only real usage was as a second Buff Time print, however Beach Battle + From Whence He Comes does that job anyway, on top of those prints having more usage (Energy Doublebuff is useless).
March 14, 2020
  • Updated the Flurry Archetype to mention Combo Time abilities.
  • Added a custom build for Lin You.
March 13, 2020
March 1, 2020
  • Removed healer Cleo from the Skill Prep archetype, as her Mana Spiral grants her 100% skill prep. She no longer needs 25% prep prints.
February 29, 2020
  • New prints: Breakfast at Valerio's and The Queen of the Knife added to the Flurry Archetype. Queen has also been added as an option for the standard Dagger build. Berry Lovable Friends added to the Full HP/Helpers Archetype.
  • Added a note to Delphi's build about the Master High Jupiter poison speed strategy.
  • Added a custom build for Pipple.
  • Cleaned up Builds as to not display basically-the-same prints as large icons (alternatives are in description instead).
February 19, 2020
February 16, 2020
February 14, 2020
February 9, 2020
  • Initial guide release.
400110 01.png Basic Advice

Wyrmprint Basics

Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.

For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.

The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with
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s (for 4 Icon Rarity 4.png) /
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s (for 5 Icon Rarity 5.png). The abilities will be enhanced again at the maximum of 4 unbinds.

How do I get Wyrmprints?

Wyrmprints tend to be available in 3 ways:

1. Exchanging Icon Resource Eldwater.png Eldwater in the Shop - This is the primary method that you will use to get Wyrmprints. Every print except for limited ones will be available to purchase in the shop, in exchange for Eldwater. Buying a print will increase the counter on that print in the shop, making its price increase until 5 copies are purchased, at which point the cost will reset. Cost also varies depending on the Wyrmprint's Rarity, as listed below:

Rarity 1st Copy 2nd Copy 3rd Copy 4th Copy 5th Copy
5 Icon Rarity 5.png 4,000Icon Resource Eldwater.png 6,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png
4 Icon Rarity 4.png 2,000Icon Resource Eldwater.png 3,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png
3 Icon Rarity 3.png 200Icon Resource Eldwater.png 300Icon Resource Eldwater.png 400Icon Resource Eldwater.png 400Icon Resource Eldwater.png 400Icon Resource Eldwater.png

2. Event Rewards - Events will often reward Wyrmprints for free, and several of these prints are limited to their event specifically. The quality of these prints can vary widely, and they sell for less Eldwater than normal prints do, but they're relatively easy to get.

3. Quest Drops - Wyrmprints released in April 2019 or earlier will rarely appear as drops in some quests. However, the drop rate is very low, so it is not worth waiting for these drops to happen. Any prints released after April 2019 will not appear as drops at all.

Using this Guide

This guide is intended to give general tips on what builds to run on your units. It is not going to list builds for every single unit in the game, as a lot of them come down to:

  • Step 1: start with your unit's Weapon-Specific Build
  • Step 2: adjust your Strength print according to the Secondary Print Archetypes that your unit can make use of

Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section at the bottom of the page.

Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass - blue for prints tied to events or holidays that may get a rerun (Icon SandTimer 01 Battle.png), and red for prints tied to collab events that will likely never return(Icon SandTimer 02 Battle.png). Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.

In the Specific Builds section, if multiple print options can do basically the same thing - for example, Lua error: Error: Table Wyrmprints not found.. vs Lua error: Error: Table Wyrmprints not found.. - then only the best option will be pictured. The alternatives will be listed with small icons in the build's description.

Which Wyrmprints should I buy first?

The general strategy with Wyrmprint builds on dps units is to equip 1 print with Icon Ability 1010002.png Skill Damage Up as a primary print, and 1 print with Icon Ability 1020002.png Strength Up as a secondary print.

Wyrmprint 1 Wyrmprint 2
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Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt.
  1. A good starter pack for beginners is to buy 4 0ub copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units.
  2. Once RR and BN are set up, start to buy 0ub copies of Weapon-Specific prints, particularly the primary slot/Skill Damage ones.
  3. After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
  4. Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
  5. Look into Secondary Print Archetypes and Unit-Specific Builds below to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
Icon Weapon Sword.png General Builds

Weapon-Specific Builds

Icon Weapon Sword.png Swords

Wyrmprint 1 Wyrmprint 2
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General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.


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Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well.

Icon Weapon Blade.png Blades

Wyrmprint 1 Wyrmprint 2
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General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the basic RR + BN dps setup.

Icon Weapon Dagger.png Daggers

Wyrmprint 1 Wyrmprint 2
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Icon Element Water.png
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Icon Element Shadow.png
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General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print. Icon Element Water.pngWater Daggers can use The Prince of Dragonyule while Icon Element Shadow.pngShadow Daggers can use Howling to the Heavens. All others can use Levin's Champion.
  • If maintaining 70% hp for Levin's crit rate isn't feasible, then The Queen of the Knife can offer a similar but weaker effect (2% less crit damage) that can be triggered by Flurry - something that daggers can activate easily.

Icon Weapon Axe.png Axes

Wyrmprint 1 Wyrmprint 2
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Icon SandTimer 01 Battle.png
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
  • The Wyrmclan Duo can work as an alternative to FitF that offers 2% more crit damage, as long as 70% hp or higher can be maintained (which usually isn't a high ask).
  • Note that, despite Axes having a 40% skill damage print in Lua error: Error: Table Wyrmprints not found.., the Energy Doublebuff on that is nearly useless, and nothing that it could pair with would have better synergy than what KFM + FitF already has.

Icon Weapon Lance.png Lances

Wyrmprint 1 Wyrmprint 2
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General-purpose Lance build - Despite a 40% skill damage print existing in Lua error: Error: Table Wyrmprints not found.., its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.


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Icon Element Light.png
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Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however.

Icon Weapon Bow.png Bows

Wyrmprint 1 Wyrmprint 2
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General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs.

Icon Weapon Wand.png Wands

Wyrmprint 1 Wyrmprint 2
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Icon SandTimer 02 Battle.png
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General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
  • Wands that can maintain combo may consider Flurry prints such as Primal Crisis or Breakfast at Valerio's. Note that some wands' skills take too long to cast and will drop the combo, however. In those cases, a straightforward strength print such as Beautiful Nothingness can work instead (or Lua error: Error: Table Wyrmprints not found.. if your unit hits a skill haste breakpoint).
  • Note that Candy Couriers is a limited print tied to the Trick or Treasure! event. Resounding Rendition may be used in its place, but CC still boasts much more offensive power.

Icon Weapon Staff.png Staffs

Wyrmprint 1 Wyrmprint 2
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Icon SandTimer 01 Battle.png
General-purpose Staff build - The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation.
  • If early dragon gauge is desired, Lua error: Error: Table Wyrmprints not found.. works.
  • If the healer has regen-over time healing, then a buff time print such as Lua error: Error: Table Wyrmprints not found.. can provide an extra heal tick.
  • If the healer has 75% skill prep naturally, a 25% skill prep print with a secondary effect can ensure that heals are ready at the start of quests. Examples include Lua error: Error: Table Wyrmprints not found.. (for heal potency), Lua error: Error: Table Wyrmprints not found.. (for buff time), or Lua error: Error: Table Wyrmprints not found..Icon SandTimer 02 Battle.png (for strength)
  • If one wants to go all-out on healing and survival potential, Lua error: Error: Table Wyrmprints not found.. grants HP to serve that dual purpose. Additionally, for healers such as
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    that have shields, this extra HP can improve the shields' effectiveness.
  • If facing a non-threatening piece of content, a Player EXP print such as Lua error: Error: Table Wyrmprints not found.. can be used for a little bonus.


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Icon SandTimer 02 Battle.png
Auto-Battle Survival Build - When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy.


400410 01.png Secondary Wyrmprint Archetypes

Secondary Wyrmprint Archetypes

These prints can be slotted into builds on multiple different weapon types, but may be dependent on specific content and strategies. These will usually take the place of the strength print in builds.

Affliction Punishers

The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses:

Secondary Wyrmprint Archetypes
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Affliction burn large icon.png
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Affliction frostbite large icon.png
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Affliction paralysis large icon.png
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Affliction poison large icon.png
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Icon SandTimer 01 Battle.png
Affliction poison large icon.png
Affliction Punishers - When put on a team that can reliably inflict a given status on the enemy, these prints offer a powerful 25-30% boost to damage. These are incredibly strong contenders for the strength slot, and are at the core of the current Meta.


Other Options

If punishers aren't available for your chosen unit or team, then other print options may be considered for the secondary slot:

Secondary Wyrmprint Archetypes
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Icon Element Water.png
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Icon Element Wind.png
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Icon Element Light.png
Icon SandTimer 01 Battle.png
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Icon Element Shadow.png
Icon SandTimer 01 Battle.png
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Icon Ability 1010006.png Buff Time - Units whose primary role is to buff the team (such as
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,
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,
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,
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, or
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) appreciate more buff time to ensure their buffs are always active.
  • Healers with regen-over-time healing can extend their healing by an additional tick by equipping one of these prints.
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    gets a special mention as buff time also extends the duration of her life-steal buff on allies.
  • It should be noted that buffers tend to not have much personal dps, so they will usually run either a second buff time print or a skill haste print (such as Lua error: Error: Table Wyrmprints not found..) alongside these options, rather than a skill damage or strength print.


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Icon SandTimer 01 Battle.png
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Icon Ability 1020004.png Skill Haste - Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot.
  • Heralds of Hinomoto offers a lower amount of skill haste at 6%, but can take the Skill Damage slot of a build.
  • Castle Cheer Corps also offers just 6%, but has Force Charge available for 25% on-demand skill gauge 3 times per fight. This can take the secondary slot for healers and buffers, after their healing or buff time print.


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Icon Ability 1010007.png Skill Prep and Force Charge - For certain units or quests, it can be very important to get skills ready as soon as possible. This can be used for offense, for example during Void Battle epithet speed clears, or for defense, such as lessening High Dragon opening blasts with instant buffs (example users:
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,
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,
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).
  • The Chocolatiers is king among Skill Prep prints since it's the only one with 100% prep, allowing any unit to use their skills as soon as a quest begins.

An alternate approach is to use Force Charge, which can instantly fill skill gauges by 25% from a Force Strike, 3 times per quest, for a total of 75% skill prep.

  • Sisters' Day Out also offers Force Strike boost for a bit more dps, even after Force Charge is used up.
  • Castle Cheer Corps provides a bit of skill haste for buffers, who tend to not FS very often. There's even an option to budget CCC's Force Charges throughout the fight, essentially providing on-demand chunks of 25% skill gauge when needed.
  • Some units have built-in skill prep that doesn't quite reach 100%. Notably,
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    ,
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    , and
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    all max out at 75%. These units' skill prep can be "completed" by pairing with a 25% skill prep print with a secondary effect, such as: Lua error: Error: Table Wyrmprints not found.. (for buff time), Lua error: Error: Table Wyrmprints not found.. (for heal potency), or Lua error: Error: Table Wyrmprints not found..Icon SandTimer 02 Battle.png (for strength).
  • Combining the above two points, Castle Cheer Corps with a 25% prep print can serve as a pseudo-100% skill prep once all 3 Force Charges are used up.


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Icon Element Water.png
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Icon Element Shadow.png
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Icon Ability 1020002.pngIcon Ability 1020010.pngFlurry Strength and Flurry Devastation - If high combos can be maintained throughout a fight, these prints can offer a higher strength boost than other print options. This is best done with units that can rack up high combos (such as Wand units), units that have lots of hits on Skill 1, units with natural Flurry abilities (such as
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,
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, and
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), and units with extended Combo Time (such as
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,
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, and
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).
  • Note that Dagger units are excellent at maintaining combo, but they already have access to Flurry Strength on Lua error: Error: Table Wyrmprints not found.. and would rather not overcap it. However, they would appreciate Flurry Devastation (crit rate) if it's available.
  • For units that would prefer crit rate (like the above-mentioned daggers), prints such as The Prince of Dragonyule and Howling to the Heavens can provide that, but only for Water or Shadow units respectively. The Queen of the Knife offers a similar but weaker effect for all elements.


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Icon Ability 1010001.png Force Strike - For units that focus heavily on using force strikes for damage, mainly Swords and the Monster Hunter units, boosting the power of those force strikes can lead to faster Overdrive breaks and overall improved dps. If skill damage isn't a concern but breaking Overdrive quickly is needed, for example in Void Agni Strike, then a Gauge Accelerator print can be run alongside an FS print for even faster breaking speed. Units such as
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and
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with enhanced Force Strikes from skill effects also benefit from running Force Strike prints, even if their goal isn't to break Overdrive.
  • The Lurker in the Woods also offers Broken Punisher, which synergizes well with the overdrive-shredding nature of Force Strikes.
  • Mega Friends bundles Force Strike boost with Skill Damage, freeing up the secondary slot for other prints.
  • Sisters' Day Out has the additional benefit of Force Charge, which acts as a pseudo 75% skill prep to get powerful skills up and running asap.


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Icon Ability 1020013.png Gauge Accelerator - These prints allow for breaking the boss's Overdrive bar faster, which tends to lead to faster clears and more dps overall. Swords in particular enjoy these types of prints, since their Force Strike is great for chunking down Overdrive bars. Pair with Force Strike prints such as Lua error: Error: Table Wyrmprints not found..Icon SandTimer 02 Battle.png for even better results.
  • Lua error: Error: Table Wyrmprints not found.. is chief among these prints, offering 13% strength to easily justify its placement in the strength slot.


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Icon Ability 1020002.png Strength Doublebuff - For single units or team compositions that can buff defense fairly often, Strength Doublebuff can turn a strong defense into strong offense. Units such as
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or
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with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it.
  • Note that Valiant Crown is actually a contender for the skill damage slot, whereas First-Rate Hospitality is meant for the strength slot. Also, these prints don't necessarily need to be run as a pair - they can be mix & matched with other build choices as needed.


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Dragon Form - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on dps during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts.
  • The Bridal Dragon offers Shapeshift Prep to get your dragon online faster, as well as Dragon Damage to improve dps once transformed. Shapeshift prep stacks across all members of the team (and across all 16 units in raids), with 50% prep being enough charge for one dragon. With enough stacking in raids, or in 4-person co-op when running with
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    , it's possible to hit 50% and have a dragon ready at the start of a quest. This can then be used to deal quick damage to a boss, or to "dragon-tank" a strong hit without the adventurer taking damage. This tactic is core to the "1 Audric + 3 Gala Cleo" strategy for Master High Jupiter.
  • An Ancient Oath trades shapeshift prep for Dragon's Claws, which grants a strength boost for the remainder of the quest. This is especially powerful when paired with units that have Dragon's Claws naturally, such as
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    and
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    , and in situations where dragon gauge is abundant, such as in raids.
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    particularly appreciates this print due to her quick dragon gauge charging on s1 and strong unique dragon form.


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Icon Ability 1020002.png Slayer's Strength and Striker's Strength / Wave-clearing content - In areas like facility events with a large amount of enemies, prints with "Slayer's Strength" or "Striker's Strength" allow for building up a 25-30% strength boost for the remainder of the quest, depending on amount of kills. In such a situation, these can take the strength print slot.
  • Note that Slayer's and Striker's strength are slightly different in their usage: Slayer's simply counts your kills, whereas Striker's only counts kills where the kiling blow was a Force Strike. To compensate, Striker's requires fewer kills than Slayer's to activate its stacks.


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Icon Ability 1010011.png Healing Doublebuff/Astral Raids - In quests such as Astral Raids that emphasize surviving over dps, Healing Doublebuff can turn def buffs into healing sources for a hyper-defensive strategy. Odd Sparrows also offers Strength Doublebuff in addition to the healing, helping to justify its place in the strength slot.
  • Note that Odd Sparrows was not mentioned in the Strength Doublebuff section, as it provides less offensive potential than First-Rate Hosplitality does. If you run Odd Sparrows at all, then it should mainly be for the healing.


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Full HP/Helpers - These prints can offer more skill damage, recovery potency, or strength than the average print, but with the downside of needing to maintain Full HP throughout a fight, which is usually not reasonable. However, these prints can keep their full potential no problem on Helper units, which the game considers to always be at Full HP.
  • In quests such as Mercurial Gauntlet (below lv51) or High Mercury's Trial where Full HP can be reliably maintained, prints such as Seaside Princess can be useful for the secondary print slot.
  • However, the Full HP healing of Auspex's Prayer isn't quite so useful as you ideally shouldn't be be taking damage, and the 40% skill damage of Witch's Kitchen is only helpful for weapon types that don't have a 40% skill damage print yet.


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Icon Ability 1010003.png Player EXP - These prints have no actual combat effect, but instead boost Player EXP gain, which can work towards Icon Wyrmite.png Wyrmite, an expanded stamina cap, and an expanded friend list cap. One of these prints can easily be slapped on a healer's secondary slot if you're facing a non-threatening piece of content. You could even put it on backline units during co-op and still get the effect, despite the backline units not entering combat. Note that this effect does not stack across prints or adventurers. If you have a 5 Icon Rarity 5.png
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(with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.
100001 08 r05.png Unit-Specific Builds

Unit-Specific Builds

These prints don't necessarily follow the general build patterns listed above, and are often custom-made to fit an adventurer's unique strengths.

Adventurer Wyrmprint 1 Wyrmprint 2
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Poison-focused dps - Delphi's defining trait is his incredibly-strong poison, boasting 300% damage when all other poison sources are only around 58% at the high end. The damage of poison depends on what inflicted it, and in Delphi's case that includes both his skills and enhanced force strike (after using s1). Therefore, he wants to boost both his skill damage and force strikes where possible.
  • Twinfold Bonds + Sisters' Day Out satisfies the skill damage and FS, with SDO's force charge also allowing Delphi to set up poison faster. Normally his skills are on timers, but this lets him get a poison stack online asap. Alternatively, The Lurker in the Woods can be used instead of SDO for longer fights, as Broken Punisher contributes some more dps. If Lurker is unavailable, then Lua error: Error: Table Wyrmprints not found.. may be considered instead.
  • Mega Friends combines the skill damage and FS into a single print, and lets Delphi run The Plaguebringer for its powerful Poison Punisher effect from the second Poison stack onwards. (Poison snapshots the moment when it is dealt to determine its ticks. At the moment when the first stack is applied, the enemy wasn't poisoned yet, so the punisher doesn't get applied for that first stack).
  • For the Master High Jupiter: Poison Speedrun build, Delphi runs Sisters' Day Out + The Plaguebringer to get poison set up quickly. For Expert Kai Yan, Delphi can use Lua error: Error: Table Wyrmprints not found.. instead, since most of Kai Yan's attacks are easily avoidable. Note that FoH doesn't work on Jupiter though, since you'll spend most of the short fight at low HP, nullifying the Full HP = strength passive.


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No Skill Damage, Full HP only, Flurry Devastation - Durant has no damaging skills, so Skill Damage prints are a no-go. Instead, Durant self-buffs for str and crit, and his passive abilities improve his damage when at full HP. This makes him a perfect fit for Mercurial Gauntlet levels below 51, where maintaining Full HP is easy. Since Fafnir Roy III also doesn't move all that much, Flurry prints can work quite well.
  • Proper Maintenance meshes perfectly with Durant's playstyle, extending the duration of his personal buffs and giving him Full HP = strength. He can then pair it with Howling to the Heavens for some additional Flurry-activated crit rate and crit damage.


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Skill Chain Assassin - Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession.
  • Therefore, The Shining Overlord is generally her default skill damage print. Not only does it cap the skill damage gain, but in the context of current Light element end-game content (i.e. Expert Kai Yan and Master High Jupiter), it lets her gain at least 6% STR since she will shapeshift at least once throughout the fight to avoid taking damage. She doesn't really shapeshift outside of avoiding damage though, so if facing a fight where one doesn't plan to do that, Resounding Rendition may be considered instead.
  • Gala Alex's skill spamming means she is most likely not getting hit very much (if at all), and most of Kai Yan's attacks are easily avoided, so she can maintain Full HP somewhat easily. Therefore she uses The Fires of Hate for its Full HP = Strength, as well as Poison punisher (assuming the enemy has 0% poison res, which is the case for EKY and HJP). If TFoH is unavailable, then Lua error: Error: Table Wyrmprints not found.. could be used as a weaker substitute - but it's weaker than using a high-combo Flurry build instead (detailed below).
  • Alternatively, Alex can go for a high-combo Flurry approach with something like Primal Crisis or Breakfast at Valerio's. Her fast combos and skill spam mean that maintaining a high combo is easy. Note that BaV would be preferred over PC if paired with Resounding Rendition, because the critical rate will combine with RR and max out either way, but BaV has slightly higher base stats than PC (27 more HP & 10 more str). If using The Shining Overlord, then that crit rate cap isn't getting reached, so PC would be preferred instead.


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Master High Brunhilda: ranged unit enabler - This build is commonly used in the "2 Ranged units + Gala Elisanne(Gelly) + Jiang Ziya" team comp for Master High Brunhilda's Trial. Choco allows Gelly to cast s2 before the opening blast, granting the ranged units enough bulk to survive without defensive prints. For the remainder of the fight, the buff time and skill haste boost on Beach Battle helps to maintain good uptime of Gelly's s1 strength buff.


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High-crit dps - Gala Luca (Gluca) has very high crit, reaching upwards of 77% on his s1 before team support. This means he can make great use of crit damage on his prints, so The Wyrmclan Duo is preferred for the skill damage slot. Due to his natural Flurry Devastation ability, Gluca should be aiming for high combos, which synergizes well with Primal Crisis to bring his crit to 87% or higher.
  • If TWD is not available, then Resounding Rendition works in its place, bringing Gluca's crit to 92% if paired with PC (or 85% if not PC). If PC is not available, Lua error: Error: Table Wyrmprints not found.. works instead.
  • If a Flurry-focused build isn't desired, then a 13% strength print should be used. Several limited options exist, such as Lua error: Error: Table Wyrmprints not found.., Lua error: Error: Table Wyrmprints not found.., Lua error: Error: Table Wyrmprints not found.., and Lua error: Error: Table Wyrmprints not found.., but Crystalian Envoy is the only non-limited choice.
  • Lua error: Error: Table Wyrmprints not found.. should actually be avoided as Gluca has a realistic chance of hitting 100% crit with just 2 ally buffs, effectively making BN's 5% crit redundant and reducing it to a 10% strength print.
  • If an ally has access to Paralyze, then Gluca can consider running Spirit of the Season as his secondary print instead.


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High Zodiark speed strategy - This build is commonly used in the "2 Gala Prince + Fleur/Mitsuhide + flexible dps" speed strategy for High Zodiark's Trial. Choco ensures that each Prince has his s2
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ready before the opening blast. Casting 2 of these will buff the team's defense by 30%, allowing everyone to skip equipping Lua error: Error: Table Wyrmprints not found.. in favor of a second dps print.


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Eternal Life Shields - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
  • Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger. That print is limited though, so Lua error: Error: Table Wyrmprints not found.. works as a substitute.
  • With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast. Outside of that, she would like Study Rabbits for its HP boost, which will make her Life Shields better.


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"Vampire" Staff dps build - Heinwald is a very unusual healer. His focus is much more on dealing damage than healing, and most of the amount that he does heal is dependent on the damage he dealt (think of him like a vampire). Since, like blades, Staffs have no 40% Skill Damage print available, Heinwald has to settle for a general dps build using RR. Since he has skill haste breakpoints at 4% for S1 and 7% for S2, he can make use of the 8% skill haste from United by One Vision or Lua error: Error: Table Wyrmprints not found...


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"True Charge Slash" FS dps - The majority of Hunter Berserker's damage comes from his Force Strikes, very much overtaking his skill damage. Instead, his S1 is used to set up defense down on enemies, which grants Berserker upwards of 22% crit rate due to Reduced Defense Devastator. Additionally, his force strike also has built-in Broken Punisher.

Since Skill Damage isn't quite so important on Berserker, and his kit grants him a good amount of crit, we can trade off the extra 10% skill damage on Lua error: Error: Table Wyrmprints not found.. for the extra 8% crit on Resounding Rendition. We can then pair this with The Lurker in the Woods, which boosts both his FS's overall damage and its Broken Punisher effect.

  • If an ally can provide burn, Berseker can swap out RR for Elegant Escort.


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"Dragon Piercer" FS dps - Hunter Sarisse's Force Strike is incredibly strong, and her entire kit is built around it. Even her s1 pales in comparison to her FS's power, plus it boosts her next FS anyway. Therefore Sarisse can forego the Skill Damage of Forest Bonds and replace it with The Lurker in the Woods for its FS boost. For her secondary print she still would want the standard Dear Diary for bows.
  • If Break isn't lining up with your Shapeshift, or you don't plan to shapeshift (both situations in Mercurial Gaunlet levels 51+), Sarisse prefers to run Stellar Show over Lurker, alongside
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    (DYJ) as a dragon. The extra crit rate from DYJ synergizes with the crit damage on SS.


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S2 quick charge + Overdrive melter - Hunter Vanessa possesses a strong unique FS, but unlike Hunter Sarisse her skill 1 still deals substantial damage as well. Her s2 can grant a 30% str buff for 90 seconds - both a huge amount and a huge duration - but it's slow to charge. This can be worked around by running Sisters' Day Out and using the Force Charge to set up s2 quickly, plus the FS boost will still apply for the rest of the fight - great for her FS spamming in Overdrive. Alternatively, in Paralyze-able content Vanessa can run Spirit of the Season to boost the damage of all her attacks on a paralyzed foe.
  • For her skill damage slot, Vanessa can run Dragon and Tamer for the extra bit of shadow res, seeing as she has to tank a hit for s2 to activate. Resounding Rendition can be used instead for the possibility of high crit rolls.


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Kung Fu Combo Master - Lin You's Mana Spiral puts a strong focus on Flurry combos, granting her up to 40% bonus crit rate as well as extending her combo time & attack speed, to compensate for Axes' usually-slow attack swings. When combined with the 4% base crit of axes, her kit now puts her at an impressive 54% crit rate before wyrmprints. This means she can make use of the high crit damage from The Wyrmclan Duo, and combine it with a flurry print such as Primal Crisis (or Lua error: Error: Table Wyrmprints not found..) to further push the benefits of her combos.
  • If a Poison enabler is on the team, Lin You can run a punisher print like The Plaguebringer (or Lua error: Error: Table Wyrmprints not found.., if maintaining Full HP is feasible) alongside the classic Kung Fu Masters for Axes.


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"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly.
  • Alternatively, Primal Crisis (or Lua error: Error: Table Wyrmprints not found..) rolls Mega Man's strength and crit rate needs into a single print, provided he can maintain combo - not a big problem with his quick shots. This frees up his second slot to run Elegant Escort, as long as an ally has access to burn.


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Low HP Offense build - Natalie's playstyle revolves around being at very low HP: less than 30%. This unfortunately means that Natalie doesn't qualify for Wyrmprint effects that expect you to be at high hp. Heralds of Hinomoto is one of few skill damage prints whose second ability Natalie can actually use, and its 6% haste happens to be enough to hit a couple of skill breakpoints for her. The Synthetic Dragon is chosen since its Resilient Offense relies on getting into low hp, a thing that Natalie can do on command with her s2. The Last Recovery of Synthetic also brings her HP back up so she can drop it again for another RO activation, which would normally require a healing source to do.


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Jack-of-all-Doublebuffs - Pipple is an interesting unit - He has no damaging skills, but that's actually to his advantage. He has a passive that grants high strength and crit at max Energy stacks, and since he has no damaging skills, his Energy will stay capped for the entire match after it gets maxed once. His standard attacks also have boosted damage compared to that of a regular Wand, and he has a defense buff on Skill 1 to enable doublebuff utility.

With all this in mind, Pipple would want a Flurry print such as Primal Crisis or Lua error: Error: Table Wyrmprints not found.., since his standard attacks are the bulk of his damage and his skills are short enough as to not interrupt combo. For his secondary print, he would want Odd Sparrows to turn his S1 into a defense, self-healing and strength-boosting skill, granting Pipple a lot of self-sustainability.

  • Note that Pipple wouldn't use Lua error: Error: Table Wyrmprints not found.., since his Flurry print hits the passive strength cap for prints already.
  • In solo content, if Pipple doesn't need the healing from Odd Sparrows, then he can use Brothers in Arms for a slight dps boost from stronger strength doublebuffs, and broken punisher.
  • For running High Brunhilda's Trial (whether with 4 Pipples or otherwise), Pipple runs Choco in his first slot so his defense buff will help everyone survive the opening blast. For 4-Pipple setups, Odd Sparrows is especially useful since everyone can grant strength and healing to everyone else, negating the need for any other party roles as Pipple is both the dps and the healer.


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Skill Damage + Crit + Doublebuff - Ramona's natural Strength Doublebuff goes great with another strength doublebuff source. Since Kung Fu Masters doesn't max out skill damage by itself however, Valiant Crown can complete the 40% skill damage to replace Flower in the Fray, on top of the doublebuff benefits.