Difference between revisions of "Afflictions"
>Mornsta-gpuser (that makes more than two users, myself included, who have confirmed it to be the correct formula.) |
>Mornsta-gpuser (that makes more than two users, myself included, who have confirmed it to be the correct formula.) |
(No difference)
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Revision as of 05:25, 31 December 2018
- See: Combat Mechanics
Afflictions are temporary debilitating states which can affect a player's adventurers, each with varying effects.
- Afflicted adventurers cannot shapeshift into dragons.
- Being afflicted also makes an adventurer lose any "energized" charges on them.
List of Afflictions
Blindness - Causes attacks to miss at a fixed chance
Bog - Reduces movement speed and causes all damage received to be critical. Lasts 10 seconds.
56px Burn - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 3 seconds for 9 seconds, totaling 12%/18%/24% of their HP. Cannot deal lethal damage. Lasts 10 seconds.
Curse - Stops SP gain for skills and prevents the use of skills and helper skills. Duration varies.
Frozen - Freezes target in a solid block of ice, preventing movement and actions. For adventurers, this affliction can be removed by other party members damaging the block of ice.
Paralysis - Deals damage equal to a percentage of the afflicted adventurer's HP over time. Stops any movement or action at each tick. Cannot deal lethal damage. Duration varies.
Poison - Deals damage equal to 4%/6%/8% of the afflicted adventurer's HP every 4 seconds for 20 seconds, totaling 20%/30%/40% of their HP. Cannot deal lethal damage. Lasts 20 seconds.
Stun - Prevents all movement and actions. Duration varies.
- Sleep - Locks a character in place and prevents all actions.
- Caged - Locks a character in place preventing movement. Attacks while caged are limited. This status can be removed by damaging the cage.
- Defense Down - Reduces defense of a character, causing them to take more damage from attacks.
- Attack Down - Reduces strength of a character, causing them to deal less damage on attacks.
Affliction Chance Formula
The assumed affliction chance formula is as follows:
if Resistance% >= 100% : Afflication Chance% = 0 if Resistance% < 100% : Afflication Chance% = (Proc Chance% - Resistance%)
| Variable | Description |
|---|---|
| Affliction Chance | The overall % chance to inflict the affliction |
| Proc Chance | The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs) |
| Resistance | The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all Afflictions) No enemies or adventurers possess any Strength Down or Defense Down resistance. |
Partial List of High HP Enemies Not Immune to Ailments