Difference between revisions of "Banes"

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>Mornsta-gpuser
>Mornsta-gpuser
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|-|Physian=
 
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{{#cargo_query:tables=EnemiesTest
 
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|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,HP,Atk,Def
 
|where=Tribe="Physian"
 
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|-|Thaumian=
 
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|-|Therion=
 
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|-|Demon=
 
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|-|Undead=
 
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|-|Dragon=
 
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|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,HP,Atk,Def
 
|where=Tribe="Dragon"
 
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|-|Human=
 
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|fields=Name,CONCAT('{{InlineIcon|Icon Element|', ElementalType, '}}')=Element,Tribe,HP,Atk,Def
 
|where=Tribe="Human"
 
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Revision as of 11:03, 19 December 2018

See: Combat Mechanics

Class Banes are a special passive skill that grants a bonus damage multiplier to certain classes (enemy species). They are typically attached to specific event Characters as an unlockable mana circle node, and some event Wyrmprints as a time limited ability. When a character with a class bane attacks an eligible target, the hit effects of their attacks take on a pitch black and dark red appearance rather than the usual elemental coloring. With the exception of Humans, a class bane has the potential to exist for all other enemy species.

Enemies are separated into the following types:

  • Physian
  • Thaumian
  • Demihuman
  • Therion
  • Demon
  • Undead
  • Dragon
  • Human

Partial List of High HP Enemies by Classes

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Error: Table EnemiesTest not found.