Difference between revisions of "User:Boblers/Sandbox2"
>Boblers (creating framework for HMC guide) |
>Boblers (expanding guide. Todo: stat & equipment requirements) |
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{{NoticeUnderConstruction}} | {{NoticeUnderConstruction}} | ||
| − | =High Mercury's Trial: Standard guide= | + | =High Mercury's Trial: Standard & Expert guide= |
{{Quote|Waters, heed my command!}} | {{Quote|Waters, heed my command!}} | ||
[[File:Banner Top High Mercury's Trial.png|400px|right]] | [[File:Banner Top High Mercury's Trial.png|400px|right]] | ||
| − | [[Event_Quests#High Mercury's Trial|High Mercury's Trial]] is a challenge quest centered on a boss battle with High Mercury, unlocked upon the completion of Mercury's Trial (Master). Rewards from Stadard difficulty include {{Waterwyrm's Greatsphere-}}, which can be traded for the {{5*}} dragon {{Icon|Dragon|High Mercury|text=1|size=32px}} or the {{Icon|Facility|Fafnir Statue (Water)|text=1|size=32px}}, and can be used to upgrade the Fafnir Statue facility. | + | [[Event_Quests#High Mercury's Trial|High Mercury's Trial]] is a challenge quest centered on a boss battle with High Mercury, unlocked upon the completion of Mercury's Trial (Master). |
| + | * Rewards from Stadard difficulty include {{Waterwyrm's Greatsphere-}}, which can be traded for the {{5*}} dragon {{Icon|Dragon|High Mercury|text=1|size=32px}} or the {{Icon|Facility|Fafnir Statue (Water)|text=1|size=32px}}, and can be used to upgrade the Fafnir Statue facility. | ||
| + | * Rewards from Expert additionally include {{High Waterwyrm's Tail-}}, which can be used to craft Water-attuned High Dragon weapons with High Brunhilda's Bane. | ||
__TOC__ | __TOC__ | ||
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==Party Roles== | ==Party Roles== | ||
===Ranged Bait=== | ===Ranged Bait=== | ||
| − | ===Melee | + | These units will be spending the majority of the match far away from Mercury, baiting her long-range "Water Shotguns" and Homing Bubble away from the rest of the party. They won't be doing much damage, so it's important that they support the party in some other way, such as buffs. |
| + | {| class="wikitable" | ||
| + | ! Adventurer !! Notes | ||
| + | |- | ||
| + | |{{TooltipIcon|Adventurer|Noelle}} | ||
| + | | Ranged baiter. Has low personal dps, but provides 25% strength buffs for the whole team. | ||
| + | |} | ||
| + | |||
| + | ===Primary Melee DPS=== | ||
| + | These units will be doing the majority of the DPS, and are responsible for baiting Mercury's dashes to position her correctly for most of the match. | ||
| + | {| class="wikitable" | ||
| + | ! Adventurer !! Notes | ||
| + | |- | ||
| + | |{{TooltipIcon|Adventurer|Victor}} | ||
| + | | Primary dps. Should be built as strong as possible. | ||
| + | |} | ||
| + | |||
| + | ===Secondary Melee DPS=== | ||
| + | These units provide dps as well as other utility, such as debuff or affliction support. | ||
| + | {| class="wikitable" | ||
| + | ! Adventurer !! Notes | ||
| + | |- | ||
| + | |{{TooltipIcon|Adventurer|Wedding Elisanne}} | ||
| + | | Provides: | ||
| + | * debuffs | ||
| + | * high Overdrive damage (due to being a sword) | ||
| + | * healing | ||
| + | |- | ||
| + | |{{TooltipIcon|Adventurer|Valentine's Melody}} | ||
| + | | Provides: | ||
| + | * debuffs | ||
| + | * Poison affliction for enabling Poison Punisher, | ||
| + | * 10% strength buffs for the team whenever Poison lands. | ||
| + | |} | ||
| + | |||
| + | ===Pseudo Healer=== | ||
| + | These units can offer healing, foregoing the need for a dedicated healer in exchange for more dps. | ||
| + | {| class="wikitable" | ||
| + | ! Adventurer !! Notes | ||
| + | |- | ||
| + | |{{TooltipIcon|Adventurer|Wedding Elisanne}} | ||
| + | | Provides debuffs, high Overdrive damage (due to being a sword), and healing. | ||
| + | |} | ||
==General Party Setup== | ==General Party Setup== | ||
| − | + | The general setup includes 1 primary melee dps, 1 secondary melee dps, 1 pseudo healer, and 1 ranged baiter: | |
| − | == | + | {| class="wikitable" style="text-align:center;" |
| − | + | ! Primary DPS !! Secondary DPS !! Pseudo Healer !! Ranged Baiter | |
| + | |- | ||
| + | |{{TooltipIcon|Adventurer|Victor}} | ||
| + | |{{TooltipIcon|Adventurer|Wedding Elisanne}} | ||
| + | |{{TooltipIcon|Adventurer|Wedding Elisanne}} | ||
| + | |{{TooltipIcon|Adventurer|Noelle}} | ||
| + | |} | ||
==Attacks and Patterns== | ==Attacks and Patterns== | ||
===Tidal Explosion=== | ===Tidal Explosion=== | ||
| − | This is the fight's initial hp-check blast. You can't i-frame it, however if you are a melee character then you can hold down Force Strike to not get knocked back. | + | This is the fight's initial hp-check blast. You can't i-frame it, however if you are a melee character then you can hold down Force Strike to not get knocked back. |
| + | * Melee units should stand to the upper-left of HMC in preparation of the next attack. | ||
| + | |||
==="Stomp + Dash + Tail Swipe"=== | ==="Stomp + Dash + Tail Swipe"=== | ||
| − | HMC will target the closest player to her and do this 3-attack combo. Once she has stomped, she will not change direction even if the player she targeted moves. | + | HMC will target the closest player to her and do this 3-attack combo. Once she has stomped, the direction of her dash is locked in, and she will not change direction even if the player she targeted moves. After the dash, she will do a wide tail swipe behind her. |
| + | * Melee units should stand to the upper-left to bait the stomp, then move to HMC's side and continue to dps as she dashes. After the dash is complete, melee should move to HMC's front, against the wall. | ||
| + | |||
==="Water Shotguns"=== | ==="Water Shotguns"=== | ||
| + | HMC will target the furthest player and fire 2 or 3 "Water Shotgun" blasts of several balls of water. | ||
| + | * Ranged baiter should quickly roll a few times to dodge these, or use a skill for the invincibility frames. | ||
| + | |||
==="Whirlpools"=== | ==="Whirlpools"=== | ||
| + | HMC will summon whirlpools in one of 3 possible patterns, decided at random. | ||
| + | |||
===Spheres of Salvation=== | ===Spheres of Salvation=== | ||
| + | HMC will summon 4 bubbles that can be entered as safe zones. Standing inside a bubble will make the player invincible to all of HMC's attacks. However, if multiple players try to enter the same bubble, then it will be destroyed. Each player should make sure to indicate which bubble "belongs" to them, whether by discussing in a pre-made room or by using the arrow stickers. | ||
| + | |||
| + | HMC will continue to perform some of her previous moves while the bubbles are up. All players should be ready to enter the bubbles before HMC's screen-wide "Waterfall" move, which follows shortly afterwards. | ||
| + | |||
==="Waterfall"=== | ==="Waterfall"=== | ||
| + | HMC will summon a waterfall that hits the entire map. This cannot be avoided with skill invincibility frames - instead, players need to enter the safe bubbles that were summoned previously. | ||
| + | |||
===Aqueous Prison=== | ===Aqueous Prison=== | ||
| + | Shortly after the Waterfall, HMC will target the furthest player and put them into an Aqueous Prison. The other players will then need to break the prison to free the trapped player, or they will die. | ||
| + | |||
| + | While the Ranged Baiter has been furthest from HMC up to now, they should instead roll toward HMC while a secondary dps moves further away to bait the prison. Once the purple circle appears below that player, they should roll back to the main party to be freed. The Ranged Baiter should return to a far distance for the next attack. | ||
| + | |||
===Homing Bubble=== | ===Homing Bubble=== | ||
| + | HMC will target the furthest player and set a Homing Bubble to follow them. The Ranged Baiter needs to direct this bubble away from the rest of the party - it will one-hit kill anyone it touches, and it cannot be avoided with skill invincibility frames. It just needs to be dodged until it explodes on its own. | ||
| + | * Note that the reason a melee took the prison earlier is so that the ranged dps soesn't have to take both prison and homing bubble - which would absolutely kill them. | ||
| + | |||
===Bursting Bubbles=== | ===Bursting Bubbles=== | ||
| + | HMC will walk to the center of the map and summon a circle Bursting Bubbles around her. When hit, these bubbles will split into 4 smaller bubbles with the momentum of whatever attack hit them. The safest approach to this is to follow HMC to the center and hug her side, then use a skill to both pop the bubbles and i-frame them. | ||
| + | |||
| + | Anyone who ends up outside the circle will need to i-frame the bubbles when they expand outward. They also should not hit the bubbles, as doing so will launch the smaller bubbles into the circle and likely kill the players inside. | ||
| + | |||
===Summon Help + Spheres of Salvation + "Waterfall"=== | ===Summon Help + Spheres of Salvation + "Waterfall"=== | ||
| + | HMC will summon spheres of salvation again, but this time she will also summon rats that will try to destroy the bubbles. Attacking the rats is a dps loss - continue to fight HMC instead, however all players should have a dragon ready to "Dragon Tank" in case a bubble gets destroyed. | ||
| + | |||
| + | Players should transform into their dragon and time their dragon skill such that they are mid-skill when the Waterfall hits. The dragon's timer will become depleted by the hit, but they will continue their skill animation and not revert until that animation is over. Simply being in dragon form without using a skill is not enough, as the Waterfall is a multi-hit move that will revert the dragon and kill the player instantly if the dragon isn't animation-locked in a skill. | ||
Revision as of 23:24, 18 February 2020
| Under Construction!
This page is currently in the process of being expanded on. Please note that there may be missing or incomplete information. |
High Mercury's Trial: Standard & Expert guide
| “ | Waters, heed my command! | „ |
High Mercury's Trial is a challenge quest centered on a boss battle with High Mercury, unlocked upon the completion of Mercury's Trial (Master).
- Rewards from Stadard difficulty include Error: Table Materials not found., which can be traded for the 5
dragon Error: Table Dragons not found.or theError: Table Facilities not found., and can be used to upgrade the Fafnir Statue facility. - Rewards from Expert additionally include Error: Table Materials not found., which can be used to craft Water-attuned High Dragon weapons with High Brunhilda's Bane.
Stat and Equipment Requirements
Party Roles
Ranged Bait
These units will be spending the majority of the match far away from Mercury, baiting her long-range "Water Shotguns" and Homing Bubble away from the rest of the party. They won't be doing much damage, so it's important that they support the party in some other way, such as buffs.
| Adventurer | Notes |
|---|---|
| Ranged baiter. Has low personal dps, but provides 25% strength buffs for the whole team. |
Primary Melee DPS
These units will be doing the majority of the DPS, and are responsible for baiting Mercury's dashes to position her correctly for most of the match.
| Adventurer | Notes |
|---|---|
| Primary dps. Should be built as strong as possible. |
Secondary Melee DPS
These units provide dps as well as other utility, such as debuff or affliction support.
| Adventurer | Notes |
|---|---|
Provides:
| |
Provides:
|
Pseudo Healer
These units can offer healing, foregoing the need for a dedicated healer in exchange for more dps.
| Adventurer | Notes |
|---|---|
| Provides debuffs, high Overdrive damage (due to being a sword), and healing. |
General Party Setup
The general setup includes 1 primary melee dps, 1 secondary melee dps, 1 pseudo healer, and 1 ranged baiter:
| Primary DPS | Secondary DPS | Pseudo Healer | Ranged Baiter |
|---|---|---|---|
Attacks and Patterns
Tidal Explosion
This is the fight's initial hp-check blast. You can't i-frame it, however if you are a melee character then you can hold down Force Strike to not get knocked back.
- Melee units should stand to the upper-left of HMC in preparation of the next attack.
"Stomp + Dash + Tail Swipe"
HMC will target the closest player to her and do this 3-attack combo. Once she has stomped, the direction of her dash is locked in, and she will not change direction even if the player she targeted moves. After the dash, she will do a wide tail swipe behind her.
- Melee units should stand to the upper-left to bait the stomp, then move to HMC's side and continue to dps as she dashes. After the dash is complete, melee should move to HMC's front, against the wall.
"Water Shotguns"
HMC will target the furthest player and fire 2 or 3 "Water Shotgun" blasts of several balls of water.
- Ranged baiter should quickly roll a few times to dodge these, or use a skill for the invincibility frames.
"Whirlpools"
HMC will summon whirlpools in one of 3 possible patterns, decided at random.
Spheres of Salvation
HMC will summon 4 bubbles that can be entered as safe zones. Standing inside a bubble will make the player invincible to all of HMC's attacks. However, if multiple players try to enter the same bubble, then it will be destroyed. Each player should make sure to indicate which bubble "belongs" to them, whether by discussing in a pre-made room or by using the arrow stickers.
HMC will continue to perform some of her previous moves while the bubbles are up. All players should be ready to enter the bubbles before HMC's screen-wide "Waterfall" move, which follows shortly afterwards.
"Waterfall"
HMC will summon a waterfall that hits the entire map. This cannot be avoided with skill invincibility frames - instead, players need to enter the safe bubbles that were summoned previously.
Aqueous Prison
Shortly after the Waterfall, HMC will target the furthest player and put them into an Aqueous Prison. The other players will then need to break the prison to free the trapped player, or they will die.
While the Ranged Baiter has been furthest from HMC up to now, they should instead roll toward HMC while a secondary dps moves further away to bait the prison. Once the purple circle appears below that player, they should roll back to the main party to be freed. The Ranged Baiter should return to a far distance for the next attack.
Homing Bubble
HMC will target the furthest player and set a Homing Bubble to follow them. The Ranged Baiter needs to direct this bubble away from the rest of the party - it will one-hit kill anyone it touches, and it cannot be avoided with skill invincibility frames. It just needs to be dodged until it explodes on its own.
- Note that the reason a melee took the prison earlier is so that the ranged dps soesn't have to take both prison and homing bubble - which would absolutely kill them.
Bursting Bubbles
HMC will walk to the center of the map and summon a circle Bursting Bubbles around her. When hit, these bubbles will split into 4 smaller bubbles with the momentum of whatever attack hit them. The safest approach to this is to follow HMC to the center and hug her side, then use a skill to both pop the bubbles and i-frame them.
Anyone who ends up outside the circle will need to i-frame the bubbles when they expand outward. They also should not hit the bubbles, as doing so will launch the smaller bubbles into the circle and likely kill the players inside.
Summon Help + Spheres of Salvation + "Waterfall"
HMC will summon spheres of salvation again, but this time she will also summon rats that will try to destroy the bubbles. Attacking the rats is a dps loss - continue to fight HMC instead, however all players should have a dragon ready to "Dragon Tank" in case a bubble gets destroyed.
Players should transform into their dragon and time their dragon skill such that they are mid-skill when the Waterfall hits. The dragon's timer will become depleted by the hit, but they will continue their skill animation and not revert until that animation is over. Simply being in dragon form without using a skill is not enough, as the Waterfall is a multi-hit move that will revert the dragon and kill the player instantly if the dragon isn't animation-locked in a skill.