Difference between revisions of "Elements"

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>Maximum Leech
>Maximum Leech
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{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|- style="text-align: center"
 
|- style="text-align: center"
| || None || Fire || Water || Wind || Light || Shadow
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| Attacker\Defender || None || Fire || Water || Wind || Light || Shadow
 
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| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
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{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|- style="text-align: center"
 
|- style="text-align: center"
| || None || Fire || Water || Wind || Light || Shadow
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| Attacker\Defender || None || Fire || Water || Wind || Light || Shadow
 
|- style="text-align: center"
 
|- style="text-align: center"
 
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  
 
| style="border: 1px solid #336642; color:white; background-color:#4d905e;" | None || 1x || 1x || 1x || 1x || 1x || 1x  

Revision as of 19:23, 1 October 2018


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Elements are characteristics attributed to Adventurers, Weapons, Dragons, and even Quests. There are five primary elements: Fire, Water, Wind, Light, and Shadow. Weapons are unique in that they can also lack an element. Elements can be effective or weak against each other in a triangle pattern of Fire > Wind > Water > Fire. Light and Shadow are effective against each other as well.

Damage Modifiers

Player Attacking Enemy

Attacker\Defender None Fire Water Wind Light Shadow
None 1x 1x 1x 1x 1x 1x
Fire 1x 1x 0.5x 1.5x 1x 1x
Water 1x 1.5x 1x 0.5x 1x 1x
Wind 1x 0.5x 1.5x 1x 1x 1x
Light 1x 1x 1x 1x 1x 1.5x
Shadow 1x 1x 1x 1x 1.5x 1x

Enemy Attacking Player

Attacker\Defender None Fire Water Wind Light Shadow
None 1x 1x 1x 1x 1x 1x
Fire 1x 1x 0.5x 1.5x 1x 1x
Water 1x 1.5x 1x 0.5x 1x 1x
Wind 1x 0.5x 1.5x 1x 1x 1x
Light 1x 1x 1x 1x 1x 0.5x
Shadow 1x 1x 1x 1x 0.5x 1x