Difference between revisions of "Healing Formula"

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Revision as of 16:22, 9 March 2019


Formula

The current estimated healing formula is:

Modifiers within the same variable are additive.

Note that Max HP buffs, such as

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's skill

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, and Passive Heals such as

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, do NOT use the healing formula and instead are purely dependent on your Maximum HP. Thus, they do not receive any bonuses from Recovery Potency, Strength, or Element matching bonuses. These heals do not have any RNG elements, and will heal you for the same amount every time. These heals also do not suffer from the 75% reduction in raid content.

Variable Descriptions

Variable Description
HP The healer's Max HP.
STR The healer's total Strength.
Potency % The base recovery potency modifier on a skill. (e.g.
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's
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Lv. 1 has 72% Recovery Potency.)
Potency Buffs % Potency Buffs obtained from other sources such as abilities and wyrmprints.
CoAbility % Any Co-abilities that increase Recovery Potency. Only the highest applies.
Element Heal Adjustment When healing adventurers that share element with the healer, the adventurer receives a bonus multiplier of x1.2, otherwise this is 1.
Healing Spread % This is the inherent RNG Variance of the healing formula. This ranges from 95% to 105%, but for simple calculations, assuming 100% is sufficient.
Player Max Entity Value that varies depending on the content. For normal content, this value is 4 while for raids, this value is 16. Refers to the maximum # of units that can potentially participate. This is what causes the 75% healing reduction in raids.

Healing Calculator

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