Difference between revisions of "Calamity Drop"

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imported>LikableBrute
>Caledor92
(Probably too much info)
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|SkillLv3IconName=Icon_Skill_020
 
|SkillLv3IconName=Icon_Skill_020
 
|SkillLv4IconName=Icon_Skill_020
 
|SkillLv4IconName=Icon_Skill_020
|Description1=Deals 1 hit of {{ColorText|Yellow|842%}} light damage to the target and nearby enemies, increases the user's attack rate by '''10%''' for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of {{ColorText|Yellow|1,263%}} light damage instead. <br><br>
+
|Description1=Deals 1 hit of {{ColorText|Yellow|842%}} light damage to the target and nearby enemies, increases the user's attack rate by '''10%''' for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of {{ColorText|Yellow|1,263%}} light damage instead. <!--<br><br>
 
Scaling for combo count is given as follows: <br>
 
Scaling for combo count is given as follows: <br>
 
5 hits = 5% Bonus Damage <br>
 
5 hits = 5% Bonus Damage <br>
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20 hits = 30% Bonus Damage <br>
 
20 hits = 30% Bonus Damage <br>
 
25 hits = 40% Bonus Damage <br>
 
25 hits = 40% Bonus Damage <br>
30 hits = 50% Bonus Damage <br>
+
30 hits = 50% Bonus Damage <br>-->
|Description2=Deals 1 hit of {{ColorText|Yellow|945%}} light damage to the target and nearby enemies, increases the user's attack rate by '''10%''' for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of {{ColorText|Yellow|1,417.5%}} light damage instead. <br><br>
+
|Description2=Deals 1 hit of {{ColorText|Yellow|945%}} light damage to the target and nearby enemies, increases the user's attack rate by '''10%''' for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of {{ColorText|Yellow|1,417.5%}} light damage instead. <!--<br><br>
 
Scaling for combo count is given as follows: <br>
 
Scaling for combo count is given as follows: <br>
 
5 hits = 5% Bonus Damage <br>
 
5 hits = 5% Bonus Damage <br>
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20 hits = 30% Bonus Damage <br>
 
20 hits = 30% Bonus Damage <br>
 
25 hits = 40% Bonus Damage <br>
 
25 hits = 40% Bonus Damage <br>
30 hits = 50% Bonus Damage <br>
+
30 hits = 50% Bonus Damage <br>-->
 
|Description3=
 
|Description3=
 
|Description4=
 
|Description4=

Revision as of 21:38, 3 January 2020

Calamity Drop

Icon Skill 020.png

Icon Skill 020 Borderless.png



Description

Deals 1 hit of 842% light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of 1,263% light damage instead.
SP CostAmount a skill needs to be charged before the skill can be cast.
5280
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.
Expression error: Unexpected >= operator.

Camera DurationAfter casting a skill, Camera Duration is the amount of time the camera zooms in on the user during the skill animation.
0.95 second(s)
Affected by EnergizedStacks 50% additively with other Attack Skills and Recovery Potency boost modifiers. Resets on use or being afflicted.
Yes

Adventurers with this skill

Error: Table Adventurers not found.

Weapons with this skill

Error: Table Weapons not found.

Dragons with this skill

Error: Table Dragons not found.