Difference between revisions of "Tier List Test/Light"

From Dragalia Lost Wiki
Jump to navigation Jump to search
>Shark3143
>Shark3143
 
Line 18: Line 18:
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|S+
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Imperial Onslaught Void Battles
|Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. The only thing that holds her back from even greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
+
|Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore, which has a 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
 
|-
 
|-
 
|{{TL|Hildegarde}}
 
|{{TL|Hildegarde}}
Line 34: Line 34:
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
 
|A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
 
|A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
 +
|-
 +
|{{TL|Odetta}}
 +
|style="text-align:center;"|Odetta
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker  Support
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low and it’s also based on proximity, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
 +
|-
 +
|{{TL|Albert}}
 +
|style="text-align:center;"|Albert
 +
|style="text-align:center;"|S
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. However, Albert’s huge potential damage output doesn’t come through on small targets, since some of the extra damage from his S1 tends to whiff except on extremely large targets such as raid bosses, and the alternate force strike granted when electrified tends to put him out of position preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes incredibly long to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on. While his Force Strike passive is fantastic on the sword moveset due to the ability to quickly chain together a 1-2-Force Strike combo, there’s less demand for melting through overdrive bars in light-advantaged content since the Manticore in void battles can’t be broken.
 
|-
 
|-
 
|{{TL|Julietta}}
 
|{{TL|Julietta}}
Line 40: Line 54:
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but is rarely the best pick outside of Shadow IO or a facility event since she currently suffers from a poor 5* elemental weapon, and current light-advantage content doesn’t demand this level of personal survivability when you assume player control over AI control.
+
|Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
 
|-
 
|-
 
|{{TL|Amane}}
 
|{{TL|Amane}}
Line 47: Line 61:
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
+
|Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is seriously held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
 +
|-
 +
|{{TL|Xiao Lei}}
 +
|style="text-align:center;"|Xiao Lei
 +
|style="text-align:center;"|A+
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Xiao Lei has a solid 20% Skill Damage passive, and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
 
|-
 
|-
 
|{{TL|Vixel}}
 
|{{TL|Vixel}}
Line 55: Line 76:
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
 
|His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.  
 
|His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.  
 +
|-
 +
|{{TL|Felicia}}
 +
|style="text-align:center;"|Felicia
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Healer
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
 
|-
 
|-
 
|{{TL|Estelle}}
 
|{{TL|Estelle}}
Line 61: Line 89:
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
+
|Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by it’s very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
 
|-
 
|-
 
|{{TL|Halloween Althemia}}
 
|{{TL|Halloween Althemia}}
Line 68: Line 96:
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
|While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless.
+
|While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and Curse Res provide a solid enough shell for her to perform just well enough regardless.
|-
 
|{{TL|Raemond}}
 
|style="text-align:center;"|Raemond
 
|style="text-align:center;"|A
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|Raemond appears underwhelming at first since he has bad passives and below average damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has solid damage output in the end.
 
 
|-
 
|-
 
|{{TL|Malka}}
 
|{{TL|Malka}}
Line 83: Line 104:
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
 
|Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
 
|Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
 +
|-
 +
|{{TL|Fritz}}
 +
|style="text-align:center;"|Fritz
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught  Void Battles
 +
|His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
 +
|-
 +
|{{TL|Raemond}}
 +
|style="text-align:center;"|Raemond
 +
|style="text-align:center;"|A
 +
|style="text-align:center;"|Attacker
 +
|style="text-align:center;"|Imperial Onslaught
 +
|Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has good damage output despite his weak skills. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
 
|-
 
|-
 
|{{TL|Halloween Edward}}
 
|{{TL|Halloween Edward}}
Line 95: Line 130:
 
|style="text-align:center;"|B
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
|style="text-align:center;"|Imperial Onslaught
+
|style="text-align:center;"|Imperial Onslaught Void Battles
|Striker’s Skill is difficult to proc using bows, and Rawn will struggle get value out of Stunned Punisher since his chance to proc stun isn’t great, and it also isn’t geared to light-advantage content. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkward kit, but he’s not a good pick elsewhere.
+
|Rawn struggles with awkward passives, since Striker’s Skill is difficult to proc using bows, and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has a 0% stun resistance.
 
|-
 
|-
 
|{{TL|Linus}}
 
|{{TL|Linus}}
Line 104: Line 139:
 
|style="text-align:center;"|Zodiark
 
|style="text-align:center;"|Zodiark
 
|His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
 
|His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
|-
 
|{{TL|Fritz}}
 
|style="text-align:center;"|Fritz
 
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. He has utility value because he can occasionally stun, but stuns wear off far faster than freeze and even sleep, but he doesn’t have any synergy in his passives related to stun. He also can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
 
 
|-
 
|-
 
|{{TL|Ryozen}}
 
|{{TL|Ryozen}}
Line 117: Line 145:
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
+
|He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be when healers exist. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
 
|-
 
|-
 
|{{TL|Malora}}
 
|{{TL|Malora}}
Line 124: Line 152:
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Has Broken Punisher and lowers enemy defense slightly, but her own damage is lacking.
+
|Has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking, since her skills don’t have good base damage.
 
|-
 
|-
 
|{{TL|Luca}}
 
|{{TL|Luca}}
Line 131: Line 159:
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs.
+
|Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
 
|-
 
|-
 
|{{TL|Irfan}}
 
|{{TL|Irfan}}

Latest revision as of 14:41, 5 March 2019

Portrait Name Tier Role Preference Notes
Lua error: Error: Table Adventurers not found..
Halloween Elisanne S+ Attacker Support Zodiark Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing.
Lua error: Error: Table Adventurers not found..
Annelie S+ Attacker Imperial Onslaught Void Battles Annelie has a huge 35% boost to her Skill Damage, as well as access to 3 damage skills when you factor in the 5* light lance, on top of constantly stacking up enough energy to easily trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore, which has a 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill, as well as it’s lengthy animation.
Lua error: Error: Table Adventurers not found..
Hildegarde S+ Healer None She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
Lua error: Error: Table Adventurers not found..
Lucretia S Attacker Support Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
Lua error: Error: Table Adventurers not found..
Odetta S Attacker Support Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low and it’s also based on proximity, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
Lua error: Error: Table Adventurers not found..
Albert S Attacker Imperial Onslaught Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. However, Albert’s huge potential damage output doesn’t come through on small targets, since some of the extra damage from his S1 tends to whiff except on extremely large targets such as raid bosses, and the alternate force strike granted when electrified tends to put him out of position preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes incredibly long to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on. While his Force Strike passive is fantastic on the sword moveset due to the ability to quickly chain together a 1-2-Force Strike combo, there’s less demand for melting through overdrive bars in light-advantaged content since the Manticore in void battles can’t be broken.
Lua error: Error: Table Adventurers not found..
Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
Lua error: Error: Table Adventurers not found..
Amane A+ Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is seriously held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
Lua error: Error: Table Adventurers not found..
Xiao Lei A+ Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive, and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
Lua error: Error: Table Adventurers not found..
Vixel A+ Healer None His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
Lua error: Error: Table Adventurers not found..
Felicia A Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
Lua error: Error: Table Adventurers not found..
Estelle A Healer None Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by it’s very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
Lua error: Error: Table Adventurers not found..
Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and Curse Res provide a solid enough shell for her to perform just well enough regardless.
Lua error: Error: Table Adventurers not found..
Malka A Attacker Support Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to output a good damage contribution despite his poor passives thanks to his decently powerful skills with fast animations as well as access to the great attack skill from the 5* light lance.
Lua error: Error: Table Adventurers not found..
Fritz A Attacker Imperial Onslaught Void Battles His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
Lua error: Error: Table Adventurers not found..
Raemond A Attacker Imperial Onslaught Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, so he has good damage output despite his weak skills. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
Lua error: Error: Table Adventurers not found..
Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana, and his S1 has a slow animation.
Lua error: Error: Table Adventurers not found..
Rawn B Attacker Imperial Onslaught Void Battles Rawn struggles with awkward passives, since Striker’s Skill is difficult to proc using bows, and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has a 0% stun resistance.
Lua error: Error: Table Adventurers not found..
Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard hitting damage skills to help make up for it.
Lua error: Error: Table Adventurers not found..
Ryozen C Support None He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be when healers exist. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
Lua error: Error: Table Adventurers not found..
Malora C Attacker Imperial Onslaught Has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking, since her skills don’t have good base damage.
Lua error: Error: Table Adventurers not found..
Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
Lua error: Error: Table Adventurers not found..
Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
Lua error: Error: Table Adventurers not found..
Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
Lua error: Error: Table Adventurers not found..
Elias D Attacker Support None Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.