Difference between revisions of "Talk:Combat Mechanics/Archive"
(More ways to break an enemy's guard.) |
(More ways to break an enemy's guard.) |
(No difference)
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Revision as of 19:29, 16 December 2018
Suggested Corrections
The pivot point for aiming Force Strikes is not your character, as the article says, but the point where you held your finger to charge the strike. This was very confusing for me at first before I figured it out. If you want to test this yourself, charge a force strike with your finger away from your character. When you circle your finger around the point you were just holding, your character should rotate in a circle along with the force strike direction indicator. However, if you instead circle your finger around your character, your character will instead only rotate by a small amount and will not be able to aim behind them. I believe a good analogy for aiming force strikes is that you are supposed to hold your finger down to charge it, then pull it back from that point in the opposite direction you want to launch the strike, as if you are drawing back a slingshot. 74.96.68.88 21:04, 25 November 2018 (UTC)
Something Not Mentioned Here
Force Strikes will instantly break an enemy's Guard. I've done it many times myself. If you want to test it yourself, Halloween Horrors wave 3 has an enemy that's guaranteed to enter Guard state after just a couple of attacks. 8.36.253.135 09:28, 24 October 2018 (UTC)
If a dragon damages an enemy by any means (their skill, their normal attacks, or even the damage done during the shapeshifting animation), it will also instantly break that enemy's Guard. 173.79.191.238 00:29, 17 December 2018 (UTC)