Difference between revisions of "Medicinal Cure"

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>Canim44
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Phase II adds an additional '''15%''' increase to the entire team's defense for '''5''' seconds, while Phase III adds an additional '''10%''' increase to the team's strength for '''10''' seconds.
 
Phase II adds an additional '''15%''' increase to the entire team's defense for '''5''' seconds, while Phase III adds an additional '''10%''' increase to the team's strength for '''10''' seconds.
 
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|MaxSkillLevel=3
 
|Sp=7888
 
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|SpLv2=7888

Revision as of 08:23, 6 January 2020

Medicinal Cure

Icon Skill 029.png

Icon Skill 029 Borderless.png



Description

Restores HP to all allies with 31% Recovery Potency and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.99 seconds, and activates "Skill Shift."
Phase II adds an additional 8% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 5% increase to the team's strength for 10 seconds.
SP CostAmount a skill needs to be charged before the skill can be cast.
7888
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.

Restores HP to all allies with 36% Recovery Potency and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.99 seconds, and activates "Skill Shift."
Phase II adds an additional 10% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 8% increase to the team's strength for 10 seconds.
SP CostAmount a skill needs to be charged before the skill can be cast.
7888
Shared SP CostAmount a skill needs to be charged before the skill can be cast as a shared skill.

Restores HP to all allies with 44% Recovery Potency and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.99 seconds, and activates "Skill Shift."
Phase II adds an additional 15% increase to the entire team's defense for 5 seconds, while Phase III adds an additional 10% increase to the team's strength for 10 seconds.
SP CostAmount a skill needs to be charged before the skill can be cast.

Camera DurationAfter casting a skill, Camera Duration is the amount of time the camera zooms in on the user during the skill animation.
1.1 second(s)
Affected by EnergizedStacks 50% additively with other Attack Skills and Recovery Potency boost modifiers. Resets on use or being afflicted.
Yes

Adventurers with this skill

Error: Table Adventurers not found.

Weapons with this skill

Error: Table Weapons not found.

Dragons with this skill

Error: Table Dragons not found.