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Void Battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency
for the Void Battle Treasure Trade (which resets every month) and materials for Void Weapons that are viable alternatives to standard weapons and offer abilities instead of skills.
This article focuses on specific battles, see this page for general information about combat mechanics.
Progression
Each Void Battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier Void Battles have no special requirements, while the harder Void Battles require weapons crafted using materials dropped by the easier void bosses.
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.
To be prepared for Tier 3 Void Battles:
- If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
- Fight
Frost Hermit for a
Dull Res weapon. - Fight
Obsidian Golem for a
Fury Penetrator weapon. - You are now ready for
Raging Manticore.
- If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive.
- Fight
Blazing Ghost for a
Dull Res weapon. - Fight
Amber Golem for a
Fury Penetrator weapon. - You are now ready for
Greedy Manticore.
- Fight
Twilight Hermit for a
Petrify Res weapon. - You are now ready for
Catoblepas Anemos.
- Healers may skip crafting the void weapon, but having
Dull Res can help the party clear faster. - Fight
Wandering Shroom for a
Dull Res weapon. - Fight
Steel Golem for a
Dull Res weapon. - You are now ready for
Void Zephyr.
- Healers may skip crafting the void weapon, but the
Scorching Air Res staff gives you more room for positioning mistakes. - If you are a
Bow user, fight
Frost Hermit for a
Skill Resistance Penetrator weapon. - Otherwise, fight
Frost Hermit for a
Dull Res weapon then fight
Obsidian Golem for a
Scorching Air Res weapon. - You are now ready for
Void Agni.
- The void weapon is completely optional in this fight, as Poseidon's whirlpools don't pose a significant threat. However, having
Skill Resistance Penetrator can help the party clear faster. - Fight
Violet Ghost for a
Skill Resistance Penetrator weapon. - You are now ready for
Void Poseidon.
- If you and your team can memorize the attack patterns, you can skip making the void weapon and fight without breaking Overdrive. However, unlike manticores, Jeanne will have additional defense while in Overdrive due to Divine Protection, so having
Divinity Penetrator can help the party clear much faster. - Fight
Frost Hermit for a
Divinity Penetrator weapon - You are now ready for
Void Jeanne d'Arc.
- Fight
Twilight Hermit for a
Petrify Res weapon. - Fight
Catoblepas Anemos for an
Enervation Res weapon. - You are now ready for
Void Nidhogg.
Tier 1
The following bosses do not require other void weapons to fight.
Shrooms
Wandering Shroom Strike
Boss Abilities:
- Disperse: When entering Overdrive, spawn multiple
Wandering Shrooms and shrinks the original
Wandering Shroom. - Paralysis
Tips:
- Take care of
Wandering Shrooms first, before they overwhelm the team.
Wandering Shrooms can be knocked down with force strikes, which interrupts their attacks.
Weapon Abilities:


Thaumian's Bane
Dragon Delay Res: relevant for
Void Zephyr, but
Dull Res is more important.
Dull Res: relevant for
Steel Golem
Copy Punisher: relevant for
Frost Hermit
Gust Shroom Strike
Boss Abilities:
- Disperse: When entering Overdrive, spawn multiple
Gust Shrooms and shrinks the original
Gust Shroom. - Sleep
Tips:
Weapon Abilities:
Thaumian's Bane
Copy Punisher: relevant for
Twilight Hermit Strike
Scalding Shroom Strike
Boss Abilities:
- Disperse: When entering Overdrive, spawn multiple
Scalding Shrooms and shrinks the original
Scalding Shroom. - Burn
Tips:
Weapon Abilities:
Ghosts
Blazing Ghost Strike
Boss Abilities:
- Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons:
Bow
Wand
Staff. - Strength Down
- Stun
Tips:
- This fight is fairly easy as long as you don't bring a ranged character.
- Healers are not necessary as the ghost's attacks are fairly easy to dodge. Stun Res is optional for the same reason.
Weapon Abilities:
Blinded Punisher
Dull Res: relevant for
Amber Golem Strike
Violet Ghost Strike
Boss Abilities:
- Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons:
Bow
Wand
Staff. - Strength Down
- Curse
Tips:
- This fight is fairly easy as long as you don't bring a ranged character.
- Healers are not necessary as the ghost's attacks are fairly easy to dodge. Curse Res is optional for the same reason.
Weapon Abilities:
Lambent Ghost Strike
Boss Abilities:
- Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons:
Bow
Wand
Staff. - Strength Down
- Blind
Tips:
- This fight is fairly easy as long as you don't bring a ranged character.
- Healers are not necessary as the ghost's attacks are fairly easy to dodge. Blind Res is optional for the same reason.
Weapon Abilities:
Tier 2
Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.
Hermits
Frost Hermit Strike
Boss Abilities:
- Propagation: Create multiple copies of itself upon entering Overdrive.
- Freeze
Tips:
- The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
- If you are having trouble, consider making a
Copy Punisher weapon from
Wandering Shroom to quickly destroy the copies.
Weapon Abilities:



Undead's Bane
Skill Resistance Penetrator: relevant for
Void Agni, but
Scorching Air Res is much more important for melee weapon users.
Dull Res: relevant for
Obsidian Golem Strike
Whirlpool Res: relevant for
Void Poiseidon, but not as useful as
Skill Resistance Penetrator.
Divinity Penetrator: relevant for
Void Jeanne d'Arc
Twilight Hermit Strike
Boss Abilities:
- Propagation: Create multiple copies of itself upon entering Overdrive.
- Poison
Tips:
- The true body of the Hermit will not have a small floating HP bar and will have the Overdrive visual effect, focus your attacks on it.
- If you are having trouble, consider making a
Copy Punisher weapon from
Gust Shroom to quickly destroy the copies.
Weapon Abilities:
Undead's Bane
Petrify Res: relevant for
Catoblepas Anemos
Golems
Steel Golem Strike
Boss Abilities:
- Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
- Burn
Tips:
- Fight
Wandering Shroom and build a
Dull Res weapon first.
Steel Golem has long telegraphed attacks, which can be interrupted by breaking. Focus on spamming force strikes as soon as it enters overdrive.- Healers are optional, since all attacks can be dodged.
Weapon Abilities:
Physian's Bane (not on Staff) or
HP 70 = Defense (
Staff only)
Dull Res: relevant for
Void Zephyr
Obsidian Golem Strike
Boss Abilities:
- Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
- Poison
Tips:
- Fight
Frost Hermit and build a
Dull Res weapon first.
Obsidian Golem has the same attack pattern as the
Steel Golem, so the same advice applies.
Weapon Abilities:


Physian's Bane (not on Staff) or 

HP 70 = Defense (
Staff only)
Scorching Air Res: relevant for
Void Agni Strike
Fury Penetrator: relevant for
Raging Manticore Strike
Dragon Delay Res: relevant for
Void Jeanne d'Arc
Amber Golem Strike
Boss Abilities:
- Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
- Paralysis
Tips:
- Fight
Blazing Ghost and build a
Dull Res weapon first.
Amber Golem has the same attack pattern as the
Steel Golem, so the same advice applies.
Weapon Abilities:
Physian's Bane (not on staff) or
HP 70 = Defense (
Staff only)
Fury Penetrator: relevant for
Greedy Manticore Strike (not on staff), or
Recovery Potency (
Staff only)
Tier 3
You are usually expected to have the void weapon for these fights, especially for the void dragons (Agni, Zephyr, Poseidon, Jeanne d'Arc, and Nidhogg). Please come prepared.
The weapons you can craft with dropped materials here aren't usually required for other Void Battles, instead they are meant for general usage as alternatives to the standard weapons.
Manticores
Raging Manticore Strike
Boss Abilities:
Tips:
- All attacks can be dodged, so a healer is optional.
- When in Overdrive state,
Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
Fury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.
Weapon Abilities:
Greedy Manticore Strike
Boss Abilities:
Tips:
- All attacks can be dodged, so a healer is optional.
- When in Overdrive state,
Manticore's attacks are no longer telegraphed. However, each attack still have distinct preamble animation that indicate which move is being used.
Fury Penetrator weapons are required only if you intend to break Overdrive. Not breaking Overdrive has some benefits, for example Overdrive Punisher would be effective for nearly the entire fight.
Weapon Abilities:
Catoblepas
Catoblepas Anemos Strike
Boss Abilities:
- Petrify: Attacks inflicts an affliction that immobilizes the character for a while. Afflicted characters will also take damage over time.
- Stun
Tips:
Weapon Abilities:
HP 70 = Strength
Enervation Resistance: relevant for
Void Nidhogg
Void Dragons
Void Zephyr Strike
Boss Abilities:
- Dragon Delay: Attacks from the boss deplete the dragon gauge.
- Dull: Attacks inflicts an affliction that significantly reduces the strength of a character for a while.
- Sleep (50% affliction chance)
Tips:
- There are unavoidable attacks in this fight, so a healer is recommended unless the team has enough DPS to finish the battle before too much damage is sustained.
Void Zephyr has short and mid range attacks targeting the front side with no telegraphing, try and keep to the sides and back.- Since
Void Zephyr is flying, you can move under it. - Upon entering overdrive,
Void Zephyr will use the unavoidable Savage Squall. This attack is why a
Dull Res void weapon is highly recommended. - Howling Vortex is a homing cross-hair attack whose damage is split among adventurers hit by it. The best way to avoid it is to break
Void Zephyr before it occurs, but if that's not doable please stand in the circle and help your teammates split the damage. - Spiral Tornado is a series of purple attacks that fire in a clockwise fashion, centered on
Void Zephyr. The fastest way to dodge is to run to the spot anti-clockwise of the first purple marker, then move into the place where the first marker was after the first tornado has fired. - Although fairly difficult due to Dragon Delay, it's possible to avoid dull from Savage Squall by shapeshifting into a dragon.
- If a
Dragon Delay Res weapon is equipped, its effect only protects the adventurer holding that weapon. Since dragon gauge is shared across the party, if anyone without
Dragon Delay Res is hit, then the gauge will still decrease for the entire party.
Weapon Abilities:


Skill Prep
High Midgardsormr's Bane (not on staff): relevant for
High Midgardsormr's Trial, or
Skill Haste (
Staff only)
Broken Punisher (not on staff) or
HP 70 = Healing (
Staff only)
Stunned Punisher (not on staff) or
Recovery Potency (
Staff only)
Void Agni Strike
Boss Ability:
- Scorching Air: Deals damage to any adventurer within a certain area around
Void Agni. - Skill Resistance: Significantly reduces damage from skills.
- Stun (75% affliction chance)
Tips:
- The size of Scorching Air is approximately the same as the range of
Lance users. Any adventurer with a shorter range (including
Lances themselves) should bring
Scorching Air Res weapon but only
Swords,
Blades, and
Daggers have access to a proper weapon at this time. - Since you cannot have
Scorching Air Res and
Skill Resistance Penetrator at the same time, the skills of melee characters are only useful for iframes. - Nearly all attacks will inflict stun. Try to get 75%+ Stun Res or run with Error: Table Adventurers not found.as the healer.
- Heat Seeker is an unavoidable purple attack. It's very important that everyone spread out during Heat Seeker, since you will get hit by the attack multiple times on places where the circle overlaps. If there are non-stun resistant teammates, a Error: Table Adventurers not found.player should save their first skill and use it right after this attack.
- Devastation/Flames of Devastation is a long rectangular purple attack that fires 2 times (3 if in Overdrive), will always target the farthest adventurer, and will move to track the player. Pay close attention to when the attack bar fills up and dodge at the last second. Shapeshifting into a dragon is acceptable if you are not confident in your dodge timing.
- Heavy Eruption is a purple attack that drops mounds of lava on the battlefield and will track players. This attack is followed by Coronal Ignition which is unavoidable unless you hide behind a lava mound. If you find yourself targeted, do your best to place the mounds close to
Void Agni in order to make it easier for people to hide behind them. That said, the best way to avoid Coronal Ignition is to Break him before it happens.
Weapon Abilities:

Full HP = Defense
High Brunhilda's Bane (not on staff): relevant for
High Brunhilda's Trial, or
Skill Haste (
Staff only)
HP 70 = Critical Rate
Void Poseidon Strike
Boss Ability:
- Whirlpool: Adventurers near the boss will have slowed movement, and will be pulled towards the boss.
- Skill Resistance: Significantly reduces damage from skills.
- Freeze
Tips:
Weapon Abilities:

Skill Prep
High Mercury's Bane: relevant for
High Mercury's Trial
Flurry Devastation
Void Jeanne d'Arc Strike
Boss Ability:
- Divine Protection: Overdrive gauge cannot be depleted by player attacks.
Void Jeanne d'Arc will also have additional defense while Overdrive is active. - Dragon Delay: Attacks from the boss deplete the dragon gauge.
- Blind
Tips:
Weapon Abilities:

HP 50 = Defense (not on staff) or 
HP 50 = Healing (
Staff only)
High Jupiter's Bane: relevant for
High Jupiter's Trial
HP 50 = Strength
Void Nidhogg Strike
Boss Ability:
- Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons:
Bow
Wand
Staff. - Enervation: Attacks inflicts an affliction that significantly reduces the strength of a character for a while. This effect stacks.
- Poison
Tips:
Weapon Abilities:

HP 70 = Defense (not on staff) or 
Recovery Potency (
Staff only)
High Zodiark's Bane: relevant for
High Zodiark's Trial
HP 70 = Skill Haste (not on staff) or
Skill Prep (
Staff only)