Difference between revisions of "Healing Formula"

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The current estimated healing formula is:
 
The current estimated healing formula is:
  
[[File:Healing Formula 1.PNG]]
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(((0.65x HP + 0.2x Atk) * Potency% * PotencyBuffs% * CoAbility%) / MaxPlayerEntity) * SelfHealAdjustment * Healer Spread
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Variable
 
! Variable
 
! Description
 
! Description
 +
|-
 +
! HP
 +
| The adventurer's Max HP.
 
|-
 
|-
 
! STR
 
! STR
| The adventurer's total Strength
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| The adventurer's total Strength.
 
|-
 
|-
! Recovery Potency
+
! Potency %
 
| The base recovery potency modifier on a skill. (eg. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.)
 
| The base recovery potency modifier on a skill. (eg. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.)
 
|-  
 
|-  
 
! Potency Buffs %
 
! Potency Buffs %
| Potency Buffs obtained from other sources such as abilities, co-abilities, wyrmprints, etc.
+
| Potency Buffs obtained from other sources such as abilities and wyrmprints wyrmprints.
 +
|-
 +
! CoAbility %
 +
| Any Co-abilities that increase Recovery Potency.
 +
|-
 +
! Self Heal Adjustment
 +
| When healing yourself you receive a bonus multiplier of x1.2 otherwise this is 1.
 
|-
 
|-
 
! Healer Spread %
 
! Healer Spread %

Revision as of 10:48, 8 October 2018

The current estimated healing formula is:

(((0.65x HP + 0.2x Atk) * Potency% * PotencyBuffs% * CoAbility%) / MaxPlayerEntity) * SelfHealAdjustment * Healer Spread

Variable Description
HP The adventurer's Max HP.
STR The adventurer's total Strength.
Potency % The base recovery potency modifier on a skill. (eg. Aurien's Healer's Luck Lv. 1 has 72% Recovery Potency.)
Potency Buffs % Potency Buffs obtained from other sources such as abilities and wyrmprints wyrmprints.
CoAbility % Any Co-abilities that increase Recovery Potency.
Self Heal Adjustment When healing yourself you receive a bonus multiplier of x1.2 otherwise this is 1.
Healer Spread % This is essentially an "RNG" variable to determine the range of values a player can heal for. This usually ranges from 95% to 105%, but for simple calculations, 100% is sufficient.
Player Max Entity Value that varies depending on the content. For normal content, this value is 4 while for raids, this value is 16.
  • Additionally, there is currently a 100 HP soft cap for healing. Any healing beyond 100 HP will be reduced by 50%.