Difference between revisions of "Healing Formula"
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Revision as of 20:48, 24 April 2019
| Unconfirmed
The information on this page is either unconfirmed or still pending ongoing research, and the contents of this page may be subject to change as more information is gathered. |
Formula
The current estimated healing formula is:
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle {\frac {(0.16*HP+0.06*STR)*Potency\ \%*Potency\ Buffs\ \%}{Raid\ Adjustment}}*Element\ Heal\ Adjustment*Healing\ Spread\ \%}
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle {\frac {(0.16*{\color {PineGreen}HP}+0.06*{\color {BrickRed}STR})*{\color {Emerald}Potency\ \%}*{\color {MidnightBlue}Potency\ Buffs\ \%}}{\color {Purple}Raid\ Adjustment}}*{\color {Rhodamine}Element\ Heal\ Adjustment}*Healing\ Spread\ \%}
Modifiers within the same variable are additive.
Note that Max HP buffs, such as
's skill
, and Passive Heals such as
, do NOT use the healing formula and instead are purely dependent on your Maximum HP. Thus, they do not receive any bonuses from Recovery Potency, Strength, or Element matching bonuses. These heals also do not suffer from the 75% reduction in raid content. Specifically, heals from Max HP buffs do not have any RNG elements, and will heal you for the same amount every time.
Variable Descriptions
| Variable | Description |
|---|---|
| HP | The healer's Max HP. Normally the HP of the Adventurer
Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle CEILING\{\ (CEILING[\ 9999*(1+AltarBoost+DojoBoost+EventFacilityBoost)\ ]+CEILING[\ DragonBaseHP*1.5\ ]+CEILING[\ DragonBaseHP*1.5*FafnirFacilityBoost)*(1+DragonHPAura)\ \}}
|
| STR | The healer's total Strength. This value is always the value of the adventurer, it does not change when you transform. However, it is still calculated in the same way as for the Damage Formula and therefore still receives boosts from buffs and co-abilities. |
| Potency % | The base recovery potency modifier on a skill. (e.g. Error: Table Adventurers not found. 's Error: Table Skills not found. Lv. 1 has 72% Recovery Potency.)
|
| Potency Buffs % | Potency Buffs obtained from other sources such as abilities, wyrmprints, co-abilities, buffs, energized. |
| Element Heal Adjustment | When healing adventurers that share element with the healer, the adventurer receives a bonus multiplier of x1.2, otherwise this is 1. |
| Healing Spread % | This is the inherent RNG Variance of the healing formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient. |
| Raid Adjustment | Value that varies depending on the content. For normal content, this value is 1. For raids, this value is 4. |
Healing Calculator