Difference between revisions of "Void Battles Guide"

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Each void battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier void battles have no special requirements, while the harder void battles require weapons crafted using materials dropped by the easier void bosses.
 
Each void battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier void battles have no special requirements, while the harder void battles require weapons crafted using materials dropped by the easier void bosses.
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 +
Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.
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 +
To reach [[#Tier 3|tier 3 void battles]] as fast as possible:
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* {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]
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# Healers may skip crafting the void weapon, but having {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] can help the party clear faster.
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# Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] for a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon.
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# Fight {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]] for a {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] weapon.
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# You are now ready for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]].
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 +
* {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]]
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 +
# Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.
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# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Light}}[[(Light) Fury Penetrator|Fury Penetrator]] weapon.
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# You are now ready for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore]].
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* {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]]
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 +
# Healers may skip crafting the void weapon, but the {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] staff gives you more room for positioning mistakes.
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# If you are a {{InlineIcon|Icon Weapon|Bow}} Bow user, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]] weapon.
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# Otherwise, fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] for a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon.
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# Fight {{InlineIcon|Icon Element|Shadow}}[[#Obisidian Golem Strike|Obsidian Golem]] for a {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] weapon.
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# You are now ready for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]].
  
 
=== Tier 1 ===
 
=== Tier 1 ===
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* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes|Thaumian's Bane]]
 
* {{InlineIcon|Icon Element|Flame}}{{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Wind}}[[Class_Banes|Thaumian's Bane]]
  
* {{InlineIcon|Icon Element|Flame}}[[Void Zephyr Strike|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Zephyr Strike|Void Zephyr Strike]], but [[Dull|Dull Res]] is more important.
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* {{InlineIcon|Icon Element|Flame}}[[(Flame) Dragon Delay Res|Dragon Delay Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Zephyr Strike|Void Zephyr]], but {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]] is more important.
  
* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem Strike]]
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* {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]]
  
* {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Frost Hermit Strike|Frost Hermit Strike]]
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* {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]]: relevant for {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]]
  
 
=== Tier 2 ===
 
=== Tier 2 ===
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* The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it.
 
* The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it.
  
* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]] weapon from [[#Wandering Shroom Strike|Wandering Shroom Strike]].
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* If you are having trouble, consider making a {{InlineIcon|Icon Element|Wind}}[[Dull|Copy Punisher]] weapon from {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] to quicky destroy the copies.
  
 
<b>Weapon Abilities</b>
 
<b>Weapon Abilities</b>
  
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* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}[[Class_Banes|Undead's Bane]]
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 +
* {{InlineIcon|Icon Element|Water}}[[(Water) Skill Resistance Penetrator|Skill Resistance Penetrator]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni]], but {{InlineIcon|Icon Element|Water}}[[(Water) Scorching Air Res|Scorching Air Res]] is required to not die as a melee charater.
  
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* {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Obsidian Golem Strike|Obsidian Golem Strike]]
  
 
====[[Steel Golem Strike]]====
 
====[[Steel Golem Strike]]====
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<b>Tips:</b>
 
<b>Tips:</b>
  
* Clear [[#Wandering Shroom Strike|Wandering Shroom Strike]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.
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* Fight {{InlineIcon|Icon Element|Light}}[[#Wandering Shroom Strike|Wandering Shroom]] and build a {{InlineIcon|Icon Element|Water}}[[Dull|Dull Res]] weapon first.
  
* Steel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.
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* {{InlineIcon|Icon Element|Flame}}Steel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming [[Force Strike|force strikes]] as soon as it enters overdrive.
  
 
* Healers are optional, since the attacks are all dodgable.
 
* Healers are optional, since the attacks are all dodgable.
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<b>Weapon Abilities</b>
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* {{InlineIcon|Icon Element|Flame}}[[Class_Banes|Physian's Bane]]
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* {{InlineIcon|Icon Element|Flame}}[[Dull|Dull Res]]: relevant for {{InlineIcon|Icon Element|Wind}}[[#Void Zephyr Strike|Void Zephyr]]
  
 
====[[Obsidian Golem Strike]]====
 
====[[Obsidian Golem Strike]]====
 
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]
 
[[File:Banner_Obsidian_Golem_Strike.png|350x82px|link=Obsidian Golem Strike]]
  
<b>Boss Ability:</b> [[Dull]]
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* [[Dull]]: Inflicts an affliction that significantly reduces the strength of a character for a while.
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* [[Poison]]
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<b>Tips:</b>
 +
 
 +
* Fight {{InlineIcon|Icon Element|Water}}[[#Frost Hermit Strike|Frost Hermit]] and build a {{InlineIcon|Icon Element|Light}}[[Dull|Dull Res]] weapon first.
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* {{InlineIcon|Icon Element|Shadow}}Obsidian Golem has the same attack pattern as the {{InlineIcon|Icon Element|Flame}}[[#Steel Golem Strike|Steel Golem]], so the same advice applies.
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<b>Weapon Abilities</b>
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* {{InlineIcon|Icon Element|Water}}{{InlineIcon|Icon Element|Light}}[[Class_Banes|Undead's Bane]]
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 +
* {{InlineIcon|Icon Element|Water}}[[(Flame) Scorching Air Res|Scorching Air Res]]: relevant for {{InlineIcon|Icon Element|Flame}}[[#Void Agni Strike|Void Agni Strike]]
  
<b>Primary Reward:</b> {{Icon|Material|Steel Slab|text=0|size=32px}} {{Icon|Material|Obsidian Slab|text=0|size=32px}} {{Icon|Material|Dark Core|text=0|size=32px}}
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* {{InlineIcon|Icon Element|Light}}[[(Light) Fury Penetrator|Fury Penetrator]]: relevant for {{InlineIcon|Icon Element|Shadow}}[[#Raging Manticore Strike|Raging Manticore Strike]]
  
 
=== Tier 3 ===
 
=== Tier 3 ===

Revision as of 20:40, 25 April 2019


Void battles are a type of event quest centered on boss battles, unlocked upon the completion of Chapter 7 (Normal). There are multiple types of rewards one can obtain from void battles, most importantly currency

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Error: Table Materials not found.

for void battle treasure trade(which resets every month) and material for void weapons that are viable alternatives to standard weapons and offer abilities instead of skills.

Progression

Each void battle have one or more special mechanics that you can read about in-game with the "Details" button. The easier void battles have no special requirements, while the harder void battles require weapons crafted using materials dropped by the easier void bosses.

Make sure to pick an adventurer with access (i.e. has the right weapon type and element) to the proper void weapon.

To reach tier 3 void battles as fast as possible:

  1. Healers may skip crafting the void weapon, but having Icon Element Flame.pngDull Res can help the party clear faster.
  2. Fight Icon Element Light.pngWandering Shroom for a Icon Element Water.pngDull Res weapon.
  3. Fight Icon Element Flame.pngSteel Golem for a Icon Element Flame.pngDull Res weapon.
  4. You are now ready for Icon Element Wind.pngVoid Zephyr.
  1. Fight Icon Element Water.pngFrost Hermit for a Icon Element Light.pngDull Res weapon.
  2. Fight Icon Element Shadow.pngObsidian Golem for a Icon Element Light.pngFury Penetrator weapon.
  3. You are now ready for Icon Element Shadow.pngRaging Manticore.
  1. Healers may skip crafting the void weapon, but the Icon Element Water.pngScorching Air Res staff gives you more room for positioning mistakes.
  2. If you are a Icon Weapon Bow.png Bow user, fight Icon Element Water.pngFrost Hermit for a Icon Element Water.pngSkill Resistance Penetrator weapon.
  3. Otherwise, fight Icon Element Water.pngFrost Hermit for a Icon Element Light.pngDull Res weapon.
  4. Fight Icon Element Shadow.pngObsidian Golem for a Icon Element Water.pngScorching Air Res weapon.
  5. You are now ready for Icon Element Flame.pngVoid Agni.

Tier 1

The following bosses do not require other void weapons to fight.

Blazing Ghost Strike

Banner Blazing Ghost Strike.png

Boss Abilities:

  • Ranged Resistance: Significantly reduces the damage dealt by characters that use ranged weapons: Icon Weapon Bow.png Bow Icon Weapon Wand.png Wand Icon Weapon Staff.png Staff.

Tips:

  • This fight is fairly easy as long as you don't bring a ranged character.
  • Healers are not neccessary as the ghost's attacks are fairly easy to dodge. Stun resistence is optional for the same reason.

Weapon Abilities

  • Icon Element Shadow.pngDull Res: there are currently no light attribute void battle that inflicts dull.

Wandering Shroom Strike

Banner Wandering Shroom Strike.png

Boss Abilities:

  • Disperse: When entering overdrive, spawn multiple Icon Element Shadow.pngWandering Shrooms and shrinks the original Icon Element Light.pngWandering Shroom.

Tips:

  • Take care of Icon Element Shadow.pngWandering Shrooms first, before they overwhelm the team.
  • Icon Element Shadow.pngWandering Shrooms can be knocked down with force strikes, which interrupts their attacks.

Weapon Abilities

Tier 2

Void weapons are very helpful here, but the bosses can be defeated without the correct weapon as long as you have player skill and/or sheer offensive power.

Frost Hermit Strike

Banner Frost Hermit Strike.png

Boss Abilities:

  • Propagation: Create multiple copies of itself upon entering overdrive

Tips:

  • The true body of the Hermit will not have a small floating HP bar and will have the overdrive visual effect, focus your attacks on it.

Weapon Abilities

Steel Golem Strike

Banner Steel Golem Strike.png

Boss Abilities:

  • Dull: Inflicts an affliction that significantly reduces the strength of a character for a while.

Tips:

  • Icon Element Flame.pngSteel Golem has long telegraphed attacks, which can be interupted by breaking him. Focus on spamming force strikes as soon as it enters overdrive.
  • Healers are optional, since the attacks are all dodgable.

Weapon Abilities

Obsidian Golem Strike

Banner Obsidian Golem Strike.png

  • Dull: Inflicts an affliction that significantly reduces the strength of a character for a while.

Tips:

  • Icon Element Shadow.pngObsidian Golem has the same attack pattern as the Icon Element Flame.pngSteel Golem, so the same advice applies.

Weapon Abilities

Tier 3

Void weapons are nearly required to win, please come prepared.

Void Zephyr Strike

Banner Void Zephyr Strike.png

Boss Ability: Dragon Delay, Dull

Primary Reward:

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Error: Table Materials not found.

Raging Manticore Strike

Banner Raging Manticore Strike.png

Boss Ability: Fury

Primary Reward:

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Error: Table Materials not found.

Void Agni Strike

Banner Void Agni Strike.png

Boss Ability: Scorching Air, Skill Resistance

Primary Reward:

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Error: Table Materials not found.