Difference between revisions of "Stats"

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Revision as of 00:03, 16 October 2018

There are various stats that affect an Adventurer's survivability and power. The two basic stats, HP and Strength, will show up directly on an adventurer's stat breakdown, and will increase or decrease with equipped items, and Halidom facilities. Complex stats will still directly affect an Adventurer's durability and damage, but will not be visible anywhere in game.

Basic Stats

Stat Description Used by Gained From
HP Health pool Adventurers, Enemies Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Strength Used to calculate damage from basic attacks and skills Adventurers, Enemies Dragons, Weapons, Wyrmprints, Halidom, Abilities, Mana Circles.
Experience Used to increase level Adventurers, Dragons, Weapons, Wyrmprints Crystals (Adventurers), Dragonfruit (Dragons), Whetstones (Weapons), Water (Wyrmprints)
Level Determines HP and Strength gain Adventurers, Dragons, Weapons, Wyrmprints Experience
Might A measure of progression used to unlock maps. Does not affect damage Adventurers, Dragons, Weapons, Wyrmprints Levels, Mana Circle Nodes, Dragon Bonding

Offensive Stats

Stat Description Used by Gained From
Critical Rate The chance of a hit of an attack or skill to deal critical damage Adventurers, Dragons Wyrmprints, Abilities, Co-abilities, Skills.
Critical Damage How much extra damage a critical hit of an attack or skill will deal. Adventurers, Dragons Wyrmprints, Abilities, Co-abilities, Skills.
Skill Damage The damage of skills used by an adventurer. Adventurers Wyrmprints, Abilities, Co-abilities, Skills
Force Strike Damage The damage of force strikes used by adventurers. Adventurers Wyrmprints, Abilities, Skills
Punisher Damage How much extra damage will be dealt to enemies while they are in specific states. Adventurers, Dragons Wyrmprints, Abilities
Bane Damage Determines how much extra damage will be dealt to a specific tribe of enemy. Adventurers, Dragons Wyrmprints, Abilities

Defensive Stats

Stat Description Used by Gained From
Defense Determines how much damage is taken by an attack. Adventurers, Enemies Wyrmprints, Abilities, Co-abilities, Skills.
Elemental Resistance Reduces damage taken by attacks of a specific elemental type. Adventurers, Enemies Wyrmprints, Abilities.
Affliction Resistance Reduces the chance for an adventurer to be afflicted by a status ailment. 100% Status resistance does not grant an adventurer or enemy immunity to that status, as some attacks have higher than a 100% chance to grant a status effect. Adventurers, Enemies Wyrmprints, Abilities.

Utility Stats

Stat Description Used by Gained From
Recovery Potency Determines the strength of healing skills, abilities, and regeneration effects. Adventurers, Dragons, Enemies Wyrmprints, Abilities, Co-abilities.
Skill Gauge The skill gauge is the onscreen representation of the cost for an adventurer to use their skills. Once the gauge is full, the skill's icon will light up and be available for use. Adventurers, Dragons
Skill Haste Determines the rate at which an adventurer gains SP from attacks to charge their skill gauges. Adventurers Wyrmprints, Abilities, Co-abilities.
Skill Prep Gives a flat percentage of an adventurer's skill gauges at the start of a map. Adventurers Wyrmprints, Abilities.
Dragon Gauge The dragon gauge is the onscreen representation of the cost for an adventurer to shapeshift. Once the gauge is full, the dragon icon will light up and the adventurer will be able to Shapeshift. The Dragon gauge can overcharged to save two charges. Adventurers
Dragon Haste Determines the rate at which an adventurer's dragon gauge fills. Adventurers Wyrmprints, Abilities, Co-abilities
Shapeshift Prep Gives a flat percentage of an adventurer's dragon gauge at the start of a map. Adventurers Wyrmprints, Abilities
Dragon Time The time in which an adventurer will remain in their shapeshifted form. Dragon time gets reduced by taking damage while in shapeshifted form. Dragons Wyrmprints, Abilities, Dragon Bonding
Buff Time The duration of buffs affecting an adventurer. Adventurers, Dragons Wyrmprints, Abilities

Enemy Stats

Stat Description Used by Gained From
Tribe Enemy creature type. Enemies
Overdrive An enemy state in which it receives increases to its attack modifiers. Enemies
Break An enemy state in which it receives decreases to its attack and defense modifiers. Enemies
Base Overdrive Determines the base amount of damage an enemy must take to put it into the Overdrive state. Enemies
Base Break Determines the base amount of damage an enemy must take in the Overdrive state to put it in the Break state. Enemies
Break Duration Determines how long it takes for an enemy to return to its base state upon entering the break state. Enemies