Difference between revisions of "Void Battles Guide"
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[[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]] | [[File:Banner_Wandering_Shroom_Strike.png|350x82px|link=Wandering Shroom Strike]] | ||
| − | <b>Boss | + | <b>Boss Abilities:</b> |
* [[Disperse]]: When entering overdrive, spawn multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom. | * [[Disperse]]: When entering overdrive, spawn multiple {{InlineIcon|Icon Element|Shadow}}Wandering Shrooms and shrinks the original {{InlineIcon|Icon Element|Light}}Wandering Shroom. | ||
| Line 54: | Line 54: | ||
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes|Thaumian's Bane]] | * {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes|Thaumian's Bane]] | ||
| − | * {{InlineIcon|Icon Element|Flame}}[[ | + | * {{InlineIcon|Icon Element|Flame}}[[Void Zephyr Strike|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Zephyr Strike|Void Zephyr Strike]], but [[Dull|Dull Res]] is more important. |
| − | * {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[# | + | * {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem Strike]] |
| − | * {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Wind}}[[# | + | * {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Frost Hermit Strike|Frost Hermit Strike]] |
=== Tier 2 === | === Tier 2 === | ||
| − | Void weapons are very helpful here, but the bosses can be defeated | + | Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power. |
| + | |||
| + | ====[[Frost Hermit Strike]]==== | ||
| + | [[File:Banner_Frost_Hermit_Strike.png|350x82px|link=Frost Hermit Strike]] | ||
| + | |||
| + | <b>Boss Abilities:</b> | ||
| + | |||
| + | * [[Propagation]]: Create multiple copies of itself upon entering overdrive | ||
| + | |||
| + | <b>Tips:</b> | ||
| + | |||
| + | * The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it. | ||
| + | |||
| + | * If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]] weapon from [[#Wandering Shroom Strike|Wandering Shroom Strike]]. | ||
| + | |||
| + | <b>Weapon Abilities</b> | ||
| + | |||
| + | |||
====[[Steel Golem Strike]]==== | ====[[Steel Golem Strike]]==== | ||
[[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]] | [[File:Banner_Steel_Golem_Strike.png|350px|link=Steel Golem Strike]] | ||
| − | <b>Boss | + | <b>Boss Abilities:</b> |
| − | + | * [[Dull]]: Inflicts an affliction that significantly reduces the strength of a character for a while. | |
| − | + | <b>Tips:</b> | |
| − | [[ | + | |
| + | * Clear [[#Wandering Shroom Strike|Wandering Shroom Strike]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first. | ||
| − | + | * Steel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive. | |
| − | + | * Healers are optional, since the attacks are all dodgable. | |
====[[Obsidian Golem Strike]]==== | ====[[Obsidian Golem Strike]]==== | ||
| Line 84: | Line 102: | ||
<b>Primary Reward:</b> {{Icon|Material|Steel Slab|text=0|size=32px}} {{Icon|Material|Obsidian Slab|text=0|size=32px}} {{Icon|Material|Dark Core|text=0|size=32px}} | <b>Primary Reward:</b> {{Icon|Material|Steel Slab|text=0|size=32px}} {{Icon|Material|Obsidian Slab|text=0|size=32px}} {{Icon|Material|Dark Core|text=0|size=32px}} | ||
| + | |||
| + | === Tier 3 === | ||
| + | |||
| + | Void weapons are nearly required to win, please come prepared. | ||
| + | |||
| + | ====[[Void Zephyr Strike]]==== | ||
| + | [[File:Banner_Void_Zephyr_Strike.png|350x82px|link=Void Zephyr Strike]] | ||
| + | |||
| + | <b>Boss Ability:</b> [[Dragon Delay]], [[Dull]] | ||
| + | |||
| + | <b>Primary Reward:</b> {{Icon|Material|Great Feather|text=0|size=32px}} {{Icon|Material|Zephyr Rune|text=0|size=32px}} | ||
| + | |||
| + | ====[[Raging Manticore Strike]]==== | ||
| + | [[File:Banner_Raging_Manticore_Strike.png|350x82px|link=Raging Manticore Strike]] | ||
| + | |||
| + | <b>Boss Ability:</b> [[Fury]] | ||
| + | |||
| + | <b>Primary Reward:</b> {{Icon|Material|Raging Fang|text=0|size=32px}} {{Icon|Material|Raging Tail|text=0|size=32px}} | ||
| + | |||
| + | ====[[Void Agni Strike]]==== | ||
| + | [[File:Banner_Void_Agni_Strike.png|350x82px|link=Void Agni Strike]] | ||
| + | |||
| + | <b>Boss Ability:</b> [[Scorching Air]], [[Skill Resistance]] | ||
| + | |||
| + | <b>Primary Reward:</b> {{Icon|Material|Blazing Horn|text=0|size=32px}} {{Icon|Material|Blazing Ember|text=0|size=32px}} | ||
Revision as of 19:48, 25 April 2019
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
Void battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency
for void battle treasure trade(which resets every month) and material for void weapons that are viable alternatives to standard weapons and offer abilities instead of skills.
Progression
Each void battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier void battles have no special requirements, while the harder void battles require weapons crafted using materials dropped by the easier void bosses.
Tier 1
The following bosses do not require other void weapons to fight.
Blazing Ghost Strike
Boss Abilities:
- Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons:
Bow
Wand
Staff.
Tips:
- This fight is fairly easy as long as you don't bring a ranged character.
- Healers are not neccessary as the ghost's attacks are fairly easy to dodge. Stun resistence is optional for the same reason.
Weapon Abilities
Dull Res: there are currently no light attribute void battle that inflicts dull.
Wandering Shroom Strike
Boss Abilities:
- Disperse: When entering overdrive, spawn multiple
Wandering Shrooms and shrinks the original
Wandering Shroom.
Tips:
- Take care of
Wandering Shrooms first, before they overwhelm the team.
Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.
Weapon Abilities
Dragon Delay Res: relevant for
Void Zephyr Strike, but Dull Res is more important.
Dull Res: relevant for
Steel Golem Strike
Copy Punisher: relevant for
Frost Hermit Strike
Tier 2
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.
Frost Hermit Strike
Boss Abilities:
- Propagation: Create multiple copies of itself upon entering overdrive
Tips:
- The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it.
- If you are having trouble, consider making a
Copy Punisher weapon from Wandering Shroom Strike.
Weapon Abilities
Steel Golem Strike
Boss Abilities:
- Dull: Inflicts an affliction that significantly reduces the strength of a character for a while.
Tips:
- Clear Wandering Shroom Strike and build a
Dull Res weapon first.
- Steel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming force strikes as soon as it enters overdrive.
- Healers are optional, since the attacks are all dodgable.
Obsidian Golem Strike
Boss Ability: Dull
Primary Reward:
Tier 3
Void weapons are nearly required to win, please come prepared.
Void Zephyr Strike
Boss Ability: Dragon Delay, Dull
Primary Reward:
Raging Manticore Strike
Boss Ability: Fury
Primary Reward:
Void Agni Strike
Boss Ability: Scorching Air, Skill Resistance
Primary Reward: