Difference between revisions of "User:Boblers/Sandbox2"

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>Boblers
(→‎Dragondrive Gauge: noting that skills can affect the gauge)
>Boblers
(starting reformatting of Wyrmprints Guide. This phase: general weapon-based builds)
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{{NoticeUnderConstruction}}
+
[[File:Adventurer's Guide 04 cropped.png|300px|right|thumb|Adventurer's Guide 04: Wyrmprints?]]
=Shapeshifting Mechanics=
+
 
'''Shapeshifting''' is a mechanic that allows Adventurers to transform into their equipped Dragon during a quest.
+
Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.
  
 
__TOC__
 
__TOC__
 +
{{Clear}}
  
==Overview==
+
==Changelog==
During a quest, an icon of the equipped Dragon as well as a gauge will appear next to the Adventurer's icon. When this gauge is filled to at least 50%, the Dragon's icon will light up and Shapeshifting will be available for use.
+
<div style="width:100%">
* If the gauge is filled to 100%, that allows 2 uses of Shapeshifting.
+
<div style="max-height: 500px; overflow: auto;">
* If the Adventurer has an affliction, then Shapeshifting will be unavailable until the affliction wears off or is cleansed.
+
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
+
! colspan=3 | Update Changelog&emsp;
Shapeshifting allows the player to temporarily fight as the Dragon, granting access to new basic attacks, a new skill (that is immediately ready to use), and a Dragon timer that shows how much longer the Adventurer will remain in their shapeshifted form.
 
* With the exception of {{Icon|Dragon|Pop-Star Siren|size=32px|text=1}}, the basic attacks of Dragons will not refill the SP of their own skill nor those of the Adventurer. However, any automatic SP regeneration will still occur while in Dragon form.
 
 
 
During Shapeshift, the player cannot be knocked back and is immune to all afflictions. Any damage taken will deplete part of the Dragon timer, rather than HP. Once the timer is depleted, whether by time or by taking damage, the Dragon will revert to the Adventurer, and Shapeshifting will be unavailable for 10 seconds (even if there is enough Dragon gauge remaining to Shapeshift again).
 
 
 
All manner of Shapeshift attacks will break enemy blue shields instantly, and can also destroy some field obstacles.
 
 
 
Unlike adventurers, both moving and dodging during Shapeshift will also cause hitstun towards targets and break objects.
 
 
 
When using a Dragon's skill, their animation is locked - even if the Dragon receives enough damage during the skill to end Dragon form, the Dragon will not revert until the skill animation has finished. This can be used to "dragon tank" attacks that would otherwise be lethal to the Adventurer if the Dragon were to revert too early.
 
 
 
Computer-controlled allies will not use Shapeshift if it is available. This also applies to the leader unit on auto-play. If Shapeshift is activated manually and auto-play is resumed, however, the computer-controlled ally will use the Dragon's skill immediately and continue attacking.
 
 
 
==Shapeshift activation shockwave==
 
When an Adventurer shapeshifts, they will emit a shockwave that damages surrounding enemies, with an element that matches that of the equipped Dragon. The damage modifier of this shockwave depends on the rarity of the equipped Dragon, with some exceptions.
 
* Adventurers with unique Dragon forms or access to Dragondrive will use the {{5*}} variant of the shockwave, regardless of what their equipped Dragon's rarity is. The element of their shockwave will match the Adventurer, also regardless of the equipped Dragon.
 
 
 
{| class="wikitable" style="margin: 0 auto;"
 
 
|-
 
|-
! Dragon Rarity !! Damage Multiplier
+
! Date !! Changes
 
|-
 
|-
| {{5*}} || 200%
+
| '''April 13, 2020''' ||  
 +
* New prints: [[His Clever Brother]] added to Punisher archetype.
 +
* Added a custom build for [[Grace]].
 +
* Reworked [[Durant]]'s build to utilize the new print [[Proper Maintenance]].
 
|-
 
|-
| {{4*}} || 150%
+
| '''March 31, 2020''' ||  
 +
* Added [[Tobias]] to the Buff Time archetype.
 +
* Added a note to [[Delphi]]'s build about using [[Sisters' Day Out]] + [[The Fires of Hate]] against Kai Yan.
 +
* Updated [[Natalie]]'s build to use the new print [[The Synthetic Dragon]] instead of [[Dear Diary]].
 
|-
 
|-
| {{3*}} || 100%
+
| '''March 29, 2020''' ||  
|}
+
* Added a custom build for [[Gala Alex]].
 
 
==Dragon gauge==
 
The Dragon gauge dictates whether or not Shapeshifting is available. 50% charge is needed for a single Shapeshift, while 100% is neeeded for 2 Shapeshifts.
 
 
 
Gauge charge is granted whenever an enemy is defeated, or when a boss's HP reaches certain thresholds.
 
* In Solo play, this gauge is shared among all units.  
 
* In Co-op play, the gauge is shared to the extent that all players get the charge from enemy kills/boss hp thresholds. However, the actual amount of gauge gained can differ based on each unit's equipped Dragon Haste abilities, if any. Personal gauge boosts from skills also do not apply to co-op allies at all.
 
 
 
===Personal gauge boosts===
 
Some units have skills that will increase the charge of their personal Dragon gauge when used. This charge only affects the Adventurer and any computer-controlled allies that they have - it does not affect allies in Co-op.
 
* Any personal gauge boost effects on the equipped Helper unit will also apply in Solo play.
 
====Skills====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Adventurers with Skill
 
! Weapons with Skill
 
! Dragons with Skill
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''March 27, 2020''' ||  
|q?tables=Skills
+
* New prints: [[The Red Impulse]] added to Dragon Form Archetype, [[Memories of Youth]] added to Facility/Mob-Clearing Archetype.
|q?fields=_pageName=Name
+
* No-longer-limited prints: [[Spirit of the Season]], [[The Prince of Dragonyule]].
|q?where=(Description1 LIKE "%raises the dragon gauge%" OR Description2 LIKE "%raises the dragon gauge%" OR ((MaxSkillLevel>2 AND Description3 LIKE "%raises the dragon gauge%") OR (MaxSkillLevel>3 AND Description4 LIKE "%raises the dragon gauge%")))
+
* Compendium prints (limited supply, but available at any time): [[The Greatest Gift]], [[The Dragon Smiths]].
|q?groupBy=_pageName
+
* Changed Staff builds to list The Greatest Gift as the sample EXP print, as it is now available at any time.
|template=SkillSimpleTableEntry
+
* added an Update Changelog, to make changes more visible to users
|default={{Row|-|-|-|-}}
 
}}
 
|}
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''March 20, 2020''' ||  
|q?tables=Abilities
+
* Removed [[Halidom Grooms]] from the Buff Time Archetype. Its only real usage was as a second Buff Time print, however [[Beach Battle]] + [[From Whence He Comes]] does that job anyway, on top of those prints having more usage (Energy Doublebuff is useless).
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%user's%dragon gauge%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
===[[Dragon Haste]]===
 
Dragon haste increases the rate at which the unit will gain Dragon gauge. This does not apply to allies in co-op.
 
====Co-Abilities====
 
Dragon Haste is a common co-ability on most {{InlineIcon|Icon Weapon|Sword}} Sword Adventurers
 
====Chain Co-Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Adventurers with Co-Ability
 
{{!}}-
 
{{#invoke:CargoQuery|main
 
|q?tables=ChainCoAbilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%increases%dragon gauge fill rate%"
 
|q?groupBy=_pageName
 
|q?orderBy=_pageName DESC, Id DESC
 
|template=ChainCoAbilitySimpleTableEntry
 
|default={{Row|-|-}}
 
}}
 
|}
 
 
 
===[[Shapeshift Prep]]===
 
Shapeshift Prep allows the Dragon gauge to be automatically filled to a set amount at the start of combat. This effect applies to all units in both Solo and Co-op play.
 
* Any Shapeshift Prep effects on the equipped Helper unit will also apply in Solo play.
 
* In Raid Events, Shapeshift Prep effects will apply to all 16 units.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''March 14, 2020''' ||  
|q?tables=Abilities
+
* Updated the Flurry Archetype to mention Combo Time abilities.
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
+
* Added a custom build for [[Lin You]].
|q?where=Name LIKE "%shapeshift prep%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
==Effects during Shapeshift==
 
Some abilities will trigger an effect that only applies during Shapeshift. These effects will cease to apply after Shapeshift has ended.
 
===[[Dragon Damage]]===
 
Dragon Damage increases the damage dealt by all attacks while in Dragon form.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''March 13, 2020''' ||  
|q?tables=Abilities
+
* Added [[Brothers in Arms]] to [[Pipple]]'s build.
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%adds%to the modifier applied to damage when in dragon form%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
===Dragon attack rate===
 
Dragon attack rate up increases the speed at which attacks can be performed while in Dragon Form.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''March 1, 2020''' ||  
|q?tables=Abilities
+
* Removed healer [[Cleo]] from the Skill Prep archetype, as her Mana Spiral grants her 100% skill prep. She no longer needs 25% prep prints.
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%attack rate when shapeshifted%" OR Details LIKE "%attack rate while shapeshifted%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
===[[Dragon Time]]===
 
Dragon Time, as the name may suggest, is the amount of time that the Adventurer can stay in Dragon form. This time can be extended by Bond level with the equipped Dragon, which can be increased in the Dragon Roost. Some skills and abilities will also increase Dragon Time.
 
====Skills====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Adventurers with Skill
 
! Weapons with Skill
 
! Dragons with Skill
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''February 29, 2020''' ||  
|q?tables=Skills
+
* New prints: [[Breakfast at Valerio's]] and [[The Queen of the Knife]] added to the Flurry Archetype. Queen has also been added as an option for the standard Dagger build. [[Berry Lovable Friends]] added to the Full HP/Helpers Archetype.
|q?fields=_pageName=Name
+
* Added a note to [[Delphi]]'s build about the Master High Jupiter poison speed strategy.
|q?where=(Description1 LIKE "%shapeshift time%" OR Description2 LIKE "%shapeshift time%" OR ((MaxSkillLevel>2 AND Description3 LIKE "%shapeshift time%") OR (MaxSkillLevel>3 AND Description4 LIKE "%shapeshift time%")))
+
* Added a custom build for [[Pipple]].
|q?groupBy=_pageName
+
* Cleaned up Builds as to not display basically-the-same prints as large icons (alternatives are in description instead).
|template=SkillSimpleTableEntry
 
|default={{Row|-|-|-|-}}
 
}}
 
|}
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''February 19, 2020''' ||  
|q?tables=Abilities
+
* Added [[The Lurker in the Woods]] to [[Delphi]]'s builds.
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%shapeshift time%" OR Details LIKE "%reduces dragon gauge depletion over time%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
==Effects persisting beyond Shapeshift==
 
Some abilities will trigger an effect upon Shapeshifting, and their effects will persist after Shapeshift has ended.
 
===Strength for remainder of quest===
 
Abilities such as Dragon's Claws or Dragon's Might will grant one or more strength buffs that last throughout the quest.
 
====Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''February 16, 2020''' ||  
|q?tables=Abilities
+
* Added a build to [[Mega Man]] that uses [[Primal Crisis]] and [[Elegant Escort]].
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
+
* Added [[Elegant Escort]] to [[Hunter Berserker]]'s builds.
|q?where=Details LIKE "%remainder of the quest upon shapeshifting%" OR Details LIKE "%shapeshifting%strength will increase%remainder of the quest%" OR Details LIKE "%each shapeshift increases strength%remainder of the quest%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
====Chain Co-Abilities====
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Adventurers with Co-Ability
 
{{!}}-
 
{{#invoke:CargoQuery|main
 
|q?tables=ChainCoAbilities
 
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%each shapeshift%increases%strength%"
 
|q?groupBy=_pageName
 
|q?orderBy=_pageName DESC, Id DESC
 
|template=ChainCoAbilitySimpleTableEntry
 
|default={{Row|-|-}}
 
}}
 
|}
 
 
 
===[[Dragon's Skill]]===
 
====Abilities====
 
Dragon's Skill grants one or more buffs to Skill Damage that last throughout the quest.
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''February 14, 2020''' ||  
|q?tables=Abilities
+
* Added [[The Fires of Hate]] to Punisher Archetype.
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
+
* [[The Chocolatiers]] is no longer limited.
|q?where=Details LIKE "%each shapeshift increases attack skill damage%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
|}
 
 
 
==Effects after reverting from Shapeshift==
 
====Abilities====
 
Some abilities trigger an effect after Shapeshift has ended.
 
{| class="wikitable sortable" style="text-align:center;"
 
! Name
 
! Might Value
 
! Adventurers with Ability
 
! Wyrmprints with Ability
 
! Dragons with Ability
 
! Weapons with Ability
 
 
|-
 
|-
{{#invoke:CargoQuery|main
+
| '''February 9, 2020''' ||  
|q?tables=Abilities
+
* Initial guide release.
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
 
|q?where=Details LIKE "%when the user's shapeshift is undone%"
 
|q?groupBy=_pageName
 
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
 
|template=AbilitySimpleTableEntry
 
|default={{Row|-|-|-|-|-|-}}
 
}}
 
 
|}
 
|}
 +
</div>
 +
</div>
  
==Unique Dragon Form==
+
==Wyrmprint Basics==
Certain Adventures have a unique Dragon form that overwrites the attacks and skill of the equipped dragon when Shapeshift is performed.
+
Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.
{{#cargo_query:tables=Adventurers, Dragons
 
|join on=Adventurers.UniqueDragon = Dragons.FullName
 
|fields=CONCAT("[[File:", Adventurers.Id," 0", Adventurers.VariationId, " r0", Adventurers.Rarity, ".png|80px|link=", Adventurers.FullName, "]] <br>", Adventurers.FullName)=Adventurer, CONCAT("[[File:", Dragons.BaseId, " 01.png|80px|link=", Dragons.FullName, "]] <br>", Dragons.FullName)=Unique Dragon
 
|format=table
 
|where=UniqueDragon IS NOT NULL
 
|order by=Adventurers.Name
 
|group by=
 
|max display chars=
 
}}
 
  
==Dragondrive==
+
For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.
[[File:Icon Dragondrive.png|right]]
 
Dragondrive is a special mechanic that replaces Shapeshifting for certain units.
 
  
===Overview===
+
The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with {{Silver Key-}}s (for {{4*}})/{{Golden Key-}}s (for {{5*}}). The abilities will be enhanced again at the maximum of 4 unbinds.
Similar to Shapeshifting, Dragondrive uses a gauge and is available to use once the gauge is at least 50% full. Once it is activated, the user will emit a shockwave that damages surrounding enemies. A timer will then be displayed to indicate how long the Dragondrive state will last. Dragondrive cannot be entered if the Adventurer has an affliction.
 
  
Unlike Shapseshifting, however, Dragondrive does not transform the Adventurer into their Dragon - instead, it enhances the stats, skills, and attacks of the base adventurer.
+
==Using this Guide==
 +
This guide is intended to give general tips on what builds to run on your units. It ''is not'' going to list builds for every single unit in the game, as a lot of them come down to:
 +
* '''Step 1:''' start with your unit's Weapon-Specific Build
 +
* '''Step 2:''' adjust your Strength print according to the Secondary Print Archetypes that your unit can make use of
  
When Dragondrive is activated, the Dragondrive gauge will begin to deplete from the fill amount it had at the time of activation. For example, if the fill amount was 60%, the gauge will begin to deplete from 60%.
+
Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section at the bottom of the page.
  
During the Dragondrive animation, the user is immune to all afflictions - however, they are not immune once the animation ends and they are in Dragondrive. While getting an affliction before Dragondrive would prevent Dragondrive, getting afflicted during Dragondrive will not end it.
+
Note that some of the prints listed are '''limited''', as in they were only available during specific limited-time events. These prints will be marked by an hourglass - blue for prints tied to events or holidays that may get a rerun ([[File:Icon SandTimer 01 Battle.png]]), and red for prints tied to collab events that will likely never return([[File:Icon SandTimer 02 Battle.png]]). Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.
  
During Dragondrive, the user is also not immune to damage, so any damage taken will deplete HP as usual - but not the Dragondrive gauge.
+
In the Specific Builds section, if multiple print options can do basically the same thing - for example, {{Icon|Wyrmprint|Primal Crisis|size=32px|text=1}} vs {{Icon|Wyrmprint|Breakfast at Valerio's|size=32px|text=1}} - then only the best option will be pictured. The alternatives will be listed with small icons in the build's description.
  
Dragondrive can be freely de-activated by tapping the icon again (as opposed to Shapeshift, which can only be exited when the timer is depleted). If this is done, the Dragondrive gauge will pause with the same fill amount as when it was deactivated. It will then be possible to enter Dragondrive again after about 5 seconds, provided the gauge is at least 50% filled. If the Dragondrive gauge fully depletes and is not ended prematurely, then the wait time will be 10 seconds.
+
===Which Wyrmprints should I buy first?===
 +
The general strategy with Wyrmprint builds on dps units is to equip 1 print with '''Skill Damage''' as a primary print, and 1 print with '''Strength Up''' as a secondary print.
 +
{{WyrmprintGuideBuildTable
 +
|BuildType=General
 +
|Builds=
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{TooltipIcon|Wyrmprint|Resounding Rendition}}
 +
|WyrmprintList2={{TooltipIcon|Wyrmprint|Beautiful Nothingness}}
 +
|BuildTitle=Starter Build
 +
|BuildNotes=This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt.
 +
}}
 +
}}
 +
# A good starter pack for beginners is to buy 4 0ub copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units.
 +
# Once RR and BN are set up, start to buy 0ub copies of Weapon-Specific prints, particularly the primary slot/Skill Damage ones.
 +
# After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
 +
# Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
 +
# Look into Secondary Print Archetypes and Unit-Specific Builds below to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
  
Computer-controlled allies will use Dragondrive (unlike Shapeshift, which they do not use). Dragondrive does not consume the regular Dragon gauge, so if a computer-controlled ally activates Dragondrive, then the shared Dragon gauge will not be affected.
+
==={{InlineIcon|Icon Weapon|Sword}}Swords===
 
+
{{WyrmprintGuideBuildTable
====Dragondrive Gauge====
+
|BuildType=General
While in Dragondrive, standard attacks will fill the gauge, allowing the Dragondrive state's timer to be extended if one keeps attacking. Skills can also restore or deplete portions of the Dragondrive gauge.
+
|Builds=
 
+
{{WyrmprintGuideBuild
The Dragondrive Gauge can take regular Dragon gauge boosts from defeating enemies, boss HP thresholds, Shapeshift Prep, and personal gauge boosts, but the effects of those gains will be halved.
+
|BuildType=General
 
+
|WyrmprintList1={{TooltipIcon|Wyrmprint|The Shining Overlord}}
Dragon Haste does not affect Dragondrive gauge gain from Dragondrive-enhanced standard attacks or using skills. However, it does still affect gauge gain from enemies (but the effect will be halved).
+
|WyrmprintList2={{TooltipIcon|Wyrmprint|Beautiful Nothingness}}
 
+
|BuildTitle=General-purpose Sword Build
====Shapeshift-triggered Effects====
+
|BuildNotes=A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.}}
Effects triggered by Shapeshifting (such as Dragon's Claws), effects that only apply during Shapeshift (such as Dragon Damage or Dragon Time), and effects that occur after ending Shapeshift (Fatalis' curse), are not activated by Dragondrive since no Shapeshift took place.
+
{{WyrmprintGuideBuild
 
+
|BuildType=General
===Abilities that grant Dragondrive===
+
|WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|Mega Friends}}|Limited=2}}
{| class="wikitable sortable" style="text-align:center;"
+
|WyrmprintList2={{LimitedIcon|{{TooltipIcon|Wyrmprint|Wily Warriors: Bubble & Wood}}|Limited=2}}
! Name
+
|BuildTitle=Build for fast Overdrive Bar breaking
! Might Value
+
|BuildNotes=The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well.}}
! Adventurers with Ability
+
}}
! Wyrmprints with Ability
+
==={{InlineIcon|Icon Weapon|Blade}}Blades===
! Dragons with Ability
+
{{WyrmprintGuideBuildTable
! Weapons with Ability
+
|BuildType=General
|-
+
|Builds=
{{#invoke:CargoQuery|main
+
{{WyrmprintGuideBuild
|q?tables=Abilities
+
|BuildType=General
|q?fields=Id=Id,_pageName=Name,PartyPowerWeight
+
|WyrmprintList1={{TooltipIcon|Wyrmprint|Resounding Rendition}}
|q?where=Details LIKE "%dragondrive%"
+
|WyrmprintList2={{TooltipIcon|Wyrmprint|Beautiful Nothingness}}
|q?groupBy=_pageName
+
|BuildTitle=General-purpose Blade build
|q?orderBy=AbilityGroup ASC, AbilityIconName ASC, Id ASC
+
|BuildNotes=Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the basic RR + BN dps setup.}}
|template=AbilitySimpleTableEntry
+
}}
|default={{Row|-|-|-|-|-|-}}
+
==={{InlineIcon|Icon Weapon|Dagger}}Daggers===
 +
{{WyrmprintGuideBuildTable
 +
|BuildType=General
 +
|Builds=
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{TooltipIcon|Wyrmprint|Twinfold Bonds}}
 +
|WyrmprintList2={{TooltipIcon|Wyrmprint|Levin's Champion}}
 +
<div>{{TooltipIcon|Wyrmprint|The Prince of Dragonyule}}<br>{{InlineIcon|Icon Element|Water}}</div>
 +
<div>{{TooltipIcon|Wyrmprint|Howling to the Heavens}}<br>{{InlineIcon|Icon Element|Shadow}}</div>
 +
{{TooltipIcon|Wyrmprint|The Queen of the Knife}}
 +
|BuildTitle=General-purpose Dagger build
 +
|BuildNotes=Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print. {{InlineIcon|Icon Element|Water}}Water Daggers can use The Prince of Dragonyule while {{InlineIcon|Icon Element|Shadow}}Shadow Daggers can use Howling to the Heavens. All others can use Levin's Champion.
 +
* If maintaining 70% hp for Levin's crit rate isn't feasible, then The Queen of the Knife can offer a similar but weaker effect (2% less crit damage) that can be triggered by Flurry - something that daggers can activate easily.}}
 +
}}
 +
==={{InlineIcon|Icon Weapon|Axe}}Axes===
 +
{{WyrmprintGuideBuildTable
 +
|BuildType=General
 +
|Builds=
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{TooltipIcon|Wyrmprint|Kung Fu Masters}}
 +
|WyrmprintList2={{TooltipIcon|Wyrmprint|Flower in the Fray}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|The Wyrmclan Duo}}|Limited=1}}
 +
|BuildTitle=General-purpose Axe build
 +
|BuildNotes=Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
 +
* The Wyrmclan Duo can work as an alternative to FitF that offers 2% more crit damage, as long as 70% hp or higher can be maintained (which usually isn't a high ask).
 +
* Note that, despite Axes having a 40% skill damage print in {{Icon|Wyrmprint|Summer Paladyns|size=32px|text=1}}, the Energy Doublebuff on that is nearly useless, and nothing that it could pair with would have better synergy than what KFM + FitF already has.}}
 +
}}
 +
==={{InlineIcon|Icon Weapon|Lance}}Lances===
 +
{{WyrmprintGuideBuildTable
 +
|BuildType=General
 +
|Builds=
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{TooltipIcon|Wyrmprint|Resounding Rendition}}
 +
|WyrmprintList2={{TooltipIcon|Wyrmprint|Beautiful Nothingness}}
 +
|BuildTitle=General-purpose Lance build
 +
|BuildNotes=Despite a 40% skill damage print existing in {{Icon|Wyrmprint|Dragon and Tamer|size=32px|text=1}}, its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.}}
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1=<div>{{TooltipIcon|Wyrmprint|Dragon and Tamer}}<br>{{InlineIcon|Icon Element|Light}}</div>
 +
|WyrmprintList2={{TooltipIcon|Wyrmprint|Beautiful Nothingness}}
 +
|BuildTitle=Light Lance build
 +
|BuildNotes=For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however.}}
 +
}}
 +
==={{InlineIcon|Icon Weapon|Bow}}Bows===
 +
{{WyrmprintGuideBuildTable
 +
|BuildType=General
 +
|Builds=
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{TooltipIcon|Wyrmprint|Forest Bonds}}
 +
|WyrmprintList2={{TooltipIcon|Wyrmprint|Dear Diary}}
 +
|BuildTitle=General-purpose Bow build
 +
|BuildNotes=Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs.}}
 +
}}
 +
==={{InlineIcon|Icon Weapon|Wand}}Wands===
 +
{{WyrmprintGuideBuildTable
 +
|BuildType=General
 +
|Builds=
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{LimitedIcon|{{TooltipIcon|Wyrmprint|Candy Couriers}}|Limited=1}} {{TooltipIcon|Wyrmprint|Resounding Rendition}}
 +
|WyrmprintList2={{TooltipIcon|Wyrmprint|Beautiful Nothingness}} {{LimitedIcon|{{TooltipIcon|Wyrmprint|Primal Crisis}}|Limited=2}} {{TooltipIcon|Wyrmprint|Breakfast at Valerio's}}
 +
|BuildTitle=General-purpose Wand build
 +
|BuildNotes=Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
 +
* Wands that can maintain combo may consider Flurry prints such as Primal Crisis or Breakfast at Valerio's. Note that some wands' skills take too long to cast and will drop the combo, however. In those cases, a straightforward strength print such as Beautiful Nothingness can work instead (or {{Icon|Wyrmprint|Jewels of the Sun|size=32px|text=1}} if your unit hits a skill haste breakpoint).
 +
* Note that Candy Couriers is a limited print tied to the [[Trick or Treasure!]] event. Resounding Rendition may be used in its place, but CC still boasts much more offensive power.}}
 +
}}
 +
==={{InlineIcon|Icon Weapon|Staff}}Staffs===
 +
{{WyrmprintGuideBuildTable
 +
|BuildType=General
 +
|Builds=
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{TooltipIcon|Wyrmprint|Give Me Your Wounded}}
 +
|WyrmprintList2=
 +
{{TooltipIcon|Wyrmprint|The Bridal Dragon}}
 +
{{TooltipIcon|Wyrmprint|From Whence He Comes}}
 +
{{TooltipIcon|Wyrmprint|New World Escort}}
 +
{{TooltipIcon|Wyrmprint|Study Rabbits}}
 +
{{LimitedIcon|{{TooltipIcon|Wyrmprint|The Greatest Gift}}|Limited=1}}
 +
|BuildTitle=General-purpose Staff build
 +
|BuildNotes=The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation.
 +
* If early dragon gauge is desired, {{Icon|Wyrmprint|The Bridal Dragon|size=32px|text=1}} works.
 +
* If the healer has regen-over time healing, then a buff time print such as {{Icon|Wyrmprint|From Whence he Comes|size=32px|text=1}} can provide an extra heal tick.
 +
* If the healer has 75% skill prep naturally, a 25% skill prep print with a secondary effect can ensure that heals are ready at the start of quests. Examples include {{Icon|Wyrmprint|New World Escort|size=32px|text=1}} (for heal potency), {{Icon|Wyrmprint|From Whence he Comes|size=32px|text=1}} (for buff time), or {{Icon|Wyrmprint|Bonds Between Worlds|size=32px|text=1}}[[File:Icon SandTimer 02 Battle.png]] (for strength)
 +
* If one wants to go all-out on healing and survival potential, {{Icon|Wyrmprint|Study Rabbits|size=32px|text=1}} grants HP to serve that dual purpose. Additionally, for healers such as {{Icon|Adventurer|Hildegarde|size=32px|text=1}} that have shields, this extra HP can improve the shields' effectiveness.
 +
* If facing a non-threatening piece of content, a Player EXP print such as {{Icon|Wyrmprint|The Greatest Gift|size=32px|text=1}} can be used for a little bonus.}}
 +
{{WyrmprintGuideBuild
 +
|BuildType=General
 +
|WyrmprintList1={{TooltipIcon|Wyrmprint|Study Rabbits}}
 +
|WyrmprintList2={{LimitedIcon|{{TooltipIcon|Wyrmprint|Roll On}}|Limited=2}}
 +
|BuildTitle=Auto-Battle Survival Build
 +
|BuildNotes=When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy.}}
 
}}
 
}}
|}
 
  
 
<!--=High Zodiark Guide: Standard & Expert=
 
<!--=High Zodiark Guide: Standard & Expert=

Revision as of 04:45, 27 April 2020

Adventurer's Guide 04: Wyrmprints?

Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.

Changelog

Update Changelog 
Date Changes
April 13, 2020
March 31, 2020
March 29, 2020
March 27, 2020
March 20, 2020
  • Removed Halidom Grooms from the Buff Time Archetype. Its only real usage was as a second Buff Time print, however Beach Battle + From Whence He Comes does that job anyway, on top of those prints having more usage (Energy Doublebuff is useless).
March 14, 2020
  • Updated the Flurry Archetype to mention Combo Time abilities.
  • Added a custom build for Lin You.
March 13, 2020
March 1, 2020
  • Removed healer Cleo from the Skill Prep archetype, as her Mana Spiral grants her 100% skill prep. She no longer needs 25% prep prints.
February 29, 2020
  • New prints: Breakfast at Valerio's and The Queen of the Knife added to the Flurry Archetype. Queen has also been added as an option for the standard Dagger build. Berry Lovable Friends added to the Full HP/Helpers Archetype.
  • Added a note to Delphi's build about the Master High Jupiter poison speed strategy.
  • Added a custom build for Pipple.
  • Cleaned up Builds as to not display basically-the-same prints as large icons (alternatives are in description instead).
February 19, 2020
February 16, 2020
February 14, 2020
February 9, 2020
  • Initial guide release.

Wyrmprint Basics

Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.

For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.

The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with

Error: Table Materials not found.

s (for 4 Icon Rarity 4.png)/

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s (for 5 Icon Rarity 5.png). The abilities will be enhanced again at the maximum of 4 unbinds.

Using this Guide

This guide is intended to give general tips on what builds to run on your units. It is not going to list builds for every single unit in the game, as a lot of them come down to:

  • Step 1: start with your unit's Weapon-Specific Build
  • Step 2: adjust your Strength print according to the Secondary Print Archetypes that your unit can make use of

Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section at the bottom of the page.

Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass - blue for prints tied to events or holidays that may get a rerun (Icon SandTimer 01 Battle.png), and red for prints tied to collab events that will likely never return(Icon SandTimer 02 Battle.png). Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.

In the Specific Builds section, if multiple print options can do basically the same thing - for example, Lua error: Error: Table Wyrmprints not found.. vs Lua error: Error: Table Wyrmprints not found.. - then only the best option will be pictured. The alternatives will be listed with small icons in the build's description.

Which Wyrmprints should I buy first?

The general strategy with Wyrmprint builds on dps units is to equip 1 print with Skill Damage as a primary print, and 1 print with Strength Up as a secondary print.

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt.
  1. A good starter pack for beginners is to buy 4 0ub copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units.
  2. Once RR and BN are set up, start to buy 0ub copies of Weapon-Specific prints, particularly the primary slot/Skill Damage ones.
  3. After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
  4. Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
  5. Look into Secondary Print Archetypes and Unit-Specific Builds below to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.

Icon Weapon Sword.pngSwords

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.


Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well.

Icon Weapon Blade.pngBlades

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the basic RR + BN dps setup.

Icon Weapon Dagger.pngDaggers

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Water.png
Unknown.png
Error: Table Wyrmprints not found.

Icon Element Shadow.png
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print. Icon Element Water.pngWater Daggers can use The Prince of Dragonyule while Icon Element Shadow.pngShadow Daggers can use Howling to the Heavens. All others can use Levin's Champion.
  • If maintaining 70% hp for Levin's crit rate isn't feasible, then The Queen of the Knife can offer a similar but weaker effect (2% less crit damage) that can be triggered by Flurry - something that daggers can activate easily.

Icon Weapon Axe.pngAxes

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
  • The Wyrmclan Duo can work as an alternative to FitF that offers 2% more crit damage, as long as 70% hp or higher can be maintained (which usually isn't a high ask).
  • Note that, despite Axes having a 40% skill damage print in Lua error: Error: Table Wyrmprints not found.., the Energy Doublebuff on that is nearly useless, and nothing that it could pair with would have better synergy than what KFM + FitF already has.

Icon Weapon Lance.pngLances

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Lance build - Despite a 40% skill damage print existing in Lua error: Error: Table Wyrmprints not found.., its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.


Unknown.png
Error: Table Wyrmprints not found.

Icon Element Light.png
Unknown.png
Error: Table Wyrmprints not found.
Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however.

Icon Weapon Bow.pngBows

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs.

Icon Weapon Wand.pngWands

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Unknown.png
Error: Table Wyrmprints not found.
General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
  • Wands that can maintain combo may consider Flurry prints such as Primal Crisis or Breakfast at Valerio's. Note that some wands' skills take too long to cast and will drop the combo, however. In those cases, a straightforward strength print such as Beautiful Nothingness can work instead (or Lua error: Error: Table Wyrmprints not found.. if your unit hits a skill haste breakpoint).
  • Note that Candy Couriers is a limited print tied to the Trick or Treasure! event. Resounding Rendition may be used in its place, but CC still boasts much more offensive power.

Icon Weapon Staff.pngStaffs

Wyrmprint 1 Wyrmprint 2
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 01 Battle.png
General-purpose Staff build - The important part here is Give Me Your Wounded, which provides Recovery Potency to make your heals stronger, as well as Full HP defense for use against High Dragon opening blasts. The secondary print is very flexible and can be adapted to any situation.
  • If early dragon gauge is desired, Lua error: Error: Table Wyrmprints not found.. works.
  • If the healer has regen-over time healing, then a buff time print such as Lua error: Error: Table Wyrmprints not found.. can provide an extra heal tick.
  • If the healer has 75% skill prep naturally, a 25% skill prep print with a secondary effect can ensure that heals are ready at the start of quests. Examples include Lua error: Error: Table Wyrmprints not found.. (for heal potency), Lua error: Error: Table Wyrmprints not found.. (for buff time), or Lua error: Error: Table Wyrmprints not found..Icon SandTimer 02 Battle.png (for strength)
  • If one wants to go all-out on healing and survival potential, Lua error: Error: Table Wyrmprints not found.. grants HP to serve that dual purpose. Additionally, for healers such as
    Error: Table Adventurers not found.
    that have shields, this extra HP can improve the shields' effectiveness.
  • If facing a non-threatening piece of content, a Player EXP print such as Lua error: Error: Table Wyrmprints not found.. can be used for a little bonus.


Unknown.png
Error: Table Wyrmprints not found.
Unknown.png
Error: Table Wyrmprints not found.
Icon SandTimer 02 Battle.png
Auto-Battle Survival Build - When auto-battling particularly-difficult content, the HP boost of Study Rabbits combined with Last Recovery of Roll On can ensure that the healer survives to keep the team healthy.