Difference between revisions of "Tier List Test/Wind"

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>Mrturtleye
>Mrturtleye
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Mercury
 
|style="text-align:center;"|Mercury
|Maribelle is basically wind Lily but with some minor differences. Instead of freeze, her first skill inflicts 5% Defense Reduction, which is always welcome. She also has Full HP = Skill Damage, meaning her skills will hit harder than Lily's, however her regular attacks will be somewhat weaker. Skill Prep also means she's ready to fire off her skills as soon as the fight starts. Unfortunately, lacks a way to keep her first passive up.
+
|Maribelle is Wind's premiere damage dealer. She brings 2 nukes to the fight, with her first skill inflicting 5% Defense Reduction. On top of that, she's got one of the highest Strength stats in the game. Her first passive, Full HP = Skill Damage allows her to hit even harder with her skills. However, this skill is only active at full HP and thus not consistent. She also gets Skill Prep, meaning she can fire off her skills right from the start of the fight.
 
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|{{TL|Musashi}}
 
|{{TL|Musashi}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Mercury
 
|style="text-align:center;"|Mercury
|A blade wielder focused on raw damage. His first skill is a decent nuke and also inflicts Poison, which is some nice extra damage over time, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a nice extra boost since bosses spend a lot of time in overdrive. However, his first passive is kinda mediocre because it's a 1 time buff.
+
|A blade wielder focused on raw damage. His first skill is a good nuke and also inflicts Poison for 15 seconds, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a welcome damage boost since bosses spend a lot of time in overdrive. His second skill is a Strength buff for himself. This Strength buff is the highest in the game at 30%. Unfortunately, the buff lasts relatively short so he struggles to properly utilize the buff. And while Last Offense is a strong buff to his Strength, it can only activate once.  
 
|-
 
|-
 
|{{TL|Eleonora}}
 
|{{TL|Eleonora}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Mercury
 
|style="text-align:center;"|Mercury
|Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage is actually quite respectable. Unlike Hawk, however, she doesn't get increased damage against afflicted enemies and instead gets Skill Prep as her 3rd ability. Overall a very solid damage dealer and more consistent than Hawk.
+
|Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage can stack up to deal respectable damage over the course of a fight. However, her skills naturally have a high chance of landing Poison so her first passive is not very useful, especially since it is only active at full HP.  
 
|-
 
|-
 
|{{TL|Hawk}}
 
|{{TL|Hawk}}
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|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Hawk's a pretty straightforward guy: He inflicts Stun so he can then capitalize on it. However, he's plagued by the same issues as most bow users: There are bosses who have resistance or are immune to being Stunned. He'd also much rather have his stun be on a nuke, rather than a self-buff which enhances his Force Strikes to stun. Lastly, the stun duration varies between 2 and 4 seconds, making his first skill difficult to properly utilize. He does have a really solid Strength stat, however. Decent unit overall but suffers a lot from being a bow unit, especially since Mercury can't be stunned.
+
|Hawk focuses on stunning enemies, and then inflicting bonus damage on stunned targets. However, unlike Eleonora, he stuns enemies through firing buffed Force Strikes after he uses his second skill. While this means he doesn't have a second damaging skill, it does mean he can stun an enemy up to three times. When paired with his first skill and his Stunned Punisher, he does respectable damage. However, his reliance on Stun means that against opponents that cannot be stunned - Mercury, in this case - his damage drops significantly.
 
|-
 
|-
 
|{{TL|Ranzal}}
 
|{{TL|Ranzal}}
 
|style="text-align:center;"|Ranzal
 
|style="text-align:center;"|Ranzal
|style="text-align:center;"|A-
+
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|None
 
|style="text-align:center;"|None
|Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also gets a defense up on the 4* weapon and Slayer's Strength to patch up his low attack, however in the end he's still mainly a tank. Being a free unit also doesn't help him either.
+
|Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also has access to Slayer's Strength which makes him a great unit to clear waves of enemies with due to Ranzal wielding an axe. However, he's got a low Strength stat and due to only having one damaging skill, he gets outclassed by Johanna.
 
|-
 
|-
 
|{{TL|Aeleen}}
 
|{{TL|Aeleen}}
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|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Attacker  Support
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Aeleen's like wind Elisanne, except that she buffs Defense instead of Strength. Her buff strength, duration and first passive are the same as Elisanne. However, her buff takes about 2.5x as long to charge, making it hard to keep it up permanently. Defense up is also less valuable than Strength. That said, it does trigger Valiant Crown. Aeleen's also capable of dishing out more damage than Elisanne, but ultimately that isn't why you would run a buffer. Overall, solid unit but would've loved a Strength buff instead of a Defense buff.
+
|Aeleen is one of the 2 buff units in wind, buffing Defense. She also gets Buff Time, extending the buff duration by 25%. Unfortunately, a 20% Defense buff is not significant enough to make a difference in a fight. However, Aeleen is also a respectable damage dealer thanks to her Slayer's Strength and low cost first skill.
 
|-
 
|-
 
|{{TL|Sophie}}
 
|{{TL|Sophie}}
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|style="text-align:center;"|Healer
 
|style="text-align:center;"|Healer
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|A healer with a damage skill for some unknown reason - and one with a high SP cost at that. The 4* weapon is okay on her, giving her a Strength buff, but you would just run a damage dealer if you wanted damage. At least her first passive is actually good for a healer, and she faces no competition in Wind as she's the only Wind healer
+
|...
 
|-
 
|-
 
|{{TL|Melody}}
 
|{{TL|Melody}}
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|style="text-align:center;"|Support
 
|style="text-align:center;"|Support
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|The only support blade unit, Melody has a team-wide 15% Strength up (20% if you factor in her co-ability). Having extra crit at full HP is nice, but she's reliant on others to keep her HP full. Decent support unit if you can't run Elisanne.
+
|Where Aeleen buffs Defense, Melody buffs Strength. Her buff increases the team's Strength by 15% for 15 seconds. Thanks to the relatively low SP cost, she can have the buff active most of the time. Although, lack of a Buff Time passive means she has trouble keeping it up permanently. Her second skill has a decent multiplier on it as well. However, her first passive, Full HP = Critical Rate is very unreliable and she doens't benefit as much from the crit as she would have from a Strength buff.
 
|-
 
|-
 
|{{TL|Nicolas}}
 
|{{TL|Nicolas}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Decent Strength stat, 2 nukes and a Stun on his second nuke. Good mix of damage and utility, however has to compete with a lot of units for the same role who are ultimately better than him.
+
|Nicolas brings 2 nukes to the fight with solid multipliers. His second skill can also inflict Stun to every enemy it hits which is some very welcome utility. However, his passive, Healing Doublebuff, doesn't do anything for Nicolas. Mercury also can't be stunned, unfortunately.
 
|-
 
|-
 
|{{TL|Johanna}}
 
|{{TL|Johanna}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Imperial Onslaught
 
|style="text-align:center;"|Imperial Onslaught
|Has some pretty good multipliers on her skills, as well as Slayer's Strength. However, she's got a pretty low Strength stat which is probably why she's labeled as Defense. Her passive's somewhat useful but not very reliable.
+
|Johanna has 2 skills with some really high multipliers, as well as Slayer's Strength. Coupled with her being an axe unit, she's a really solid unit for clearing hordes of enemies. However, she's held back by her low Strength stat.
 
|-
 
|-
 
|{{TL|Francesca}}
 
|{{TL|Francesca}}
 
|style="text-align:center;"|Francesca
 
|style="text-align:center;"|Francesca
|style="text-align:center;"|A-
+
|style="text-align:center;"|B
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|mercury
 
|style="text-align:center;"|mercury
|Provides Defense Reduction on her second ability. However, has low Strength and a pretty mediocre passive, as dagger units generally don't use their FS for damage. The 4* weapon doesn't do much for her either. On top of that, her Defense Reduction has a low hit rate.
+
|Brings 2 nukes to the fight, the second of which can land a Defense Reduction. Force Strike damage increase is also useful since dagger combos often include Force Strikes in them. However, her skills have low multipliers and her Defense Reduction has a low hit rate. She also has a low Strength stat.
 
|-
 
|-
 
|{{TL|Philia}}
 
|{{TL|Philia}}
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|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Attacker
 
|style="text-align:center;"|Mercury
 
|style="text-align:center;"|Mercury
|Of all the statuses Philia could've inflicted, she chose Paralysis which doesn't work on Mercury. Her first passive is nice but she's got no way to sustain herself. Also has to compete with Eleonora and Hawk for a spot.
+
|Philia inflicts Paralysis on her enemies. She has 2 nukes with decent multipliers. However, her first passive, Full HP = Strength, is very unreliable and her passives give her resistance against a status effect not inflicted by any Water enemies.
 
|}
 
|}

Revision as of 07:28, 4 November 2018

Portrait Name Tier Role Preference Notes
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Maribelle S+ Attacker Mercury Maribelle is Wind's premiere damage dealer. She brings 2 nukes to the fight, with her first skill inflicting 5% Defense Reduction. On top of that, she's got one of the highest Strength stats in the game. Her first passive, Full HP = Skill Damage allows her to hit even harder with her skills. However, this skill is only active at full HP and thus not consistent. She also gets Skill Prep, meaning she can fire off her skills right from the start of the fight.
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Musashi S Attacker Mercury A blade wielder focused on raw damage. His first skill is a good nuke and also inflicts Poison for 15 seconds, making it one the highest damage skills in the game. He also has Overdrive Punisher, which is a welcome damage boost since bosses spend a lot of time in overdrive. His second skill is a Strength buff for himself. This Strength buff is the highest in the game at 30%. Unfortunately, the buff lasts relatively short so he struggles to properly utilize the buff. And while Last Offense is a strong buff to his Strength, it can only activate once.
Lua error: Error: Table Adventurers not found..
Eleonora S Attacker Mercury Archers all inflict a debuff, and Eleonora's no exception: she Poisons her enemies. Unlike most archers, both of her skills will inflict the debuff. The Poison damage can stack up to deal respectable damage over the course of a fight. However, her skills naturally have a high chance of landing Poison so her first passive is not very useful, especially since it is only active at full HP.
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Hawk S Attacker Support Imperial Onslaught Hawk focuses on stunning enemies, and then inflicting bonus damage on stunned targets. However, unlike Eleonora, he stuns enemies through firing buffed Force Strikes after he uses his second skill. While this means he doesn't have a second damaging skill, it does mean he can stun an enemy up to three times. When paired with his first skill and his Stunned Punisher, he does respectable damage. However, his reliance on Stun means that against opponents that cannot be stunned - Mercury, in this case - his damage drops significantly.
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Ranzal B Attacker None Wind's best tank - although, there's not much competition for this role. His second skill, an AoE shield, is great utility for him and his team, negating one attack as long as it does not exceed the damage threshold. He also has access to Slayer's Strength which makes him a great unit to clear waves of enemies with due to Ranzal wielding an axe. However, he's got a low Strength stat and due to only having one damaging skill, he gets outclassed by Johanna.
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Aeleen A Attacker Support Imperial Onslaught Aeleen is one of the 2 buff units in wind, buffing Defense. She also gets Buff Time, extending the buff duration by 25%. Unfortunately, a 20% Defense buff is not significant enough to make a difference in a fight. However, Aeleen is also a respectable damage dealer thanks to her Slayer's Strength and low cost first skill.
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Sophie A Healer Imperial Onslaught ...
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Melody B Support Imperial Onslaught Where Aeleen buffs Defense, Melody buffs Strength. Her buff increases the team's Strength by 15% for 15 seconds. Thanks to the relatively low SP cost, she can have the buff active most of the time. Although, lack of a Buff Time passive means she has trouble keeping it up permanently. Her second skill has a decent multiplier on it as well. However, her first passive, Full HP = Critical Rate is very unreliable and she doens't benefit as much from the crit as she would have from a Strength buff.
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Nicolas A Attacker Imperial Onslaught Nicolas brings 2 nukes to the fight with solid multipliers. His second skill can also inflict Stun to every enemy it hits which is some very welcome utility. However, his passive, Healing Doublebuff, doesn't do anything for Nicolas. Mercury also can't be stunned, unfortunately.
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Johanna A+ Attacker Imperial Onslaught Johanna has 2 skills with some really high multipliers, as well as Slayer's Strength. Coupled with her being an axe unit, she's a really solid unit for clearing hordes of enemies. However, she's held back by her low Strength stat.
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Francesca B Attacker mercury Brings 2 nukes to the fight, the second of which can land a Defense Reduction. Force Strike damage increase is also useful since dagger combos often include Force Strikes in them. However, her skills have low multipliers and her Defense Reduction has a low hit rate. She also has a low Strength stat.
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Philia C Attacker Mercury Philia inflicts Paralysis on her enemies. She has 2 nukes with decent multipliers. However, her first passive, Full HP = Strength, is very unreliable and her passives give her resistance against a status effect not inflicted by any Water enemies.