Difference between revisions of "Template:StoryEventMechanics"
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<div style="font-style:italic;font-size:.9em;margin:auto;color:red;">This event has no exclusive battles.<br/> Event materials drop from every active quest.</div> | <div style="font-style:italic;font-size:.9em;margin:auto;color:red;">This event has no exclusive battles.<br/> Event materials drop from every active quest.</div> | ||
| − | <div style="max-width: | + | <div style="max-width:500px;margin:10px;display:inline-block;text-align:left;"> |
You can obtain the event currency {{Icon|Material|{{{1|}}}|size=19px|text=1}} from any active quests while the event is in progress. The amount of {{{1|}}}s you can obtain differs between quests. The more stamina a quest expends, the more {{{1|}}}s you will receive as an additional reward. | You can obtain the event currency {{Icon|Material|{{{1|}}}|size=19px|text=1}} from any active quests while the event is in progress. The amount of {{{1|}}}s you can obtain differs between quests. The more stamina a quest expends, the more {{{1|}}}s you will receive as an additional reward. | ||
Latest revision as of 18:10, 31 May 2019
This event has no exclusive battles.
Event materials drop from every active quest.
Event materials drop from every active quest.
You can obtain the event currency
Error: Table Materials not found.
from any active quests while the event is in progress. The amount of s you can obtain differs between quests. The more stamina a quest expends, the more s you will receive as an additional reward.
Use s to unlock new event stories, and trade them for event rewards.