Difference between revisions of "Wyrmprints Guide"
>Boblers (visuals update: implementing hover-over tooltip icons, and locking "★" icons to display centered below the applicable prints) |
>Boblers (noted 2nd print slot unlock criteria in Basics, center-aligned prints in Affliction and Secondary tables) |
||
| Line 9: | Line 9: | ||
==Wyrmprint Basics== | ==Wyrmprint Basics== | ||
| − | Each adventurer is able to equip | + | Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer. |
| + | |||
| + | For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage. | ||
The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with {{Silver Key-}}s (for {{4*}})/{{Golden Key-}}s (for {{5*}}). The abilities will be enhanced again at the maximum of 4 unbinds. | The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with {{Silver Key-}}s (for {{4*}})/{{Golden Key-}}s (for {{5*}}). The abilities will be enhanced again at the maximum of 4 unbinds. | ||
| Line 131: | Line 133: | ||
|- | |- | ||
|{{TooltipIcon|Wyrmprint|Give Me Your Wounded}} | |{{TooltipIcon|Wyrmprint|Give Me Your Wounded}} | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
{{TooltipIcon|Wyrmprint|The Bridal Dragon}} | {{TooltipIcon|Wyrmprint|The Bridal Dragon}} | ||
{{TooltipIcon|Wyrmprint|From Whence He Comes}} | {{TooltipIcon|Wyrmprint|From Whence He Comes}} | ||
| Line 146: | Line 148: | ||
|- | |- | ||
|{{TooltipIcon|Wyrmprint|Study Rabbits}} | |{{TooltipIcon|Wyrmprint|Study Rabbits}} | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|Roll On}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Roll On}}<br>★</div> | ||
</div> | </div> | ||
| Line 157: | Line 159: | ||
===Affliction Punishers=== | ===Affliction Punishers=== | ||
The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses: | The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses: | ||
| − | {| class="wikitable" style=" | + | {| class="wikitable" style="width:100%;" |
! Wyrmprints !! Notes | ! Wyrmprints !! Notes | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|Elegant Escort}}<br>[[File:Affliction_burn_large_icon.png|32px]]★</div> | <div>{{TooltipIcon|Wyrmprint|Elegant Escort}}<br>[[File:Affliction_burn_large_icon.png|32px]]★</div> | ||
<div>{{TooltipIcon|Wyrmprint|Spirit of the Season}}<br>[[File:Affliction_paralysis_large_icon.png|32px]]★</div> | <div>{{TooltipIcon|Wyrmprint|Spirit of the Season}}<br>[[File:Affliction_paralysis_large_icon.png|32px]]★</div> | ||
| Line 171: | Line 173: | ||
Due to two of the punisher options being limited however, other print options may be considered for the secondary slot: | Due to two of the punisher options being limited however, other print options may be considered for the secondary slot: | ||
| − | {| class="wikitable mw-collapsible mw-collapsed" style="table-layout:fixed;width:100%" | + | {| class="wikitable mw-collapsible mw-collapsed" style="table-layout:fixed; width:100%;" |
! colspan=2 | Secondary Print Archetypes  | ! colspan=2 | Secondary Print Archetypes  | ||
|- | |- | ||
! Wyrmprints !! Notes | ! Wyrmprints !! Notes | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|Beach Battle}}<br>{{InlineIcon|Icon Element|Water}}</div> | <div>{{TooltipIcon|Wyrmprint|Beach Battle}}<br>{{InlineIcon|Icon Element|Water}}</div> | ||
<div>{{TooltipIcon|Wyrmprint|A Dog's Day}}<br>{{InlineIcon|Icon Element|Wind}}</div> | <div>{{TooltipIcon|Wyrmprint|A Dog's Day}}<br>{{InlineIcon|Icon Element|Wind}}</div> | ||
| Line 188: | Line 190: | ||
* It should be noted that buffers tend to not have much personal dps, so they will usually run either a second buff time print or a skill haste print (such as {{Icon|Wyrmprint|Jewels of the Sun|size=32px|text=1}}) alongside these options, rather than a skill damage or strength print. | * It should be noted that buffers tend to not have much personal dps, so they will usually run either a second buff time print or a skill haste print (such as {{Icon|Wyrmprint|Jewels of the Sun|size=32px|text=1}}) alongside these options, rather than a skill damage or strength print. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|Heralds of Hinomoto}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Heralds of Hinomoto}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|United by One Vision}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|United by One Vision}}<br>★</div> | ||
| Line 198: | Line 200: | ||
* Castle Cheer Corps also offers just 6%, but has Force Charge available for 25% on-demand skill gauge 3 times per fight. This can take the secondary slot for healers and buffers, after their healing or buff time print. | * Castle Cheer Corps also offers just 6%, but has Force Charge available for 25% on-demand skill gauge 3 times per fight. This can take the secondary slot for healers and buffers, after their healing or buff time print. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|The Chocolatiers}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|The Chocolatiers}}<br>★</div> | ||
{{TooltipIcon|Wyrmprint|Sisters' Day Out}} | {{TooltipIcon|Wyrmprint|Sisters' Day Out}} | ||
| Line 212: | Line 214: | ||
* Combining the above two points, Castle Cheer Corps with a 25% prep print can serve as a pseudo-100% skill prep once all 3 Force Charges are used up. | * Combining the above two points, Castle Cheer Corps with a 25% prep print can serve as a pseudo-100% skill prep once all 3 Force Charges are used up. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|Primal Crisis}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Primal Crisis}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|Wily Warriors: Air & Crash}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Wily Warriors: Air & Crash}}<br>★</div> | ||
| Line 220: | Line 222: | ||
* Note that Dagger units are excellent at maintaining combo, but they already have access to Flurry Strength on {{Icon|Wyrmprint|Twinfold Bonds|size=32px|text=1}} and would rather not overcap it. However, they would appreciate Flurry Devastation (crit rate) if it's available. | * Note that Dagger units are excellent at maintaining combo, but they already have access to Flurry Strength on {{Icon|Wyrmprint|Twinfold Bonds|size=32px|text=1}} and would rather not overcap it. However, they would appreciate Flurry Devastation (crit rate) if it's available. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|The Lurker in the Woods}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|The Lurker in the Woods}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|Mega Friends}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Mega Friends}}<br>★</div> | ||
| Line 232: | Line 234: | ||
* Sisters' Day Out has the additional benefit of Force Charge, which acts as a pseudo 75% skill prep to get powerful skills up and running asap. | * Sisters' Day Out has the additional benefit of Force Charge, which acts as a pseudo 75% skill prep to get powerful skills up and running asap. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|Wily Warriors: Bubble & Wood}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Wily Warriors: Bubble & Wood}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|A Mother's Love}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|A Mother's Love}}<br>★</div> | ||
| Line 240: | Line 242: | ||
* {{Icon|Wyrmprint|Wily Warriors: Bubble & Wood|size=32px|text=1}} is chief among these prints, offering 13% strength to easily justify its placement in the strength slot. | * {{Icon|Wyrmprint|Wily Warriors: Bubble & Wood|size=32px|text=1}} is chief among these prints, offering 13% strength to easily justify its placement in the strength slot. | ||
|- | |- | ||
| − | |{{TooltipIcon|Wyrmprint|Valiant Crown}} {{TooltipIcon|Wyrmprint|First-Rate Hospitality}} | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
| + | {{TooltipIcon|Wyrmprint|Valiant Crown}} | ||
| + | {{TooltipIcon|Wyrmprint|First-Rate Hospitality}} | ||
| + | </div> | ||
|'''Strength Doublebuff''' - For single units or team compositions that can buff defense fairly often, Strength Doublebuff can turn a strong defense into strong offense. Units such as {{Icon|Adventurer|Summer Celliera|size=32px|text=1}} or {{Icon|Adventurer|Ramona|size=32px|text=1}} with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it. | |'''Strength Doublebuff''' - For single units or team compositions that can buff defense fairly often, Strength Doublebuff can turn a strong defense into strong offense. Units such as {{Icon|Adventurer|Summer Celliera|size=32px|text=1}} or {{Icon|Adventurer|Ramona|size=32px|text=1}} with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it. | ||
* Note that Valiant Crown is actually a contender for the skill damage slot, whereas First-Rate Hospitality is meant for the strength slot. Also, these prints don't necessarily need to be run as a pair - they can be mix & matched with other build choices as needed. | * Note that Valiant Crown is actually a contender for the skill damage slot, whereas First-Rate Hospitality is meant for the strength slot. Also, these prints don't necessarily need to be run as a pair - they can be mix & matched with other build choices as needed. | ||
|- | |- | ||
| − | |{{TooltipIcon|Wyrmprint|The Bridal Dragon}} {{TooltipIcon|Wyrmprint|An Ancient Oath}} | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
| + | {{TooltipIcon|Wyrmprint|The Bridal Dragon}} | ||
| + | {{TooltipIcon|Wyrmprint|An Ancient Oath}} | ||
| + | </div> | ||
|'''Dragon Form''' - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on dps during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts. | |'''Dragon Form''' - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on dps during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts. | ||
* The Bridal Dragon offers Shapeshift Prep to get your dragon online faster, as well as Dragon Damage to improve dps once transformed. Shapeshift prep stacks across all members of the team (and across all 16 units in raids), with 50% prep being enough charge for one dragon. With enough stacking in raids, or in 4-person co-op when running with {{Icon|Adventurer|Audric|size=32px|text=1}}, it's possible to hit 50% and have a dragon ready at the start of a quest. This can then be used to deal quick damage to a boss, or to "dragon-tank" a strong hit without the adventurer taking damage. This tactic is core to the "1 Audric + 3 Gala Cleo" strategy for Master High Jupiter. | * The Bridal Dragon offers Shapeshift Prep to get your dragon online faster, as well as Dragon Damage to improve dps once transformed. Shapeshift prep stacks across all members of the team (and across all 16 units in raids), with 50% prep being enough charge for one dragon. With enough stacking in raids, or in 4-person co-op when running with {{Icon|Adventurer|Audric|size=32px|text=1}}, it's possible to hit 50% and have a dragon ready at the start of a quest. This can then be used to deal quick damage to a boss, or to "dragon-tank" a strong hit without the adventurer taking damage. This tactic is core to the "1 Audric + 3 Gala Cleo" strategy for Master High Jupiter. | ||
* An Ancient Oath trades shapeshift prep for Dragon's Claws, which grants a strength boost for the remainder of the quest. This is especially powerful when paired with units that have Dragon's Claws naturally, such as {{Icon|Adventurer|The Prince|size=32px|text=1}} and {{Icon|Adventurer|Xainfried|size=32px|text=1}}, and in situations where dragon gauge is abundant, such as in raids. {{Icon|Adventurer|Gala Mym|size=32px|text=1}} particularly appreciates this print due to her quick dragon gauge charging on s1 and strong unique dragon form. | * An Ancient Oath trades shapeshift prep for Dragon's Claws, which grants a strength boost for the remainder of the quest. This is especially powerful when paired with units that have Dragon's Claws naturally, such as {{Icon|Adventurer|The Prince|size=32px|text=1}} and {{Icon|Adventurer|Xainfried|size=32px|text=1}}, and in situations where dragon gauge is abundant, such as in raids. {{Icon|Adventurer|Gala Mym|size=32px|text=1}} particularly appreciates this print due to her quick dragon gauge charging on s1 and strong unique dragon form. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|The Heroes Arrive}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|The Heroes Arrive}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|Wily Warriors: Metal & Quick}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Wily Warriors: Metal & Quick}}<br>★</div> | ||
| Line 257: | Line 265: | ||
* Note that Slayer's and Striker's strength are slightly different in their usage: Slayer's simply counts your kills, whereas Striker's only counts kills where the kiling blow was a Force Strike. To compensate, Striker's requires fewer kills than Slayer's to activate its stacks. | * Note that Slayer's and Striker's strength are slightly different in their usage: Slayer's simply counts your kills, whereas Striker's only counts kills where the kiling blow was a Force Strike. To compensate, Striker's requires fewer kills than Slayer's to activate its stacks. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|The Dragon Smiths}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|The Dragon Smiths}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|The Heroes Arrive}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|The Heroes Arrive}}<br>★</div> | ||
| Line 265: | Line 273: | ||
* Note that Odd Sparrows was not mentioned in the Strength Doublebuff section, as it provides less offensive potential than First-Rate Hosplitality does. If you run Odd Sparrows at all, then it should mainly be for the healing. | * Note that Odd Sparrows was not mentioned in the Strength Doublebuff section, as it provides less offensive potential than First-Rate Hosplitality does. If you run Odd Sparrows at all, then it should mainly be for the healing. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|Witch's Kitchen}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Witch's Kitchen}}<br>★</div> | ||
{{TooltipIcon|Wyrmprint|Happier Times}} | {{TooltipIcon|Wyrmprint|Happier Times}} | ||
| Line 275: | Line 283: | ||
* However, the Full HP healing of Auspex's Prayer isn't quite so useful as you ideally shouldn't be be taking damage, and the 40% skill damage of Witch's Kitchen is only helpful for weapon types that don't have a 40% skill damage print yet. | * However, the Full HP healing of Auspex's Prayer isn't quite so useful as you ideally shouldn't be be taking damage, and the 40% skill damage of Witch's Kitchen is only helpful for weapon types that don't have a 40% skill damage print yet. | ||
|- | |- | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;justify-content:center;"> |
<div>{{TooltipIcon|Wyrmprint|The Greatest Gift}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|The Greatest Gift}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|A Heartfelt Gift}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|A Heartfelt Gift}}<br>★</div> | ||
| Line 291: | Line 299: | ||
|- | |- | ||
|{{Icon|Adventurer|Audric|text=1}} | |{{Icon|Adventurer|Audric|text=1}} | ||
| − | |<div style="display:flex;flex-wrap:wrap;text-align:center"> | + | |<div style="display:flex;flex-wrap:wrap;text-align:center;"> |
<div>{{TooltipIcon|Wyrmprint|Happy New Year!}}<br>★</div> | <div>{{TooltipIcon|Wyrmprint|Happy New Year!}}<br>★</div> | ||
<div>{{TooltipIcon|Wyrmprint|Castaway's Journal}}</div> | <div>{{TooltipIcon|Wyrmprint|Castaway's Journal}}</div> | ||
Revision as of 22:24, 9 February 2020
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
| Collaborative Guide
Collaborative guides are edited by the general community based on a general focus and are works of opinion. Please use the Discussion page or the Discord if major changes are required. |
Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.
Wyrmprint Basics
Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.
For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.
The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with
s (for 4
)/
s (for 5
). The abilities will be enhanced again at the maximum of 4 unbinds.
Using this Guide
This guide is intended to give general tips on what builds to run on your units. It is not going to list builds for every single unit in the game, as a lot of them come down to:
- Step 1: start with your unit's Weapon-Specific Build
- Step 2: adjust your Strength print according to the Secondary Print Archetypes that your unit can make use of
Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section at the bottom of the page.
Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by a star (★). Non-limited alternatives will be suggested whenever possible, but some limited prints such as Lua error: Error: Table Wyrmprints not found.. may be too unique to be replaced.
Which Wyrmprints should I buy first?
The general strategy with Wyrmprint builds on dps units is to equip 1 print with Skill Damage as a primary print, and 1 print with Strength Up as a secondary print.
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
| Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt. |
- A good starter pack for beginners is to buy 4 0ub copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units.
- Once RR and BN are set up, start to buy 0ub copies of Weapon-Specific prints, particularly the primary slot/Skill Damage ones.
- After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
- Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
- Look into Secondary Print Archetypes and Unit-Specific Builds below to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
Weapon-Specific Builds
Swords
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
| General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available. | ||
| Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well. |
Blades
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
| General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the basic RR + BN dps setup. |
Daggers
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
| General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print. |
Axes
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
|
Lances
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
| General-purpose Lance build - Despite a 40% skill damage print existing in Lua error: Error: Table Wyrmprints not found.., its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output. | ||
| Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however. |
Bows
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
| General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs. |
Wands
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
|
Staffs
| Wyrmprint 1 | Wyrmprint 2 | Notes |
|---|---|---|
General-purpose Staff build - The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation.
| ||
| Auto-Battle Survival Build - When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy. |
Secondary Print Archetypes
These prints can be slotted into builds on multiple different weapon types, but may be dependent on specific content and strategies. These will usually take the place of the strength print in builds.
Affliction Punishers
The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses:
| Wyrmprints | Notes |
|---|---|
| Affliction Punishers - When put on a team that can reliably inflict a given status on the enemy, these prints offer a powerful 25-30% boost to damage. These are incredibly strong contenders for the strength slot, and are at the core of the current Meta. |
Other Options
Due to two of the punisher options being limited however, other print options may be considered for the secondary slot:
| Secondary Print Archetypes | |
|---|---|
| Wyrmprints | Notes |
| Team Buffers - Units whose primary role is to buff the team (such as Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. , or Error: Table Adventurers not found. ) appreciate more buff time to ensure their buffs are always active.
| |
Skill Haste - Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot.
| |
| Skill Prep and Force Charge - For certain units or quests, it can be very important to get skills ready as soon as possible. This can be used for offense, for example during Void Battle epithet speed clears, or for defense, such as lessening High Dragon opening blasts with instant buffs (example users: Error: Table Adventurers not found. , Error: Table Adventurers not found. , Error: Table Adventurers not found. ).
An alternate approach is to use Force Charge, which can instantly fill skill gauges by 25% from a Force Strike, 3 times per quest, for a total of 75% skill prep.
| |
| High-Combo Flurry - If high combos can be maintained throughout a fight, these prints can offer a higher strength boost than other print options. This is best done with units that can rack up high combos (such as Wand units), units that have lots of hits on Skill 1, or on units with natural Flurry abilities, such as Error: Table Adventurers not found. , Error: Table Adventurers not found. , and Error: Table Adventurers not found. .
| |
| Force Strike - For units that focus heavily on using force strikes for damage, mainly Swords and the Monster Hunter units, boosting the power of those force strikes can lead to faster Overdrive breaks and overall improved dps. If skill damage isn't a concern but breaking Overdrive quickly is needed, for example in Void Agni Strike, then a Gauge Accelerator print can be run alongside an FS print for even faster breaking speed.
Units such as Error: Table Adventurers not found. and Error: Table Adventurers not found. with enhanced Force Strikes from skill effects also benefit from running Force Strike prints, even if their goal isn't to break Overdrive.
| |
Gauge Accelerator - These prints allow for breaking the boss's Overdrive bar faster, which tends to lead to faster clears and more dps overall. Swords in particular enjoy these types of prints, since their Force Strike is great for chunking down Overdrive bars. Pair with Force Strike prints such as Lua error: Error: Table Wyrmprints not found..★ for even better results.
| |
| Strength Doublebuff - For single units or team compositions that can buff defense fairly often, Strength Doublebuff can turn a strong defense into strong offense. Units such as Error: Table Adventurers not found. or Error: Table Adventurers not found. with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it.
| |
Dragon Form - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on dps during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts.
| |
Facility Event/Mob-clearing content - In areas like facility events with a large amount of enemies, prints with "Slayer's Strength" or "Striker's Strength" allow for building up a 25-30% strength boost for the remainder of the quest, depending on amount of kills. In such a situation, these can take the strength print slot.
| |
Healing Doublebuff/Astral Raids - In quests such as Astral Raids that emphasize surviving over dps, Healing Doublebuff can turn def buffs into healing sources for a hyper-defensive strategy. Odd Sparrows also offers Strength Doublebuff in addition to the healing, helping to justify its place in the strength slot.
| |
Full HP/Helpers - These prints can offer more skill damage, recovery potency, or strength than the average print, but with the downside of needing to maintain Full HP throughout a fight, which is usually not reasonable. However, these prints can keep their full potential no problem on Helper units, which the game considers to always be at Full HP.
| |
| Player EXP - These prints have no actual combat effect, but instead boost Player EXP gain, which can work towards Error: Table Adventurers not found. (with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.
| |
Unit-Specific Builds
These prints don't necessarily follow the patterns listed above, and are often custom-made to fit an adventurer's unique strengths.
| Unit-Specific Builds | |||
|---|---|---|---|
| Unit | Wyrmprint 1 | Wyrmprint 2 | Notes |
Error: Table Adventurers not found.
|
Master High Jupiter: Gala Cleo enabler - This build is needed for the "1 Audric + 3 Gleo" team comp for Master High Jupiter's Trial. The 3 Gleos will each equip a 10% Shapeshift Prep print to combine with Audric's innate 10% prep and the 10% prep from his secondary print to reach 50% in total - just enough to Shapeshift before the opening blast. The entire team will do so and essentially "dragon tank" the blast, allowing the Gleos to enter the fight proper. Due to being a free raid unit, Audric doesn't have 100% paralyze resistance, so Happy New Year or Castaway's Journal is here to patch that up.
| ||
Error: Table Adventurers not found.
|
Poison-focused dps - Delphi's defining trait is his incredibly-strong poison, boasting 300% damage when all other poison sources are only around 58% at the high end. The damage of poison depends on what inflicted it, and in Delphi's case that includes both his skills and enhanced force strike (after using s1). Therefore, he wants to boost both his skill damage and force strikes where possible.
| ||
Error: Table Adventurers not found.
|
Full HP, No-Skill-Damage dps - Durant has no damaging skills, so Skill Damage prints are a no-go. Instead, Durant self-buffs for str and crit, and his passive abilities improve his damage when at full HP. This makes him a perfect fit for Mercurial Gauntlet levels below 51, where maintaining Full HP is easy. Since Fafnir Roy III also doesn't move all that much, Flurry prints can work quite well.
| ||
Error: Table Adventurers not found.
|
Master High Brunhilda: ranged unit enabler - This build is commonly used in the "2 Ranged units + Gala Elisanne(Gelly) + Jiang Ziya" team comp for Master High Brunhilda's Trial. Choco allows Gelly to cast s2 before the opening blast, granting the ranged units enough bulk to survive without defensive prints. For the remainder of the fight, the buff time and skill haste boost on Beach Battle helps to maintain good uptime of Gelly's s1 strength buff.
| ||
Error: Table Adventurers not found.
|
High-crit dps- Gala Luca (Gluca) has very high crit, reaching upwards of 77% on his s1 before team support. This means he can make great use of crit damage on his prints, so The Wyrmclan Duo is preferred for the skill damage slot. Due to his natural Flurry Devastation ability, Gluca should be aiming for high combos, which synergizes well with Primal Crisis to bring his crit to 87% or higher.
| ||
Error: Table Adventurers not found.
|
High Zodiark speed strategy - This build is commonly used in the "2 Gala Prince + Fleur/Mitsuhide + flexible dps" speed strategy for High Zodiark's Trial. Choco ensures that each Prince has his s2 Error: Table Skills not found. Exalted GloryLv. 1: Error: Table Skills not found. Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. ready before the opening blast. Casting 2 of these will buff the team's defense by 30%, allowing everyone to skip equipping Lua error: Error: Table Wyrmprints not found.. in favor of a second dps print.
| ||
Error: Table Adventurers not found.
|
"Vampire" Staff dps build - Heinwald is a very unusual healer. His focus is much more on dealing damage than healing, and most of the amount that he does heal is dependent on the damage he dealt (think of him like a vampire). Since, like blades, Staffs have no 40% Skill Damage print available, Heinwald has to settle for a general dps build using RR. Since he has skill haste breakpoints at 4% for S1 and 7% for S2, he can make use of the 8% skill haste from UbOV or JotS. | ||
Error: Table Adventurers not found.
|
"True Charge Slash" FS dps - The majority of Hunter Berserker's damage comes from his Force Strikes, very much overtaking his skill damage. Instead, his S1 is used to set up defense down on enemies, which grants Berserker upwards of 22% crit rate due to Reduced Defense Devastator. Additionally, his force strike also has built-in Broken Punisher.
Since Skill Damage isn't quite so important on Berserker, and his kit grants him a good amount of crit, we can trade off the extra 10% skill damage on Lua error: Error: Table Wyrmprints not found.. for the extra 8% crit on Resounding Rendition. We can then pair this with The Lurker in the Woods, which boosts both his FS's overall damage and its Broken Punisher effect. | ||
Error: Table Adventurers not found.
|
"Dragon Piercer" FS dps - Hunter Sarisse's Force Strike is incredibly strong, and her entire kit is built around it. Even her s1 pales in comparison to her FS's power, plus it boosts her next FS anyway. Therefore Sarisse can forego the Skill Damage of Forest Bonds and replace it with The Lurker in the Woods for its FS boost. For her secondary print she still would want the standard Dear Diary for bows.
| ||
Error: Table Adventurers not found.
|
S2 quick charge + Overdrive melter - Hunter Vanessa possesses a strong unique FS, but unlike Hunter Sarisse her skill 1 still deals substantial damage as well. Her s2 can grant a 30% str buff for 90 seconds - both a huge amount and a huge duration - but it's slow to charge. This can be worked around by running Sisters' Day Out and using the Force Charge to set up s2 quickly, plus the FS boost will still apply for the rest of the fight - great for her FS spamming in Overdrive. Alternatively, in Paralyze-able content Vanessa can run Spirit of the Season to boost the damage of all her attacks on a paralyzed foe.
| ||
Error: Table Adventurers not found.
|
"Boss Buster", No-Skill-Damage dps - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints, but we can take it a step further. Mega Man's unique co-ability provides Gauge Accelerator for the team, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man and his allies can break bosses incredibly quickly. | ||
Error: Table Adventurers not found.
|
Low HP Offense build - Natalie's playstyle revolves around being at very low HP: less than 30%. This unfortunately means that Natalie doesn't qualify for Wyrmprint effects that expect you to be at high hp. Heralds of Hinomoto is one of few skill damage prints whose second ability Natalie can actually use, and its 6% haste happens to be enough to hit a couple of skill breakpoints for her. Dear Diary is chosen since its Resilient Offense relies on getting into low hp, a thing that Natalie can do on command with her s2. | ||
Error: Table Adventurers not found.
|
Skill Damage + Crit + Doublebuff - Ramona's natural Strength Doublebuff goes great with another strength doublebuff source. Since Kung Fu Masters doesn't max out skill damage by itself however, Valiant Crown can complete the 40% skill damage to replace Flower in the Fray, on top of the doublebuff benefits. | ||