Difference between revisions of "Void Battles Guide"

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Revision as of 00:18, 6 November 2019


Void Battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency

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Error: Table Materials not found.

for the Void Battle Treasure Trade (which resets every month) and materials for Void Weapons that are viable alternatives to standard weapons and offer abilities instead of skills.

This article focuses on specific battles, see this page for general information about combat mechanics.

Progression

Each Void Battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.

Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.

To be prepared for Tier 3 Void Battles:

  1. If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
  2. Fight Icon Element Water.pngFrost Hermit for a Icon Element Light.pngDull Res weapon.
  3. Fight Icon Element Shadow.pngObsidian Golem for a Icon Element Light.pngFury Penetrator weapon.
  4. You are now ready for Icon Element Shadow.pngRaging Manticore.
  1. If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
  2. Fight Icon Element Flame.pngBlazing Ghost for a Icon Element Shadow.pngDull Res weapon.
  3. Fight Icon Element Light.pngAmber Golem for a Icon Element Wind.pngFury Penetrator weapon.
  4. You are now ready for Icon Element Water.pngGreedy Manticore.
  1. Fight Icon Element Shadow.pngTwilight Hermit for a Icon Element Flame.pngPetrify Res weapon.
  2. You are now ready for Icon Element Wind.pngCatoblepas Anemos.
  1. Healers may skip crafting the void weapon, but having Icon Element Flame.pngDull Res can help the party clear faster.
  2. Fight Icon Element Light.pngWandering Shroom for a Icon Element Water.pngDull Res weapon.
  3. Fight Icon Element Flame.pngSteel Golem for a Icon Element Flame.pngDull Res weapon.
  4. You are now ready for Icon Element Wind.pngVoid Zephyr.
  1. Healers may skip crafting the void weapon, but the Icon Element Water.pngScorching Air Res staff gives you more room for positioning mistakes.
  2. If you are a Icon Weapon Bow.png Bow user, fight Icon Element Water.pngFrost Hermit for a Icon Element Water.pngSkill Resistance Penetrator weapon.
  3. Otherwise, fight Icon Element Water.pngFrost Hermit for a Icon Element Light.pngDull Res weapon then fight Icon Element Shadow.pngObsidian Golem for a Icon Element Water.pngScorching Air Res weapon.
  4. You are now ready for Icon Element Flame.pngVoid Agni.
  1. The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having Icon Element Wind.pngSkill Resistance Penetrator can help the party clear faster.
  2. Fight Icon Element Shadow.pngViolet Ghost for a Icon Element Wind.pngSkill Resistance Penetrator weapon.
  3. You are now ready for Icon Element Water.pngVoid Poseidon.
  1. If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having Icon Element Shadow.pngDivinity Penetrator can help the party clear much faster.
  2. Fight Icon Element Water.pngFrost Hermit for a Icon Element Shadow.pngDivinity Penetrator weapon
  3. You are now ready for Icon Element Light.pngVoid Jeanne d'Arc.
  1. Fight Icon Element Shadow.pngTwilight Hermit for a Icon Element Flame.pngPetrify Res weapon.
  2. Fight Icon Element Wind.pngCatoblepas Anemos for an Icon Element Light.pngEnervation Res weapon.
  3. You are now ready for Icon Element Shadow.pngVoid Nidhogg.

Tier 1

The following bosses do not require other void weapons to fight.

Shrooms

Wandering Shroom Strike

Banner Wandering Shroom Strike.png

Boss Abilities:

  • Disperse: When entering Overdrive, spawn multiple Icon Element Shadow.pngWandering Shrooms and shrinks the original Icon Element Light.pngWandering Shroom.
  • Paralysis

Tips:

  • Take care of Icon Element Shadow.pngWandering Shrooms first, before they overwhelm the team.
  • Icon Element Shadow.pngWandering Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities:

Gust Shroom Strike

Banner Gust Shroom Strike.png

Boss Abilities:

  • Disperse: When entering Overdrive, spawn multiple Icon Element Flame.pngGust Shrooms and shrinks the original Icon Element Wind.pngGust Shroom.
  • Sleep

Tips:

  • Take care of Icon Element Flame.pngGust Shrooms first, before they overwhelm the team.
  • Icon Element Flame.pngGust Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities:

Scalding Shroom Strike

Banner Scalding Shroom Strike.png

Boss Abilities:

  • Disperse: When entering Overdrive, spawn multiple Icon Element Water.pngScalding Shrooms and shrinks the original Icon Element Flame.pngScalding Shroom.
  • Burn

Tips:

  • Take care of Icon Element Water.pngScalding Shrooms first, before they overwhelm the team.
  • Icon Element Water.pngScalding Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities:

Ghosts

Blazing Ghost Strike

Banner Blazing Ghost Strike.png

Boss Abilities:

  • Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.
  • Strength Down
  • Stun

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.

Weapon Abilities:

Violet Ghost Strike

Banner Violet Ghost Strike.png

Boss Abilities:

  • Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.
  • Strength Down
  • Curse

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.

Weapon Abilities:

Lambent Ghost Strike

Banner Lambent Ghost Strike.png

Boss Abilities:

  • Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.
  • Strength Down
  • Blind

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.

Weapon Abilities:

Tier 2

Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.

Hermits

Frost Hermit Strike

Banner Frost Hermit Strike.png

Boss Abilities:

  • Propagation: Create multiple copies of itself upon entering Overdrive.
  • Freeze

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
  • If you are having trouble, consider making a Icon Element Wind.pngCopy Punisher weapon from Icon Element Light.pngWandering Shroom to quickly destroy the copies.

Weapon Abilities:

Twilight Hermit Strike

Banner Twilight Hermit Strike.png

Boss Abilities:

  • Propagation: Create multiple copies of itself upon entering Overdrive.
  • Poison

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
  • If you are having trouble, consider making a Icon Element Light.pngCopy Punisher weapon from Icon Element Wind.pngGust Shroom to quickly destroy the copies.

Weapon Abilities:

Golems

Steel Golem Strike

Banner Steel Golem Strike.png

Boss Abilities:

  • Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
  • Burn

Tips:

  • Fight Icon Element Light.pngWandering Shroom and build a Icon Element Water.pngDull Res weapon first.
  • Icon Element Flame.pngSteel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming force strikes as soon as it enters overdrive.
  • Healers are optional, since all attacks can be dodged.

Weapon Abilities:

Obsidian Golem Strike

Banner Obsidian Golem Strike.png

Boss Abilities:

  • Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
  • Poison

Tips:

Weapon Abilities:

Amber Golem Strike

Banner Amber Golem Strike.png

Boss Abilities:

  • Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
  • Paralysis

Tips:

Weapon Abilities:

Tier 3

You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared.

The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.

Manticores

Raging Manticore Strike

Banner Raging Manticore Strike.png

Boss Abilities:

  • Fury: Overdrive gauge cannot be depleted by player attacks.
  • Poison
  • Curse

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element Shadow.pngManticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element Light.pngFury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Weapon Abilities:

Greedy Manticore Strike

Banner Greedy Manticore Strike.png

Boss Abilities:

  • Fury: Overdrive gauge cannot be depleted by player attacks.
  • Poison
  • Freeze

Tips:

  • All attacks can be dodged, so a healer is optional.
  • When in Overdrive state, Icon Element Water.pngManticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
  • Icon Element Wind.pngFury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.

Weapon Abilities:

Catoblepas

Catoblepas Anemos Strike

Banner Catoblepas Anemos Strike.png

Boss Abilities:

  • Petrify: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
  • Stun

Tips:

Weapon Abilities:

Void Dragons

Void Zephyr Strike

Banner Void Zephyr Strike.png

Boss Abilities:

  • Dragon Delay: Attacks from the boss deplete the dragon gauge.
  • Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
  • Sleep (50% affliction chance)

Tips:

  • There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.
  • Icon Element Wind.pngVoid Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.
  • Since Icon Element Wind.pngVoid Zephyr is flying, you can move under it.
  • Upon entering overdrive, Icon Element Wind.pngVoid Zephyr will use the unavoidable Savage Squall. This attack is why a Icon Element Flame.pngDull Res void weapon is highly recommended.
  • Howling Vortex is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break Icon Element Wind.pngVoid Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage.
  • Spiral Tornado is a series of purple attacks that fire in a clockwise fashion, centered on Icon Element Wind.pngVoid Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired.
  • Although fairly difficult due to Dragon Delay, it's possible to avoid dull from Savage Squall by shapeshifting into a dragon.
  • If a Icon Element Flame.pngDragon Delay Res weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without Icon Element Flame.pngDragon Delay Res is hit, then the gauge will still decrease for the entire party.

Weapon Abilities:

Void Agni Strike

Banner Void Agni Strike.png

Boss Ability:

  • Scorching Air: Deals damage to any adventurer within a certain area around Icon Element Flame.pngVoid Agni.
  • Skill Resistance: Significantly reduces damage from skills.
  • Stun (75% affliction chance)

Tips:

  • The size of Scorching Air is approximately the same as the range of Icon Weapon Lance.pngLance users. Any adventurer with a shorter range (including Icon Weapon Lance.pngLances themselves) should bring Icon Element Water.pngScorching Air Res weapon but only Icon Weapon Sword.pngSwords, Icon Weapon Blade.pngBlades, and Icon Weapon Dagger.pngDaggers have access to a proper weapon at this time.
  • Since you cannot have Icon Element Water.pngScorching Air Res and Icon Element Water.pngSkill Resistance Penetrator at the same time, the skills of melee characters are only useful for iframes.
  • Nearly all attacks will inflict stun. Try to get 75%+ Stun Res or run with
    Error: Table Adventurers not found.
    as the healer.
  • Heat Seeker is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a
    Error: Table Adventurers not found.
    player should save their first skill and use it right after this attack.
  • Devastation/Flames of Devastation is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.
  • Heavy Eruption is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by Coronal Ignition which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to Icon Element Flame.pngVoid Agni in order to make it easier for people to hide behind them. That said, the best way to avoid Coronal Ignition is to Break him before it happens.

Weapon Abilities:

Void Poseidon Strike

Banner Void Poseidon Strike.png

Boss Ability:

  • Whirlpool: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.
  • Skill Resistance: Significantly reduces damage from skills.
  • Freeze

Tips:

Weapon Abilities:

Void Jeanne d'Arc Strike

Banner Void Jeanne d'Arc Strike.png

Boss Ability:

  • Divine Protection: Overdrive gauge cannot be depleted by player attacks. Icon Element Light.pngVoid Jeanne d'Arc will also have additional defense while Overdrive is active.
  • Dragon Delay: Attacks from the boss deplete the dragon gauge.
  • Blind

Tips:

Weapon Abilities:

Void Nidhogg Strike

Banner Void Nidhogg Strike.png

Boss Ability:

  • Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.
  • Enervation: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.
  • Poison

Tips:

Weapon Abilities: