Difference between revisions of "Weapon Crafting"
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Revision as of 20:02, 27 October 2018
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Weapons in Dragalia Lost have both a HP stat and a Strength stat that increases based on their level. These weapons can be equipped by characters to raise their HP and Strength.
By default a character uses a Level 0 weapon with 0 HP and 0 Strength, but weapons with stats can either be obtained as drops from quests, chests found during quests, or even stronger weapons can be crafted once the Smithy is unlocked after Chapter 2: 6-2.
Acquiring Weapons
- 1
Weapons are equipped to Adventurers by default. - 2
Weapons drop from quests as rewards from chests and monsters. - 3
Weapons are instantly available for crafting through the Smithy once it is unlocked in Halidom. - 4
Weapons can be crafted once the Smithy has been raised to a minimum of level 4. - 5
Weapons can be crafted once the Smithy has been raised to a minimum of level 7.
Crafting and Enhancing
- See also: Weapon Trees
To obtain 3* or higher weapons, player must unlock the Smithy facility in Halidom. Each crafted weapon is linked to a weapon tree by weapon class and rarity (i.e. 4
Sword tree). Weapons later in a weapon tree can be unlocked by upgrading the Smithy further in Halidom, and enhancing once of the previous weapons to its upgraded form in the Upgrade menu. In order to enhance, a weapon must be fully unbound and leveled. The final weapon in each branch of a weapon tree will have an element tied to it, shown by the color of the background of the weapon icon. If these weapons are equipped to an Adventurer of the same element, the weapon will grant an extra 50% of its base HP and Strength to the Adventurer.
Skills on weapons will improve a tier when a weapon is fully unbound through crafting.
Dismantling
The player can pay
Rupies to revert a crafted weapon back into its base weapons and materials. The dismantle cost is based on the Star Level and Weapon Tier of the weapon in question. All weapons created from this process will be at Level 1 fully unbound. The only losses incurred from this process are Weapon Experience and Rupies; all crafting materials used to create the weapon are returned.
[# of MUB Previous Tier Weapons Returned] = [# of Unbindings] + 1 [# of Materials Returned] = [Base Material Cost] * ([# of Unbindings] + 1)
| Dismantle Cost | |||
|---|---|---|---|
| Tier 1 | 1,000 | 8,000 | 125,000 |
| Tier 2 | 5,000 | 40,000 | 750,000 |
| Tier 3 | 30,000 | 240,000 | 4,500,000 |
Leveling weapons
Weapons can be leveled with either other weapons or by using Whetstones. Whetstones drop in a few story quests and can also be acquired in the daily Item roll. The most reliable source for Whetstones is The Imperial Onslaught, but these challenge quests only unlocks after Chapter 6 is cleared. Additionally, each day 3 Gold Whetstones can be purchased in the shop for 10,000
each.
Weapon Recommendations
- 3
Elemental Weapons are recommended as a starting goal for new players; however, it is NOT recommended to fully unbind them, due to the short amount of time it takes to unlock 4
weapon crafting. - Due to the cost of fully unbinding 3
Tier 3 weapons, and the limited time they they will be used, players should move on to 4
weapons as soon they are craftable. Replace the 0 Unbind 3
weapons with fully unbound 4
Tier 2 weapons. - When first crafting 4
Elemental weapons, the adventurer will gain strength and health due to the Elemental Bonus as long as the weapon is equipped to an adventurer of the same element; however, the elemental weapon will lose overall Might score. If near a Might threshold to unlock a higher level quest, consider holding off on upgrading. It is worth fully unbinding 4
Elemental Weapons, due to the time and resources required to unlock 5
Elemental Weapons. - 5
weapons require a massive time investment both to unlock initially with level 6 Halidom, and the resources required to craft the weapons. Base 5
weapons are not stronger that 4
Elemental weapons, and higher tier 5
weapons require resources that can only currently be acquired through events.