Difference between revisions of "Tier List Test/Shadow"
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Revision as of 22:45, 20 January 2019
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
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Ieyasu | S+ | Attacker | Jupiter | Has the highest natural strength in the game, topped off with access to the highest strength weapon in the 5* dark katana. Bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and exceeds it with multiple stacks. He has increases to both critical rate and damage to augment his DPS, the regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy 4.1 second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds. |
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Botan | S | Attacker Support | None | Her S1 does downright incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to damage output. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance. |
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Sazanka | S | Attacker | Jupiter | She has a powerful AoE S1 that can additionally apply a potent bleed, which alone gives her very high damage output. Her sleep based kit can add extra utility and damage, but can be invalidated by sleep immune content such as raids. She can’t effectively use the 5* shadow axe’s critical damage boost, unfortunately. |
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Kleimann | A+ | Attacker | Imperial Onslaught | He has Skill Damage and two attack skills, making him a good DPS pick, and he also has access to sleep to increase his utility value. His force strike damage isn’t too exciting because he’s a wand character, and the self heal from the 5* dark wand doesn’t help him exceed at his role as much as damage skills would have. |
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Rodrigo | A+ | Attacker | Jupiter | Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes it’s animation even faster than buff skills. He also has a fast animation speed on his S2, and his DPS is augmented slightly further by his High HP = Strength passive. He has higher potential damage output than the others in A+, but lacks the advantage of attacking from range, and his damage doesn’t keep up with the bleed characters placed higher on the list. |
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Zace | A+ | Attacker | Jupiter | Another strong 3* with good strength, two attack skills, and increased Skill Damage, which is valuable since he also has access to a 3rd attack skill from the 5* dark lance. He also has a bit of utility value since his S1 can apply blinds. |
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Orion | A | Attacker | Jupiter | Has a solidly built kit for damage thanks to Flurry Devastation, two attack skills, and 50% Skill Prep, and access to a 3rd damage skill through the 5* dark dagger. However, daggers as a whole do low damage from their regular attack chain, so it’s hard for a dagger character focused solely on their own damage output to excel at the role. |
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Erik | A | Attacker | Imperial Onslaught | Erik has good strength, two attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, hurting his potential. |
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Taro | A | Attacker | Jupiter | Unusually high strength for a 3*, but Last Defense isn’t very useful. His two attack skills give good coverage for hitting multiple targets and the access to the powerful 5* shadow blade is a great perk. However, the slow animation speed on his S1 and poor passives hold Taro back. |
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Althemia | A | Attacker | Jupiter | She has fast animation speeds on her two attack skills, and her Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's rather mediocre without it. Theoretically the self heal off the 5* shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything. |
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Cleo | A | Healer | Jupiter | A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element. |
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Nefaria | B | Attacker | Jupiter | Very similar to Hawk with a kit based around inflicting and subsequently removing an ailment. Unfortunately, her damage output is lacking even in ideal circumstances, and is invalidated by enemies immune to blind. |
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Vice | B | Attacker | Imperial Onslaught | He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to salvage his damage output, and additionally he might occasionally put a target to sleep. |
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Berserker | C | Attacker | Imperial Onslaught | Mostly focused on self survival with a terrible S2, which also doesn’t benefit from his Striker’s Skill. If nothing else, he’s well prepared for Light IO thanks to Blind Res, but offers little damage contribution compared to other dark adventurers. |
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Edward | C | Healer | Imperial Onslaught | Has the misfortune of trying to fill the same role as a story character but worse. Shields are inconsistent, and since he’s a 3* with it as his S2, it only reaches 20%, making it less able to block the kind of big hits you’d like it to block. |
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Vida | C | Attacker | None | A force strike dagger character like Francesca, but her S2 doesn’t contribute much if it fails to blind, but she does have some amount of utility value to help her low damage output. |