Difference between revisions of "Progression Guide"

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(→‎Current Meta Team Compositions: Updated meta and accepted teams, due to general powercreep making most compositions acceptable)
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(→‎Current Meta Team Compositions: Updated meta and accepted teams, due to general powercreep making most compositions acceptable)
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Revision as of 02:27, 1 June 2020


This is a guide for efficiently progressing to and through endgame content in Dragalia Lost after you have cleared through at least Chapter 9 of the Normal difficulty story quests in order to have unlocked all features and quests.

The current endgame content is regarded as Expert and Master difficulties of Advanced Dragon Trials (aka. High Dragon Trials, or HDTs), and Volk's Wrath: Expert and Expert difficulties for future Agito quests.

Preparation

Facilities

Facilities that increase the stats of adventurers are a large contributor to a unit's HP and strength and leveling them is a crucial step for preparing for endgame content.

Facility Upgrade Material Source Notes
Altars Elemental Ruins
Dojos Imperial Onslaught Has large increases in bonus stats granted at levels 16 and 31
Slime Status Void Battles Purchased from Treasure Trade for Void Battles and all upgrade materials come from various Void Battles
Event Facilities Facility Event Buildings that are gifted to the player during special Facility Events (e.g., Arctos Monument from Flames of Reflection).

Adventurers

Given the difficulty of endgame quests, adventurers should generally be upgraded as much as possible to maximize the chances of success. This includes:

  • Promotions — 3 Icon Rarity 3.pngand 4 Icon Rarity 4.pngadventurers should be promoted all the way up to 5 Icon Rarity 5.png
  • Mana Circle and Mana Spiral — all 50 nodes in the base mana circles should be unlocked. Additionally, for adventurers that have a Mana Spiral, those nodes should also be unlocked as far as possible. Some of the later nodes in Mana Spirals require materials dropped by High Dragon Trials.
  • AugmentsFortifying Crystals and Amplifying Crystals can add up to +100 HP and +100 Strength to an adventurer. This amount is additional multiplied by Adventurer Facilities and is a substantial increase in stats.
  • Teammate Coabilities — your inactive teammates contribute their coabilities even in co-op, so it's important to set up your team with appropriate coabilities. Lance and Axe coabilities are commonly used to live through the opening blast in HDTs without the HDT print, but otherwise coabilities (and chain coabilities) are selected in order to maximize DPS.

Wyrmprints

The effects of wyrmprints range wildly, so picking appropriate wyrmprints for endgame quests for your adventurer is critical. Besides choosing the appropriate prints, the prints should be max unbound and also preferably max augmented with +100 HP from Fortifying Gemstones and +100 Strength from Amplifying Gemstones. While wyrmprint stats do not get multiplied by any facilities, the +400 total stats from two fully augmented wyrmprints is still a significant boost.

Dragons

With some few exceptions, players are expected to have appropriate 5 Icon Rarity 5.pnggacha dragons that are max unbound and max leveled for all endgame content.

Weapons

Notable Weapons
Source Can be Dismantled Notes
Void Bane Void Zephyr Strike

Void Poseidon Strike

Void Agni Strike

Void Jeanne d'Arc Strike

Void Nidhogg Strike

Yes Has +30% damage bane ability versus a High Dragon
Chimeratech Volcanic Chimera Strike

Ebon Chimera Strike

No Requires having owned the Void Manticore weapon of the same type and element to craft
High Dragon Advanced Dragon Trials on Expert and Master difficulty No Requires having owned the 5t3 and Void Bane weapons of the same type and element to craft
Agito 6 Icon Rarity 6.png Volk's Wrath

Kai Yan's Wrath

No Requires having owned the Chimeratech weapon of the same type and element to craft

The relative strength of the various top-end weapons from weakest to strongest are:

In High Dragon Trials

Weapon(s) Abbreviated Name(s)
Core 5 Icon Rarity 5.pngTier 3 with 0 unbinds 5t3, 5.3.0
Off-element Chimeratech Tier 2 CT2
Void 5 Icon Rarity 5.pngTier 3 w/ High Dragon Bane Void Bane, v5t3
Off-element High Dragon Tier 2 OR 6 Icon Rarity 6.png Off-ele HDT2 OR 6*
Chimeratech Tier 2 OR 6 Icon Rarity 6.pngwith 0 unbinds OR High Dragon Tier 1 CT2 OR 6* 0ub OR HDT1
High Dragon Tier 2 HDT
6 Icon Rarity 6.png 6*

Outside of High Dragon Trials

Weapon(s) Abbreviated Name(s)
Core 5 Icon Rarity 5.pngTier 3 with 0 unbinds 5t3, 5.3.0
Off-element Chimeratech Tier 2 CT2
High Dragon Tier 1 HDT1
Off-element High Dragon Tier 2 OR 6 Icon Rarity 6.png Off-ele HDT2 OR 6*
Chimeratech Tier 2 OR 6 Icon Rarity 6.pngwith 0 unbinds CT2 OR 6* 0ub
High Dragon Tier 2 HDT
6 Icon Rarity 6.png 6*

All weapons are assumed to be max unbound and on-element (same element as adventurer) unless otherwise specified.

High Dragon Trial Opening Blast

Void Battles

While there are many Void Battles whose weapons are critical for strengthening your party and preparing for endgame content, there are a number that are considered skippable and largely unnecessary. This section will focus on an efficient progression path for the more important Void Battle quests. For a more comprehensive overview of all the Void Battles, please refer to Void Battles Guide.

  1. (optional) Farm Catoblepas Anemos Strike for a tier 2 void weapon with (Flame) Spectral Shield Penetrator
  2. (optional) Farm Eolian Phantom Strike for a tier 2/3 void weapon with Chimera Bane
  3. Farm Ebon Chimera Strike and Volcanic Chimera Strike for Chimeratech weapons
  4. Farm Void Dragons for Void Dragon Hearts for HDT weapons and the Void Bane weapons for unlocking HDT weapons.

Note that some of the Void Dragons may require or be significantly easier with void weapons from other fights (e.g., (Water) Scorching Air Res weapons from Obsidian Golem Strike for Void Agni), but for most high base might weapons such as on- or off-element CT2 are sufficient.

Steps 1 and 2 can be skipped if you have Core 5t3 weapons and are playing in co-op.

High Dragon Trials and Agito

Unlocking High Dragon Trials requires first clearing Master difficulty of the dragon in Dragon Trials. Unlocking Agito requires having cleared Standard difficulty of any High Dragon Trial. Standard HDTs can be done in any order though their difficulty varies with the first ones released being the easiest (High Midgardsormr, High Mercury, and High Brunhilda in roughly increasing order of difficulty) and the last ones being the hardest (High Jupiter and High Zodiark).

For Expert and Master difficulties of HDTs, along with Expert difficulties of Agito, there are recommended orders in which to defeat them as each HDT drops materials to craft weapons of their element that are strong against the next High Dragon, and not all the quests of the same difficulty level are equally accessible.

Wind-Water-Flame Triangle

  1. Start in Expert High Midgardsormr with flame Chimeratech Tier 2 weapons, to craft a HDT1 wind weapon
  2. Clear Expert High Mercury with the HDT1 wind weapon and craft a HDT1 water weapon
  3. Clear Expert High Brunhilda with the HDT1 water weapon
  4. Go back and clear Expert High Mercury more to MUB the HDT1 water water weapon
  5. Clear Master High Brunhilda with the MUB HDT1, and farm it and eHBH enough to craft a HDT2 weapon, and then MUB it with Damascus Ingots or duplicates.
  6. (optional) Clear Expert Volk with the MUB HDT2 flame weapon
  7. Clear Master High Midgardsormr with the MUB HDT2 or with a MUB 6* flame weapon from Expert Volk
  8. Clear Master High Mercury with a MUB HDT2 wind weapon

Light-Dark

  1. Start in Expert High Zodiark with a MUB Void Bane weapon or an off-element MUB HDT2 or 6* weapon
  2. Clear Expert High Jupiter with a HDT1 from eHZD
  3. Clear Master High Zodiark with a MUB HDT1 from eHJP
  4. Clear Master High Jupiter with a MUB HDT2 from mHZD

Alternative Route (Light Agito):

  1. Clear Kai Yan's Wrath: Standard with shadow Chimeratech Tier 2 weapons, to craft a 6 Icon Rarity 6.png 0ub with the first clear rewards
  2. Clear Kai Yan's Wrath: Expert with 6 Icon Rarity 6.png 0ub weapon to max unbind the 6 Icon Rarity 6.png
  3. Clear High Jupiter's Trial: Expert with Shadow 6 Icon Rarity 6.png0ub or better and craft a HDT1 light weapon
  4. Go back and clear Expert High Jupiter more to MUB the HDT1 light weapon
  5. Clear High Zodiark's Trial: Expert with the MUB HDT1 light weapon
  6. Clear High Jupiter's Trial: Master with the MUB Shadow 6 Icon Rarity 6.png weapon
  7. Clear High Zodiark's Trial: Master with the MUB HDT2 light weapon

This only works because Expert Kai Yan is easy. This path does not work for Wind/Volk where the expert version requires HDT2 Flame weapons on the dps.

Current Meta Team Compositions

This is a list of the most commonly seen and accepted team compositions for certain endgame quests. Many other units not listed may be acceptable, but public groups will often gravitate to these.

Quest Adventurer Notes
High Midgardsormr's Trial: Master
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All DPS slots can be replaced by most other DPS adventurers, as long as they are of a sufficiently high damage output.
  • A good ballpark on a suitable DPS level is around
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    ,
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    ,
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    ,
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    ,
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    ,
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    , and
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    .
  • A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill
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    from
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    , who is a story adventurer, if no one has an innate dispel.
High Mercury's Trial: Master
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One of the Hawks can be replaced by
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or
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. Hawks run Lua error: Error: Table Wyrmprints not found.. so they can stun High Mercury before opening blast.
  • Note that this composition has a very low tolerance on units taking damage.
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The old regular comp.
  • There are many great substitutes now, including
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    ,
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    ,
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    , and
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    .
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    may substitute Noelle.
  • It is possible to run
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    or
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    instead of a duplicate Wedding Elisanne, which will transfer the bulk of distant baiting to the healer, significantly improving buff uptime but removing one DPS.
  • Slower, but significantly safer and more consistent that the Hawk comp.
  • A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill
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    from
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    , who is a story adventurer, if no one has an innate dispel.
High Brunhilda's Trial: Master
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Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Lua error: Error: Table Wyrmprints not found.. and Lua error: Error: Table Wyrmprints not found.. comp.
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Error: Table Adventurers not found.
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can replace Jiang Ziya,
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can replace Gala Elisanne with a 50%+ burn res print such as Lua error: Error: Table Wyrmprints not found.. or Lua error: Error: Table Wyrmprints not found.., and a number of other water DPS units such as
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,
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, and
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can replace Hunter Sarisse.
High Jupiter's Trial: Master
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Error: Table Adventurers not found.
Error: Table Adventurers not found.
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May require defensive co-abilities for Gala Cleos.
  • Has a very low tolerance for mistakes.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Most poisoned punisher comps will work, too, if a bit slower.
High Zodiark's Trial: Master
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Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Gala Princes are usually run with Lua error: Error: Table Wyrmprints not found.. and Lua error: Error: Table Wyrmprints not found.. due to the extremely long charge time for S2 and force strike damage, and
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for emergency healing.
  • Other DPS unit substitutes are
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    ,
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    ,
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    ,
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    ,
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    ,
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    , and
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    .
Volk's Wrath: Expert
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Error: Table Adventurers not found.
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Most 3DPS comps are acceptable.
  • A good ballpark on a suitable DPS level is around
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    ,
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    ,
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    ,
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    ,
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    ,
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    , and
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    .
  • If there's only 1 ranged unit, including Halloween Lowen, melee units should pay attention and disengage if they are targeted by Snapping Squalls.
  • Avoid comps with 3 or more ranged units, as it becomes possible for Halloween Lowen to not get targeted by Snapping Squalls, significantly reducing DPS during that phase.
Volk's Wrath: Master
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Extreme speedrun comp.
  • Very low tolerance on adventurers getting damaged.
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Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Standard speedrun comp.
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Most 3DPS comps are acceptable.
  • Adventurers without a mana spiral may need to host the room themselves.
  • At least one adventurer should have a dispel skill. Any adventurer can equip a level 4 shared skill
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    from
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    , who is a story adventurer, if no one has an innate dispel.
Kai Yan's Wrath: Expert
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Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Pick 4 with at least one dispel (preferably innate) and one poison and you're good with a 4 DPS comp. Dragon the transform blast and other undodgeables.
  • For dispel access, any adventurer can equip a level 4 shared skill
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    from
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    , who is a story adventurer.
  • If your team persistently fails to avoid getting defeated from undodgeables, see the below two rows for alternative, more defensive compositions.
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Error: Table Adventurers not found.
Error: Table Adventurers not found.
The standard Patia + Lua error: Error: Table Wyrmprints not found.. comp for eKY.
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The standard healer + triple innate dispel comp for eKY.
  • Lower DPS, though still high, but nigh impossible to screw up dispelling eKY's Adamantium Shield.
Ciella's Wrath: Expert
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Error: Table Adventurers not found.
Error: Table Adventurers not found.
Error: Table Adventurers not found.
Speedrun comp.
  • Hawks may be replaced with
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    ,
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    ,
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    ,
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    (max 1), or
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    .
  • Tobias may be replaced with
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    ,
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    , a fourth DPS, or if willing to compromise on DPS for guaranteed access to healing,
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    .
    • Note that the buffer/fourth DPS slot is expected to carry Freyja, as healing is expected. This does not apply to comps running with Akasha.
  • A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill
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    from
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    , who is a story adventurer, if no one has an innate dispel.
Error: Table Adventurers not found.
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Error: Table Adventurers not found.
Standard comp, with an emphasis on bog cleanse and defensive buffs for safety.
  • Hawk may be replaced with
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    ,
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    ,
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    ,
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    , or
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    .
  • Tobias may be replaced with
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    or a third DPS.
    • Note that the buffer slot is expected to carry Freyja for emergency healing, in case the Lowen is caught unprepared by significant damage.
  • Lowen may be replaced with
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    or
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    .
    • Lowen's shared skill,
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      will let Akasha and Wedding Xania perform bog cleanse.
  • A dispel will help with DPS on slower runs. Any adventurer can equip a level 4 shared skill
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    from
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    , who is a story adventurer, if no one has an innate dispel.