Difference between revisions of "Void Battles Guide"

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Revision as of 19:48, 25 April 2019


Void battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency

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for void battle treasure trade(which resets every month) and material for void weapons that are viable alternatives to standard weapons and offer abilities instead of skills.

Progression

Each void battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier void battles have no special requirements, while the harder void battles require weapons crafted using materials dropped by the easier void bosses.

Tier 1

The following bosses do not require other void weapons to fight.

Blazing Ghost Strike

Banner Blazing Ghost Strike.png

Boss Abilities:

  • Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not neccessary as the ghost's attacks are fairly easy to dodge. Stun resistence is optional for the same reason.

Weapon Abilities

  • Icon Element Shadow.pngDull Res: there are currently no light attribute void battle that inflicts dull.

Wandering Shroom Strike

Banner Wandering Shroom Strike.png

Boss Abilities:

  • Disperse: When entering overdrive, spawn multiple Icon Element Shadow.pngWandering Shrooms and shrinks the original Icon Element Light.pngWandering Shroom.

Tips:

  • Take care of Icon Element Shadow.pngWandering Shrooms first, before they overwhelm the team.
  • Icon Element Shadow.pngWandering Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities

Tier 2

Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.

Frost Hermit Strike

Banner Frost Hermit Strike.png

Boss Abilities:

  • Propagation: Create multiple copies of itself upon entering overdrive

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it.

Weapon Abilities


Steel Golem Strike

Banner Steel Golem Strike.png

Boss Abilities:

  • Dull: Inflicts an affliction that significantly reduces the strength of a character for a while.

Tips:

  • Steel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming force strikes as soon as it enters overdrive.
  • Healers are optional, since the attacks are all dodgable.

Obsidian Golem Strike

Banner Obsidian Golem Strike.png

Boss Ability: Dull

Primary Reward:

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Tier 3

Void weapons are nearly required to win, please come prepared.

Void Zephyr Strike

Banner Void Zephyr Strike.png

Boss Ability: Dragon Delay, Dull

Primary Reward:

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Raging Manticore Strike

Banner Raging Manticore Strike.png

Boss Ability: Fury

Primary Reward:

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Void Agni Strike

Banner Void Agni Strike.png

Boss Ability: Scorching Air, Skill Resistance

Primary Reward:

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