Difference between revisions of "User:Boblers/Sandbox3"

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(→‎Augments: expanding augment page)
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Revision as of 20:03, 11 July 2020


Augments

Augments are stat-boosting items that can be applied to adventurers, wyrmprints, weapons, and dragons. This feature was added in version 1.9.0.

Overview

A single augment adds +1 to HP or Strength when applied. These are considered additions to the base stats, meaning that stat-multiplying effects such as facilities or dragon passives can multiply the stats from augments.

Every adventurer, wyrmprint, weapon, and dragon can apply up to 100 HP and 100 Strength augments each. Units that have augments applied will display "+X" on their icon, indicating the amount of augments that have been applied to them.

  • Adventurers that have wyrmprints, weapons, and dragons equipped will display the sum of augments across all of their gear. For example, an adventurer that has +200 augments on themselves and +200 on both wyrmprints will display with +600.

Obtaining Augments

Augments can be obtained from the following locations:

  • First-clear rewards from Normal-difficulty Chapter 9 of the main campaign.
    • Grants 10 HP augments for adventurers, wyrmprints, weapons, and dragons. Also grants 10 Strength augments for adventurers.
  • First-clear rewards from Very Hard difficulty of the main campaign
    • Grants 2 HP and 2 Strength augments for adventurers or wyrmprints per quest cleared. Alternates between adventurer or wyrmprint augments with each chapter.
  • Drops from Void Battles
    • Guaranteed 1 augment drop per clear, randomly rolled between adventurer HP, adventurer Strength, wyrmprint HP, or wyrmprint Strength augments
  • drops from Advanced Dragon Trials
    • Guaranteed 3 augment drops per clear, with each randomly rolled between adventurer HP, adventurer Strength, wyrmprint HP, or wyrmprint Strength augments
  • drops from Astral Raids on Expert or Master difficulty
    • Expert grants 1 adventurer HP or 1 adventurer Strength augment per clear. The stat offered alternates every time that Astral Raids are available.
    • Master grants 3 adventurer HP and 3 wyrmprint HP augments, OR 3 adventurer Strength and 3 wyrmprint Strength augments per clear. The stat offered alternates every time that Astral Raids are available.
  • Astral Raids Treasure Trade
    • 10 each of adventurer HP, adventurer Strength, wyrmprint HP, and wyrmprint Strength augments are available to redeem each month.
  • Various event treasure trades
    • usually 30 each of adventurer HP, adventurer Strength, wyrmprint HP, and wyrmprint Strength augments are available to redeem per event.

Note that weapon and dragon augments can only be obtained from the first-clear of chapter 9, and no more of them have ever been distributed.

Applying Augments

The ability to apply augments must first be unlocked by clearing Chapter 9 of the main campaign. While it is possible to obtain augments before that point, the chapter must be cleared before the augments can actually be used.

Augments can be applied by going to the Upgrade Tab -> Adventurers/Wyrmprints/Weapons/Dragons, select a unit, and scroll down. This is the same as the location where exp-boosting materials such as

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s or

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can be applied.

Resetting Augments

By paying Icon Resource Rupies.png Rupies, it is possible to reset augments. This will remove augments from the selected target, and return the augments to the player's inventory.

To remove augments, go to the Upgrade Tab -> Adventurers/Wyrmprints/Weapons/Dragons, select the bottom-right "reset augments" button, and then select a unit.

  • It costs Icon Resource Rupies.png Rupies x20,000 per augment that is to be removed.
  • It is not possible to remove only a partial amount of augments - the reset feature can only remove all of them at once. If for example you had 50 augments, you can't take off only 20 of them - you have to remove all 50 at once.
  • HP and Strength augments must be reset separately, with HP happening first.