Difference between revisions of "Tier List Test/Wind"
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>Mrturtleye (Healer writeups) |
>Shark3143 |
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| Line 12: | Line 12: | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Mercury | |style="text-align:center;"|Mercury | ||
| − | | | + | |With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong and maintains high damage throughout thanks to her high strength. Skill Damage is particularly potent on her since her skills have low charge times and high damage, and she can maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand. |
| + | |- | ||
| + | |{{TL|Addis}} | ||
| + | |style="text-align:center;"|Addis | ||
| + | |style="text-align:center;"|S | ||
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Imperial Onslaught | ||
| + | |Addis boasts the highest strength among 4* units, and further augments his damage potential with the chance to inflict potent bleeds while his S2 is active. His passive skills add even more damage through Broken Punisher and Bleed Punisher, but he struggles to maintain uptime on Bleed Punisher until more bleed characters are released for the wind element, which holds him back from even higher heights. | ||
|- | |- | ||
|{{TL|Musashi}} | |{{TL|Musashi}} | ||
|style="text-align:center;"|Musashi | |style="text-align:center;"|Musashi | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|A+ |
| + | |style="text-align:center;"|Attacker | ||
| + | |style="text-align:center;"|Mercury | ||
| + | |As a DPS, Musashi excels as his base strength very high for a 4* character, and his kit is built around dealing additional damage through buffs and poison. However, he’s held back because his S2 self buff seriously lacks the potency to make up for it’s minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. | ||
| + | |- | ||
| + | |{{TL|Melody}} | ||
| + | |style="text-align:center;"|Melody | ||
| + | |style="text-align:center;"|A+ | ||
| + | |style="text-align:center;"|Support | ||
| + | |style="text-align:center;"|Imperial Onslaught | ||
| + | |A good support character with a 15% team strength boost as her S1, which boasts a 3000SP charge rate which is faster than other support buffers such as Elly and Sinoa, who need to build up 3800SP. She doesn’t contribute much damage alone, but she can maintain a solid uptime on buffs and make the entire room more powerful. She has good mobility and coverage thanks to the Blade moveset, and has Freeze res to help with Water IO. | ||
| + | |- | ||
| + | |{{TL|Lowen}} | ||
| + | |style="text-align:center;"|Lowen | ||
| + | |style="text-align:center;"|A+ | ||
| + | |style="text-align:center;"|Healer | ||
| + | |style="text-align:center;"|Mercury | ||
| + | |The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a slightly better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match. | ||
| + | |- | ||
| + | |{{TL|Louise}} | ||
| + | |style="text-align:center;"|Louise | ||
| + | |style="text-align:center;"|A+ | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Mercury | |style="text-align:center;"|Mercury | ||
| − | | | + | |Her entire kit has small increases to damage throughout, whether it’s based on poison or conditional damage buffs. Overdrive Punisher is a welcome source of extra damage, and Strength Doublebuff notably makes her a great match for Lowen and/or Aeleen. As a bow character, she lacks AoE coverage, and her skills only hit in straight lines, so she lacks versatility. |
|- | |- | ||
|{{TL|Eleonora}} | |{{TL|Eleonora}} | ||
|style="text-align:center;"|Eleonora | |style="text-align:center;"|Eleonora | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|A |
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Mercury | |style="text-align:center;"|Mercury | ||
| − | | | + | |Eleonora has good damage potential thanks to her natural strength and skills that inflict poison. Her chance to inflict poison is very high at full HP, and she has access to a 50% Skill Prep for an extra edge to get her skills out before taking damage. However, poison doesn’t stack, which hurts her DPS whenever her skills are ready before the poison wears off. |
|- | |- | ||
|{{TL|Hawk}} | |{{TL|Hawk}} | ||
|style="text-align:center;"|Hawk | |style="text-align:center;"|Hawk | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|A |
| − | |style="text-align:center;"|Attacker | + | |style="text-align:center;"|Attacker |
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | | | + | |His strength is high and his stun based kit has good synergy, but his S1 charges too slowly for him to truly shine. Stun Punisher has extra synergy with Roc and Zephyr, but its use is limited since stuns quickly wear off. His Freeze Res is useful since basilisks in Water IO are incredibly dangerous. |
|- | |- | ||
|{{TL|Ranzal}} | |{{TL|Ranzal}} | ||
|style="text-align:center;"|Ranzal | |style="text-align:center;"|Ranzal | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|A |
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|None | |style="text-align:center;"|None | ||
| − | | | + | |Ranzal excels versus multiple targets thanks to the wide swing of axes and his circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lacking, but his 30% HP Shields are potentially a useful survival tool, albeit inconsistent. |
|- | |- | ||
| − | |{{TL| | + | |{{TL|Johanna}} |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Johanna |
|style="text-align:center;"|A | |style="text-align:center;"|A | ||
| − | |style="text-align:center;"|Attacker | + | |style="text-align:center;"|Attacker |
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | | | + | |Johanna’s natural strength is a bit low, and her resistances are a mess, but her skills hit hard and have quick animations allowing her to maintain constant DPS. She’s better versus multiple enemies where she can stack up Slayer’s Strength. |
|- | |- | ||
| − | |{{TL| | + | |{{TL|Aeleen}} |
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Aeleen |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|style="text-align:center;"|B | |style="text-align:center;"|B | ||
| − | |style="text-align:center;"|Support | + | |style="text-align:center;"|Attacker Support |
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | | | + | |A generally solid choice with Slayer’s Strength and a lengthy 20% defense buff. Unfortunately for her, strength buffs are better, but she pairs well with Louise. Immunity to freeze allows her to excel at Water IO. |
|- | |- | ||
|{{TL|Nicolas}} | |{{TL|Nicolas}} | ||
|style="text-align:center;"|Nicolas | |style="text-align:center;"|Nicolas | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|B |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Imperial Onslaught | |style="text-align:center;"|Imperial Onslaught | ||
| − | | | + | |His strength is decent and he has a chance at stunning enemies with his S2. Healing Doublebuff synergizes with Lowen and Aeleen. |
|- | |- | ||
|{{TL|Francesca}} | |{{TL|Francesca}} | ||
| Line 81: | Line 95: | ||
|style="text-align:center;"|B | |style="text-align:center;"|B | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
| − | |style="text-align:center;"| | + | |style="text-align:center;"|Mercury |
| − | | | + | |Her strength is lacking, but the extra Force Strike damage gives her a bit of an edge thanks to the useful dagger force strike. |
|- | |- | ||
|{{TL|Philia}} | |{{TL|Philia}} | ||
| Line 89: | Line 103: | ||
|style="text-align:center;"|Attacker | |style="text-align:center;"|Attacker | ||
|style="text-align:center;"|Mercury | |style="text-align:center;"|Mercury | ||
| − | | | + | |Full HP = 10% Strength patches up her strength somewhat, but she’s unlikely to actually inflict paralysis, which she also resists for some reason. |
| + | |- | ||
| + | |{{TL|Sophie}} | ||
| + | |style="text-align:center;"|Sophie | ||
| + | |style="text-align:center;"|C | ||
| + | |style="text-align:center;"|Healer | ||
| + | |style="text-align:center;"|Imperial Onslaught | ||
| + | |Her Recovery Potency skill helps her a bit, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and poor charge time. However, her freeze resistance makes her an okay pick for Water IO. | ||
| + | |- | ||
| + | |{{TL|Pia}} | ||
| + | |style="text-align:center;"|Pia | ||
| + | |style="text-align:center;"|C | ||
| + | |style="text-align:center;"|Attacker Support | ||
| + | |style="text-align:center;"|Mercury | ||
| + | |Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere. | ||
|} | |} | ||
Revision as of 16:36, 7 January 2019
| Portrait | Name | Tier | Role | Preference | Notes |
|---|---|---|---|---|---|
Lua error: Error: Table Adventurers not found..
|
Maribelle | S+ | Attacker | Mercury | With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong and maintains high damage throughout thanks to her high strength. Skill Damage is particularly potent on her since her skills have low charge times and high damage, and she can maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand. |
Lua error: Error: Table Adventurers not found..
|
Addis | S | Attacker | Imperial Onslaught | Addis boasts the highest strength among 4* units, and further augments his damage potential with the chance to inflict potent bleeds while his S2 is active. His passive skills add even more damage through Broken Punisher and Bleed Punisher, but he struggles to maintain uptime on Bleed Punisher until more bleed characters are released for the wind element, which holds him back from even higher heights. |
Lua error: Error: Table Adventurers not found..
|
Musashi | A+ | Attacker | Mercury | As a DPS, Musashi excels as his base strength very high for a 4* character, and his kit is built around dealing additional damage through buffs and poison. However, he’s held back because his S2 self buff seriously lacks the potency to make up for it’s minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. |
Lua error: Error: Table Adventurers not found..
|
Melody | A+ | Support | Imperial Onslaught | A good support character with a 15% team strength boost as her S1, which boasts a 3000SP charge rate which is faster than other support buffers such as Elly and Sinoa, who need to build up 3800SP. She doesn’t contribute much damage alone, but she can maintain a solid uptime on buffs and make the entire room more powerful. She has good mobility and coverage thanks to the Blade moveset, and has Freeze res to help with Water IO. |
Lua error: Error: Table Adventurers not found..
|
Lowen | A+ | Healer | Mercury | The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a slightly better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match. |
Lua error: Error: Table Adventurers not found..
|
Louise | A+ | Attacker | Mercury | Her entire kit has small increases to damage throughout, whether it’s based on poison or conditional damage buffs. Overdrive Punisher is a welcome source of extra damage, and Strength Doublebuff notably makes her a great match for Lowen and/or Aeleen. As a bow character, she lacks AoE coverage, and her skills only hit in straight lines, so she lacks versatility. |
Lua error: Error: Table Adventurers not found..
|
Eleonora | A | Attacker | Mercury | Eleonora has good damage potential thanks to her natural strength and skills that inflict poison. Her chance to inflict poison is very high at full HP, and she has access to a 50% Skill Prep for an extra edge to get her skills out before taking damage. However, poison doesn’t stack, which hurts her DPS whenever her skills are ready before the poison wears off. |
Lua error: Error: Table Adventurers not found..
|
Hawk | A | Attacker | Imperial Onslaught | His strength is high and his stun based kit has good synergy, but his S1 charges too slowly for him to truly shine. Stun Punisher has extra synergy with Roc and Zephyr, but its use is limited since stuns quickly wear off. His Freeze Res is useful since basilisks in Water IO are incredibly dangerous. |
Lua error: Error: Table Adventurers not found..
|
Ranzal | A | Attacker | None | Ranzal excels versus multiple targets thanks to the wide swing of axes and his circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lacking, but his 30% HP Shields are potentially a useful survival tool, albeit inconsistent. |
Lua error: Error: Table Adventurers not found..
|
Johanna | A | Attacker | Imperial Onslaught | Johanna’s natural strength is a bit low, and her resistances are a mess, but her skills hit hard and have quick animations allowing her to maintain constant DPS. She’s better versus multiple enemies where she can stack up Slayer’s Strength. |
Lua error: Error: Table Adventurers not found..
|
Aeleen | B | Attacker Support | Imperial Onslaught | A generally solid choice with Slayer’s Strength and a lengthy 20% defense buff. Unfortunately for her, strength buffs are better, but she pairs well with Louise. Immunity to freeze allows her to excel at Water IO. |
Lua error: Error: Table Adventurers not found..
|
Nicolas | B | Attacker | Imperial Onslaught | His strength is decent and he has a chance at stunning enemies with his S2. Healing Doublebuff synergizes with Lowen and Aeleen. |
Lua error: Error: Table Adventurers not found..
|
Francesca | B | Attacker | Mercury | Her strength is lacking, but the extra Force Strike damage gives her a bit of an edge thanks to the useful dagger force strike. |
Lua error: Error: Table Adventurers not found..
|
Philia | C | Attacker | Mercury | Full HP = 10% Strength patches up her strength somewhat, but she’s unlikely to actually inflict paralysis, which she also resists for some reason. |
Lua error: Error: Table Adventurers not found..
|
Sophie | C | Healer | Imperial Onslaught | Her Recovery Potency skill helps her a bit, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and poor charge time. However, her freeze resistance makes her an okay pick for Water IO. |
Lua error: Error: Table Adventurers not found..
|
Pia | C | Attacker Support | Mercury | Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere. |